Search found 1225 matches

by fragmer
July 10th, 2011, 11:51 pm
Forum: Resolved Bugs and Requests
Topic: [Solved] Not sure if this is the place for this or not...
Replies: 5
Views: 4163

Re: [Solved] Not sure if this is the place for this or not..

The main problem is not the database backend, but the middleware that allows using more than one database engine (e.g. a choice of MySQL or SQLite). I am currently looking at either DBLinq or BLToolkit for middleware.
by fragmer
July 10th, 2011, 7:16 pm
Forum: Resolved Bugs and Requests
Topic: [Solved] Not sure if this is the place for this or not...
Replies: 5
Views: 4163

Re: [Solved] Not sure if this is the place for this or not..

Thank you! I tried implementing a file-based tracking solution, which ended up wasting way too much memory, CPU time, and diskspace. Now I will probably go with a database-based solution. The problem is - I don't want to force every fCraft server to set up MySQL, and SQLite has its own set of perfor...
by fragmer
July 10th, 2011, 1:28 am
Forum: Resolved Bugs and Requests
Topic: [Solved] Not sure if this is the place for this or not...
Replies: 5
Views: 4163

Re: [Solved] Not sure if this is the place for this or not..

Thank you for spotting! The readme ended up totally misleading without the "not."
by fragmer
July 9th, 2011, 12:39 am
Forum: The Classic Gallery
Topic: Minecraft funny pics
Replies: 32
Views: 37226

Re: Minecraft funny pics

For more of this, check out this thread on my side project, MineChan.
by fragmer
July 8th, 2011, 7:49 pm
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 127917

fCraft software updates (as applied to Freebuild)

The purpose of this thread is to post information about changes in the software that powers fCraft.net Freebuild, whenever it's updated. Sometimes Freebuild gets to use unreleased, advance copies of fCraft, and sometimes it gets customized features. Some changes are omitted, if they are not relevan...
by fragmer
July 8th, 2011, 7:28 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Blocks acting strange
Replies: 24
Views: 13083

Re: Blocks acting strange

I tried slightly increasing the maximum allowed clicking distance (relative to player's current position). It was a 12x12x12 area around the player - same as vanilla server, but a little stricter than most custom servers. I increased that to 14x14x14, to account for lag. Whenever the server software...
by fragmer
July 8th, 2011, 3:42 am
Forum: Resolved Bugs and Requests
Topic: [SOLVED] Only I can connect
Replies: 4
Views: 3927

Re: Only I can connect

1) "Check port" will only work if nothing else is using that port. So make sure that you turn off your server first before checking it. Also, try one of the third-party check sites, like this one: http://canyouseeme.org/ 2) Try temporarily disabling your firewall (if you've got one), and s...
by fragmer
July 7th, 2011, 5:01 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Blocks acting strange
Replies: 24
Views: 13083

Re: Blocks acting strange

If anyone finds a reliable way to reproduce this bug, let me know. I haven't been able to get any strange-acting blocks on my test server. We've got a Heisenbug!
by fragmer
July 5th, 2011, 5:24 pm
Forum: Resolved Bugs and Requests
Topic: [SOLVED] Wondering when your Server is in the Top List?
Replies: 1
Views: 3303

Re: Wondering when your Server is in the Top List?

minecraft.net does not use any consistent sorting for servers.jsp page. I've asked the Mojang web developer (Tobias Mollstam) about this, and he did not know or care about the sorting. So I don't think they'll bother fixing it any time soon. It appears that the position on the list is random, and it...
by fragmer
July 5th, 2011, 5:22 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] /rules extension
Replies: 6
Views: 4630

Re: /rules extension

I just added somewhat of a /rules extension. Now server owners will be able to put a bunch of text files (e.g. one for every rank) in a rules/ folder. When you call, for example, "/rules op", it will print contents of the file "rules/op.txt". And just calling "/rules" b...
by fragmer
July 5th, 2011, 11:16 am
Forum: Resolved Bugs and Requests
Topic: [Invalid] /tp going to worlds instead of players
Replies: 6
Views: 4414

Re: Nvm this post.

Here's what probably happened: - You were hidden. - Players tried typing "/tp Helio_", but the command found no players. - For convenience, if no players were found for a given name, /tp tries to interpret the given name as a world name. That's for people (like myself) who often mix up /tp...
by fragmer
July 5th, 2011, 11:13 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Blocks acting strange
Replies: 24
Views: 13083

Re: Blocks acting strange

Odd. Investigating.
by fragmer
July 2nd, 2011, 5:07 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Logging draw command coordinates
Replies: 2
Views: 2846

Re: Logfile

Adding. Good idea.

EDIT: Done in branch-0.60x r705
by fragmer
July 2nd, 2011, 2:17 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] Badword list > Kick or Ban
Replies: 7
Views: 5450

Re: [REJECTED] Badword list > Kick or Ban

My opinion is: It should be up to moderators to punish rule breakers. I will not add auto-censorship to fCraft.
by fragmer
July 2nd, 2011, 2:15 am
Forum: Resolved Bugs and Requests
Topic: [DONE] A way to cancel partials?
Replies: 13
Views: 7529

Re: [DONE] A way to cancel partials?

This has been finished in the developer copy, available in /branch-0.60x/ r698+
by fragmer
June 27th, 2011, 7:28 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Multiple copy/paste slots.
Replies: 10
Views: 5610

Re: Multiple copy/paste slots.

water/stillwater and lava/stilllava are used in vanilla Minecraft for water physics. They look exactly the same though.
by fragmer
June 23rd, 2011, 1:19 am
Forum: Suggestions
Topic: Spawn suggestion
Replies: 24
Views: 14886

Re: Spawn suggestion

I'm gonna keep spawns and build permissions totally separate. And no portals.
by fragmer
June 22nd, 2011, 8:04 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /copynot
Replies: 5
Views: 5014

Re: /copynot

/copynot will have to use the same amount of memory as /copy, regardless of how many blocks are omitted. So the draw limit will still apply.
by fragmer
June 18th, 2011, 10:01 pm
Forum: Modding
Topic: A Hello From MCForge!
Replies: 2
Views: 3307

Re: A Hello From MCForge!

Hello MCForge! I think MCZall/MCLawl and my fCraft serve different niches - I never perceived them as competing projects. I've always focused on freebuild features and stability/performance, whereas MC* developers have historically had more interest in rapid feature release. I have not been keeping ...
by fragmer
June 16th, 2011, 1:45 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] Swastika finder, Block check, and /erase
Replies: 7
Views: 5591

Re: Swastika finder, Block check, and /erase (Playername)

I'm gonna kill this topic. Please suggest ONE thing per thread, in the future.
by fragmer
June 16th, 2011, 1:25 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /fly
Replies: 4
Views: 3942

Re: /fly

Rejected.
by fragmer
June 16th, 2011, 1:24 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Custom-colored name splitting in /players list.
Replies: 4
Views: 3636

Re: Custom-colored name splitting in /players list.

I'm now almost done rewriting the line-wrapping algorithm. Expect this to be fixed in a few days.
by fragmer
June 12th, 2011, 8:04 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Multiple copy/paste slots.
Replies: 10
Views: 5610

Re: Multiple copy/paste slots.

There's a catch, Hafnium: you can type in Minecraft block codes ("0" for air, "19" for sponge, etc. Full list here) instead of names. So I really have no way to tell slot numbers from block codes.
by fragmer
June 12th, 2011, 3:58 am
Forum: Resolved Bugs and Requests
Topic: [DONE] Multiple copy/paste slots.
Replies: 10
Views: 5610

Re: /copy [x]

I wouldn't mind having multiple copy/paste slots, but I am once again not sure about the syntax. Adding " /Copy X " syntax is easy, but /Paste command already has some parameters. Maybe instead of adding numbers to all those commands, I could add a separate command that selects the slot nu...
by fragmer
June 10th, 2011, 4:26 am
Forum: Suggestions
Topic: Cylinder command
Replies: 10
Views: 7710

Re: Cylinder command

I think I'll go with a cylinder command, as theytookourjobs suggested.
by fragmer
June 10th, 2011, 4:24 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] Swastika finder, Block check, and /erase
Replies: 7
Views: 5591

Re: Swastika finder, Block check, and /erase (Playername)

First attempt failed horribly, and second attempt shall be better. Some day.
by fragmer
June 8th, 2011, 4:45 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] A way to cancel partials?
Replies: 13
Views: 7529

Re: A way to cancel partials?

I like Astelyn's "/nvm" :D
by fragmer
June 7th, 2011, 2:11 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] Swatisca detector
Replies: 4
Views: 4413

Re: Swatisca detector

I won't bother.