Search found 279 matches
- December 30th, 2012, 6:34 pm
- Forum: Support
- Topic: minecraft.net heartbeats
- Replies: 1
- Views: 5407
minecraft.net heartbeats
The question is simply; how often doos minecraft.net/classic/list require heartbeats to be sent? How many seconds can the server be offline without being removed from the list?
Re: HB Saver
Edit- before you ask: http://i.imgur.com/TljI3.png If I've understood this right, you need to disable that. The built-in heartbeat sender is the one sending heartbeats from the server itself. Disable that, and the heartbeat data will be written to heartbeat.txt, where the HBSaver gets the server de...
- December 7th, 2012, 4:33 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] Emoticon bug.
- Replies: 6
- Views: 7985
Re: [INVALID] Emoticon bug.
When 0.635 was in testing, I tried many different ways of handling emotes. Most people liked having that dot at the end of a line. It would not be hard to add an option to move that dot closer to emote itself. But I don't see how a quote mark would be any less obtrusive than than a period/dot. So -...
- December 5th, 2012, 5:36 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] Emoticon bug.
- Replies: 6
- Views: 7985
Re: Emoticon bug.
From the fCraft wiki : Minecraft client has many quirks when dealing with emotes. Some of them require padding or a suffix to be inserted after the symbol to work properly. That's why you may sometimes see dots at the end of lines that end with symbols, and why with non-standard clients (e.g. Charg...
- October 23rd, 2012, 5:14 pm
- Forum: Suggestions
- Topic: Splitting up the ManageWorlds category
- Replies: 8
- Views: 11052
Re: Splitting up the ManageWorlds category
Thanks for merging the topics. Didn't notice until now ![Razz :P](./images/smilies/man_razz.gif)
Also edited the post slightly, 'cause it could be hard to understand.
![Razz :P](./images/smilies/man_razz.gif)
Also edited the post slightly, 'cause it could be hard to understand.
- October 18th, 2012, 4:15 pm
- Forum: Suggestions
- Topic: Splitting up the ManageWorlds category
- Replies: 8
- Views: 11052
Splitting up the ManageWorlds permission
Just kinda bringing this back up, since it never really happened. It would really be useful. Alright, finally got around to do this. I am making two categories: ManageWorlds and AddAndRemoveWorlds (which covers only /wload, /gen, and /wremove). And perhaps add /Env into AddAndRemoveWorlds permission...
- October 9th, 2012, 9:10 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] MCForge level loading not functioning correctly
- Replies: 6
- Views: 8177
Re: MCForge level loading not functioning correctly
AFAIK, MCForge has always saved coordinates like that. I had to get used to the other way when I switched to fCraft.fragmer wrote:I wonder if that's a recent change, or if it's been that way all along. I could've sworn that it functioned properly before...
- October 1st, 2012, 5:43 pm
- Forum: Modding
- Topic: Get wom direct link
- Replies: 6
- Views: 10357
Re: Get wom direct link
Exactly. I was talking about the WoM Direct link.Jonty800 wrote:(Not mc:// but blah)
- September 30th, 2012, 9:15 pm
- Forum: Modding
- Topic: Get wom direct link
- Replies: 6
- Views: 10357
Re: Get wom direct link
Useful for the server owner, who can easily get the Direct URL in his console.
- September 30th, 2012, 10:45 am
- Forum: Suggestions
- Topic: More additions to Setinfo.
- Replies: 18
- Views: 17685
Re: More additions to Setinfo.
IP would be nice to disjoin lingering accounts from ones /info. Just kinda bringing this back up. I think /SetInfo IP would be a great addition. Mostly for the use Hellenion stated. I suppose it would create a random IP for the player specified, or you could have an opinion to decide which IP to us...
- September 28th, 2012, 5:19 pm
- Forum: Suggestions
- Topic: CTRL+S shortcut in ConfigGUI
- Replies: 3
- Views: 8499
CTRL+S shortcut in ConfigGUI
The suggestion is simply allowing the CTRL+S shortcut in ConfigGUI. It would toggle the Apply function. I think that would be useful, and logical.
- September 5th, 2012, 6:57 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] unhide doesn't show connect msg anymore
- Replies: 6
- Views: 8253
Re: unhide doesn't show connect msg anymore
It doesn't show the join message if you do /Unhide silent. Else, it should do.
- August 12th, 2012, 3:08 pm
- Forum: Suggestions
- Topic: More additions to Setinfo.
- Replies: 18
- Views: 17685
Re: More additions to Setinfo.
I personally don't see any point in BlocksPlaced and BlocksDeleted being non-changeable, as TotalTime is. With this I don't mean that changing TotalTime is unnecessary, but neither is the others.
- August 11th, 2012, 2:05 pm
- Forum: Suggestions
- Topic: More additions to Setinfo.
- Replies: 18
- Views: 17685
Re: More additions to Setinfo.
If so, why is the TotalTime tag useful? You can just farm hours by afk'ing, and move a little once in awhile.DreamingInsane wrote:No offense, I don't see how this could be useful. If you want to raise your blocks made or deleted, just get an auto clicker?
And what if you want to decrease your block count?
- August 9th, 2012, 1:56 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /SayIdentify
- Replies: 8
- Views: 9426
Re: /SayIdentify
The sole purpose of /say is to imitate server msgs. Hence your suggestion contradicts the cmds very nature. If you've got significant problems with abuse of that command you could restrict its usage and/or grant your moderators read access to the log files (eg via ftp). Third time mentioned, but it...
- August 9th, 2012, 11:34 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /SayIdentify
- Replies: 8
- Views: 9426
Re: /SayIdentify
Or, possibly someone with a specific permission could see the /say's displayed like: (say)PlayerWhoSays: Message This wouldn't be any different then using normal chat then? It would only be for the highest ranks (specific permission), for example server admins that can't see the log files. Real sim...
- August 9th, 2012, 9:38 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /SayIdentify
- Replies: 8
- Views: 9426
Re: /SayIdentify
Or, possibly someone with a specific permission could see the /say's displayed like:
(say)PlayerWhoSays: Message
- August 7th, 2012, 8:11 pm
- Forum: Suggestions
- Topic: /rise <number>
- Replies: 9
- Views: 10796
Re: /up <number>
I like the idea. It would require another command name, though.
- August 2nd, 2012, 11:17 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /CPaint
- Replies: 16
- Views: 13097
Re: /CPaint
fCraft can detect what you're holding. In /Paint as well. No it cant. Not until you click, then it just uses the last block you click. Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible. Well, it detects the block you cl...
- July 31st, 2012, 12:41 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /CPaint
- Replies: 16
- Views: 13097
Re: /CPaint
fCraft can detect what you're holding. In /Paint as well.
- July 31st, 2012, 8:07 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Pasteslot
- Replies: 8
- Views: 9556
Re: /Pasteslot
Element_Equinox wrote:Both of your suggestions are just shortcuts to things that are already pretty quick to execute.
- July 31st, 2012, 8:06 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /CPaint
- Replies: 16
- Views: 13097
Re: /CPaint
Laziness. The command doesn't really have any purpose.
- July 30th, 2012, 10:40 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /CPaint
- Replies: 16
- Views: 13097
Re: /CPaint
So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?
Considered '/ReplaceNot air blue'?
- July 30th, 2012, 10:35 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Pasteslot
- Replies: 8
- Views: 9556
Re: /Pasteslot
Sounds unnecessary to me...
- July 30th, 2012, 5:10 pm
- Forum: Suggestions
- Topic: /Help Patrol
- Replies: 4
- Views: 7607
Re: /Help Patrol
It doesnt need to show all limits, only the 'Highest patrolled rank' limit, which is global whichever rank you are.
- July 25th, 2012, 11:41 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] /clear does nothing when deafen is on
- Replies: 2
- Views: 4168
- July 25th, 2012, 10:27 am
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] OutOfMemoryException during /up
- Replies: 7
- Views: 8531
Re: Error while handling your message.
I'm not modding the software we're currently running. I've just declared some files for the server owner. To make it clear, the server runs no mods at moment.
- July 24th, 2012, 7:09 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] OutOfMemoryException during /up
- Replies: 7
- Views: 8531
Re: Error while handling your message.
The server is currently running 0.623, if not very recently updated.
Anyway the /zadd Error was fixed in 0.623, so...
Anyway the /zadd Error was fixed in 0.623, so...
- July 22nd, 2012, 3:41 pm
- Forum: Server Questions & Suggestions
- Topic: Log-in Issues? - LauncherX, Charged Miners, WoM
- Replies: 34
- Views: 650590
Re: For WoM Users. Error Logging in
Some guy over at our server replied this to a thread about the same. Note that I have not tested if this works. Looks nice, but I'll just issue a warning here, for the sake of all Windows users: Always back up your registry before doing changes! If something goes wrong, your computer might crash! Kn...
- July 22nd, 2012, 3:35 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Undod
- Replies: 27
- Views: 23189
Re: /Undod
Did I say he wasn't?phonebookguy wrote:Yes bobkar, Ninja is right. The suggestion still stands, however.