Search found 1225 matches
- July 10th, 2011, 11:51 pm
- Forum: Resolved Bugs and Requests
- Topic: [Solved] Not sure if this is the place for this or not...
- Replies: 5
- Views: 4163
- July 10th, 2011, 7:16 pm
- Forum: Resolved Bugs and Requests
- Topic: [Solved] Not sure if this is the place for this or not...
- Replies: 5
- Views: 4163
Re: [Solved] Not sure if this is the place for this or not..
Thank you! I tried implementing a file-based tracking solution, which ended up wasting way too much memory, CPU time, and diskspace. Now I will probably go with a database-based solution. The problem is - I don't want to force every fCraft server to set up MySQL, and SQLite has its own set of perfor...
- July 10th, 2011, 1:28 am
- Forum: Resolved Bugs and Requests
- Topic: [Solved] Not sure if this is the place for this or not...
- Replies: 5
- Views: 4163
Re: [Solved] Not sure if this is the place for this or not..
Thank you for spotting! The readme ended up totally misleading without the "not."
- July 9th, 2011, 3:16 am
- Forum: Resolved Bugs and Requests
- Topic: [SOLVED] Only I can connect
- Replies: 4
- Views: 3927
- July 9th, 2011, 12:39 am
- Forum: The Classic Gallery
- Topic: Minecraft funny pics
- Replies: 32
- Views: 37226
Re: Minecraft funny pics
For more of this, check out this thread on my side project, MineChan.
- July 8th, 2011, 7:49 pm
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 127917
fCraft software updates (as applied to Freebuild)
The purpose of this thread is to post information about changes in the software that powers fCraft.net Freebuild, whenever it's updated. Sometimes Freebuild gets to use unreleased, advance copies of fCraft, and sometimes it gets customized features. Some changes are omitted, if they are not relevan...
- July 8th, 2011, 7:28 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 13083
Re: Blocks acting strange
I tried slightly increasing the maximum allowed clicking distance (relative to player's current position). It was a 12x12x12 area around the player - same as vanilla server, but a little stricter than most custom servers. I increased that to 14x14x14, to account for lag. Whenever the server software...
- July 8th, 2011, 3:42 am
- Forum: Resolved Bugs and Requests
- Topic: [SOLVED] Only I can connect
- Replies: 4
- Views: 3927
Re: Only I can connect
1) "Check port" will only work if nothing else is using that port. So make sure that you turn off your server first before checking it. Also, try one of the third-party check sites, like this one: http://canyouseeme.org/ 2) Try temporarily disabling your firewall (if you've got one), and s...
- July 7th, 2011, 5:01 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 13083
Re: Blocks acting strange
If anyone finds a reliable way to reproduce this bug, let me know. I haven't been able to get any strange-acting blocks on my test server. We've got a Heisenbug!
- July 5th, 2011, 5:24 pm
- Forum: Resolved Bugs and Requests
- Topic: [SOLVED] Wondering when your Server is in the Top List?
- Replies: 1
- Views: 3303
Re: Wondering when your Server is in the Top List?
minecraft.net does not use any consistent sorting for servers.jsp page. I've asked the Mojang web developer (Tobias Mollstam) about this, and he did not know or care about the sorting. So I don't think they'll bother fixing it any time soon. It appears that the position on the list is random, and it...
- July 5th, 2011, 5:22 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] /rules extension
- Replies: 6
- Views: 4630
Re: /rules extension
I just added somewhat of a /rules extension. Now server owners will be able to put a bunch of text files (e.g. one for every rank) in a rules/ folder. When you call, for example, "/rules op", it will print contents of the file "rules/op.txt". And just calling "/rules" b...
- July 5th, 2011, 11:16 am
- Forum: Resolved Bugs and Requests
- Topic: [Invalid] /tp going to worlds instead of players
- Replies: 6
- Views: 4414
Re: Nvm this post.
Here's what probably happened: - You were hidden. - Players tried typing "/tp Helio_", but the command found no players. - For convenience, if no players were found for a given name, /tp tries to interpret the given name as a world name. That's for people (like myself) who often mix up /tp...
- July 5th, 2011, 11:13 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 13083
Re: Blocks acting strange
Odd. Investigating.
- July 2nd, 2011, 5:17 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Custom-colored name splitting in /players list.
- Replies: 4
- Views: 3636
Re: Custom-colored name splitting in /players list.
Done in 0.600
- July 2nd, 2011, 5:07 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Logging draw command coordinates
- Replies: 2
- Views: 2846
Re: Logfile
Adding. Good idea.
EDIT: Done in branch-0.60x r705
EDIT: Done in branch-0.60x r705
- July 2nd, 2011, 2:17 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] Badword list > Kick or Ban
- Replies: 7
- Views: 5450
Re: [REJECTED] Badword list > Kick or Ban
My opinion is: It should be up to moderators to punish rule breakers. I will not add auto-censorship to fCraft.
- July 2nd, 2011, 2:15 am
- Forum: Resolved Bugs and Requests
- Topic: [DONE] A way to cancel partials?
- Replies: 13
- Views: 7529
Re: [DONE] A way to cancel partials?
This has been finished in the developer copy, available in /branch-0.60x/ r698+
- June 27th, 2011, 7:28 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Multiple copy/paste slots.
- Replies: 10
- Views: 5610
Re: Multiple copy/paste slots.
water/stillwater and lava/stilllava are used in vanilla Minecraft for water physics. They look exactly the same though.
- June 23rd, 2011, 1:19 am
- Forum: Suggestions
- Topic: Spawn suggestion
- Replies: 24
- Views: 14886
Re: Spawn suggestion
I'm gonna keep spawns and build permissions totally separate. And no portals.
- June 22nd, 2011, 8:04 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /copynot
- Replies: 5
- Views: 5014
Re: /copynot
/copynot will have to use the same amount of memory as /copy, regardless of how many blocks are omitted. So the draw limit will still apply.
- June 18th, 2011, 10:01 pm
- Forum: Modding
- Topic: A Hello From MCForge!
- Replies: 2
- Views: 3307
Re: A Hello From MCForge!
Hello MCForge! I think MCZall/MCLawl and my fCraft serve different niches - I never perceived them as competing projects. I've always focused on freebuild features and stability/performance, whereas MC* developers have historically had more interest in rapid feature release. I have not been keeping ...
- June 16th, 2011, 1:45 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] Swastika finder, Block check, and /erase
- Replies: 7
- Views: 5591
Re: Swastika finder, Block check, and /erase (Playername)
I'm gonna kill this topic. Please suggest ONE thing per thread, in the future.
- June 16th, 2011, 1:25 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /fly
- Replies: 4
- Views: 3942
Re: /fly
Rejected.
- June 16th, 2011, 1:24 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Custom-colored name splitting in /players list.
- Replies: 4
- Views: 3636
Re: Custom-colored name splitting in /players list.
I'm now almost done rewriting the line-wrapping algorithm. Expect this to be fixed in a few days.
- June 12th, 2011, 8:04 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Multiple copy/paste slots.
- Replies: 10
- Views: 5610
Re: Multiple copy/paste slots.
There's a catch, Hafnium: you can type in Minecraft block codes ("0" for air, "19" for sponge, etc. Full list here) instead of names. So I really have no way to tell slot numbers from block codes.
- June 12th, 2011, 3:58 am
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Multiple copy/paste slots.
- Replies: 10
- Views: 5610
Re: /copy [x]
I wouldn't mind having multiple copy/paste slots, but I am once again not sure about the syntax. Adding " /Copy X " syntax is easy, but /Paste command already has some parameters. Maybe instead of adding numbers to all those commands, I could add a separate command that selects the slot nu...
- June 10th, 2011, 4:26 am
- Forum: Suggestions
- Topic: Cylinder command
- Replies: 10
- Views: 7710
Re: Cylinder command
I think I'll go with a cylinder command, as theytookourjobs suggested.
- June 10th, 2011, 4:24 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] Swastika finder, Block check, and /erase
- Replies: 7
- Views: 5591
Re: Swastika finder, Block check, and /erase (Playername)
First attempt failed horribly, and second attempt shall be better. Some day.
- June 8th, 2011, 4:45 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] A way to cancel partials?
- Replies: 13
- Views: 7529
Re: A way to cancel partials?
I like Astelyn's "/nvm"
- June 7th, 2011, 2:11 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] Swatisca detector
- Replies: 4
- Views: 4413
Re: Swatisca detector
I won't bother.