Search found 280 matches
- November 1st, 2011, 1:35 am
- Forum: Suggestions
- Topic: Little addtion to /info with multiple accounts on 1 ip.
- Replies: 8
- Views: 5480
Re: Little addtion to /info with multiple accounts on 1 ip.
Online players?
- November 1st, 2011, 12:12 am
- Forum: Suggestions
- Topic: Little addtion to /info with multiple accounts on 1 ip.
- Replies: 8
- Views: 5480
Re: Little addtion to /info with multiple accounts on 1 ip.
Would this work? (I cant test because my University doesnt allow open ports) if( info.LastIP.ToString() != IPAddress.None.ToString() ) { // Show alts List<PlayerInfo> altNames = new List<PlayerInfo>(); List<PlayerInfo> OnlineNames = new List<PlayerInfo>(); int bannedAltCount = 0; foreach( PlayerInfo...
- October 30th, 2011, 1:53 am
- Forum: Support
- Topic: Port Forwarding Start
- Replies: 5
- Views: 4557
Re: Port Forwarding Start
had the same problem in my old house with a d-link.
I recommend using this: http://www.simpleportforwarding.com/
its downloadable software, free, that works a treat
I recommend using this: http://www.simpleportforwarding.com/
its downloadable software, free, that works a treat
- October 29th, 2011, 6:32 pm
- Forum: Suggestions
- Topic: Little addtion to /info with multiple accounts on 1 ip.
- Replies: 8
- Views: 5480
Re: Little addtion to /info with multiple accounts on 1 ip.
could you not add something into CdInfo, like if (playerFromSameIP.IsOnline) { StringBuilder sb = new StringBuilder(); sb.Append(Color.Green).Append('*'); } I dunno if this works foreach( PlayerInfo playerFromSameIP in PlayerDB.FindPlayers( info.LastIP, 25 ) ) { if( playerFromSameIP == info ) contin...
- October 29th, 2011, 4:48 pm
- Forum: Suggestions
- Topic: Another /freeze suggestion
- Replies: 5
- Views: 4143
Re: Another /freeze suggestion
with "t" pressed for chat and you unable to move, would you be able to remember 3 - 5 names to freeze before they run off? You can only see player's names if you're looking at them.
I liked the previous suggestion of /freezearea
I liked the previous suggestion of /freezearea
- October 28th, 2011, 12:50 am
- Forum: Suggestions
- Topic: Ingame pass verification
- Replies: 6
- Views: 4627
Re: Ingame pass verification
I play minecraft because it's easier than life...
- October 27th, 2011, 11:22 pm
- Forum: Suggestions
- Topic: Ingame pass verification
- Replies: 6
- Views: 4627
Re: Ingame pass verification
My server also had a similar problem.
Set name verification to none, got hacked, 130,000+ owners
Set name verification to none, got hacked, 130,000+ owners
- October 27th, 2011, 9:31 pm
- Forum: Suggestions
- Topic: /Menu
- Replies: 8
- Views: 5345
Re: /Menu
I quite like this idea, it would be a good mod for fCraft. I can't see it being in an official build though.
/Menu
1. What time is it?
2. What's my IP?
3. What Rank Am I?
4. Ranking Guide
5. Staff List
Type /menu followed by option 1-5
/Menu
1. What time is it?
2. What's my IP?
3. What Rank Am I?
4. Ranking Guide
5. Staff List
Type /menu followed by option 1-5
- October 25th, 2011, 1:24 am
- Forum: Suggestions
- Topic: /env border
- Replies: 5
- Views: 4414
Re: /env border
Hey fragmer! http://tinyimg.comoj.com/pictures/57ba9a2078b6a668a056f7b254e35ff9.png Use: BlockEdgeTextures[Block.Lava] = "577d5d6ebf094f3dd075becb85a3721cf7aec6ec"; Basically, you can create your own edge.environment .png (if the dimensions are a power of 2) and upload it to http://files.w...
- October 19th, 2011, 12:48 am
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 52854
Re: Post your custom code here
Au70 is a server. "Au70 Galaxy" and the software modifications are written by me.
I recently decided to teach myself C#, hence why the code sucks so much.
But /door was never my command
I recently decided to teach myself C#, hence why the code sucks so much.
But /door was never my command
- October 18th, 2011, 9:48 pm
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 52854
Re: Post your custom code here
Wow thanks Binary, I never thought about doing this. I did have a plan of allowing a player to change their leaving the server message (similar to IRC) And LOOOOOOL. How does that bug even happen? under /door, change the permissions from Permissions.Chat to whatever. Report all bugs on au70galaxy.co...
- October 16th, 2011, 5:00 pm
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 52854
Re: Post your custom code here
Odds are high.
use the latest source in http://sourceforge.net/projects/jonty800/files
and remember to untick the box in configGUI that sends any bugs to fragmer
use the latest source in http://sourceforge.net/projects/jonty800/files
and remember to untick the box in configGUI that sends any bugs to fragmer
- October 16th, 2011, 4:06 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Cuboid console spam
- Replies: 4
- Views: 3708
Re: Cuboid console spam
Thanks for the reply,
I can't seem to get /paste to work with the second click changing direction.
I can't seem to get /paste to work with the second click changing direction.
- October 16th, 2011, 3:20 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Cuboid console spam
- Replies: 4
- Views: 3708
Re: Cuboid console spam
Yeah it all seems fine now, thanks :) I spotted another thing. /wrename builder5 Builder4 since builder4 already exists, and I type /ok to override it, it then says builder4 already exists but doesn't override it. "WRename: Another world named "Builder4" Already exists" edit: and...
- October 16th, 2011, 2:26 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Cuboid console spam
- Replies: 4
- Views: 3708
[FIXED] Cuboid console spam
at fcraft.map.processdrawops (int32 maxtotalupdates) at fcraft.map.processupdates() at fcraft.cheduler.mainloop() error: exception thrown by scheduledtask callback: system nullreferenceexception: object reference not set to an instance of an object 03:42 - Rebelliousdude: object reference not set to...
- October 14th, 2011, 9:02 pm
- Forum: Modding
- Topic: custom stuff
- Replies: 18
- Views: 13053
Re: custom stuff
I did tell everyone to use the Au70 forums or tweet me. Lol.
http://au70galaxy.com/forums
You don't need to sign up.
http://twitter.com/jonty800
You will need to sign up.
http://au70galaxy.com/forums
You don't need to sign up.
http://twitter.com/jonty800
You will need to sign up.
- October 14th, 2011, 4:33 pm
- Forum: Modding
- Topic: custom stuff
- Replies: 18
- Views: 13053
Re: custom stuff
lol why did they ban you?
As the guys here said, just use zones.
How did you get v800.5? I never released it...
Also, v800.7 is out.
As the guys here said, just use zones.
How did you get v800.5? I never released it...
Also, v800.7 is out.
- October 13th, 2011, 2:16 pm
- Forum: Suggestions
- Topic: Option to make staff chat static
- Replies: 10
- Views: 6621
Option to make staff chat static
An option to make staff chat static.
Perhaps is message = null, staff chat is turned on / off. If there is a message, it will send like it normally would?
Perhaps is message = null, staff chat is turned on / off. If there is a message, it will send like it normally would?
- October 13th, 2011, 12:23 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] /deafen
- Replies: 1
- Views: 2333
[DUPE] /deafen
/deafen hides ALL chat. I still want to see the building stuff.
I thought it did show the building stuff?
So, maybe /deafen (hides all player chat)
/deafen building (allows stuff like /measure feedback, /cuboid commands all that kind of junk)
/deafen @rank players
I thought it did show the building stuff?
So, maybe /deafen (hides all player chat)
/deafen building (allows stuff like /measure feedback, /cuboid commands all that kind of junk)
/deafen @rank players
- October 12th, 2011, 5:53 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Color names in 0.53x
- Replies: 8
- Views: 5043
Re: Help
I guess it will be ready when Fragmer has tested all of it and finished off the important things on his to do list.
He said it would be released sometime this week, but there's always the change of unexpected delays.
He said it would be released sometime this week, but there's always the change of unexpected delays.
- October 11th, 2011, 4:13 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Dev build of 0.600?
- Replies: 5
- Views: 3658
- October 11th, 2011, 4:04 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Color names in 0.53x
- Replies: 8
- Views: 5043
Re: Help
To change name colors (on the released branch of fCraft) you need to open up playerinfo.cs (its in the player folder) in playerinfo, look for a section annotated with "IClassy" it should look like this: // implements IClassy interface public string ClassyName { get { StringBuilder sb = new...
- October 10th, 2011, 10:01 pm
- Forum: Resolved Bugs and Requests
- Topic: [RESOLVED] Bug in /paste
- Replies: 1
- Views: 2343
[RESOLVED] Bug in /paste
/paste asks for 2 marks
I thought this might be so the second mark is for direction, but this doesnt seem to be the case
edit: I am using r1099
I thought this might be so the second mark is for direction, but this doesnt seem to be the case
edit: I am using r1099
- October 1st, 2011, 2:56 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Kick message typo
- Replies: 7
- Views: 3623
Re: Kicking bug
No problem Fragmer, the chat anti-repeat thing is a good idea.
Also, good work! fCraft has some exciting new features, I'm loving /env
Also, good work! fCraft has some exciting new features, I'm loving /env
- October 1st, 2011, 1:29 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Kick message typo
- Replies: 7
- Views: 3623
Re: Kicking bug
that sounds fair I guess, I just mentioned it because it never used to do that. Haven't come across any other bugs yet.beeriebeer wrote:This isn't a bug. This is done with purpose.Jonty800 wrote:sorry for double post, the repeat command "/" doesnt seem to work on /say
- October 1st, 2011, 1:28 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Kick message typo
- Replies: 7
- Views: 3623
Re: Kicking bug
if I was to kick boblol0909, it would say "boblol0909" is also on the IP.
- September 30th, 2011, 8:08 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Kick message typo
- Replies: 7
- Views: 3623
Re: Kicking bug
sorry for double post, the repeat command "/" doesnt seem to work on /say
- September 30th, 2011, 7:14 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Kick message typo
- Replies: 7
- Views: 3623
[FIXED] Kick message typo
When kicking a player, it says "Other players that share an IP with Jonty800: Jonty800"
Latest version.
Latest version.
- September 30th, 2011, 5:20 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] /undox playername area
- Replies: 8
- Views: 5359
Re: /undox playername area
yeah but what if they made 20 spheres after that time, and then undid them? It would lag the server while rebuilding them spheres and then undo the blocks of grief found
- September 30th, 2011, 3:33 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] /undox playername area
- Replies: 8
- Views: 5359
[DONE] /undox playername area
Lets say a highly ranked player started griefing and you wanted to undox them, and you don't know the exact amount of blocks to undo, you might end up doing /undox playername 99999 and it then might undo loads of cuboids which lags the server. With /undox playername area, you could click around an a...