Search found 280 matches

by Jonty800
November 1st, 2011, 12:12 am
Forum: Suggestions
Topic: Little addtion to /info with multiple accounts on 1 ip.
Replies: 8
Views: 5480

Re: Little addtion to /info with multiple accounts on 1 ip.

Would this work? (I cant test because my University doesnt allow open ports) if( info.LastIP.ToString() != IPAddress.None.ToString() ) { // Show alts List<PlayerInfo> altNames = new List<PlayerInfo>(); List<PlayerInfo> OnlineNames = new List<PlayerInfo>(); int bannedAltCount = 0; foreach( PlayerInfo...
by Jonty800
October 30th, 2011, 1:53 am
Forum: Support
Topic: Port Forwarding Start
Replies: 5
Views: 4557

Re: Port Forwarding Start

had the same problem in my old house with a d-link.

I recommend using this: http://www.simpleportforwarding.com/

its downloadable software, free, that works a treat
by Jonty800
October 29th, 2011, 6:32 pm
Forum: Suggestions
Topic: Little addtion to /info with multiple accounts on 1 ip.
Replies: 8
Views: 5480

Re: Little addtion to /info with multiple accounts on 1 ip.

could you not add something into CdInfo, like if (playerFromSameIP.IsOnline) { StringBuilder sb = new StringBuilder(); sb.Append(Color.Green).Append('*'); } I dunno if this works foreach( PlayerInfo playerFromSameIP in PlayerDB.FindPlayers( info.LastIP, 25 ) ) { if( playerFromSameIP == info ) contin...
by Jonty800
October 29th, 2011, 4:48 pm
Forum: Suggestions
Topic: Another /freeze suggestion
Replies: 5
Views: 4143

Re: Another /freeze suggestion

with "t" pressed for chat and you unable to move, would you be able to remember 3 - 5 names to freeze before they run off? You can only see player's names if you're looking at them.

I liked the previous suggestion of /freezearea
by Jonty800
October 28th, 2011, 12:50 am
Forum: Suggestions
Topic: Ingame pass verification
Replies: 6
Views: 4627

Re: Ingame pass verification

I play minecraft because it's easier than life... :P
by Jonty800
October 27th, 2011, 11:22 pm
Forum: Suggestions
Topic: Ingame pass verification
Replies: 6
Views: 4627

Re: Ingame pass verification

My server also had a similar problem.

Set name verification to none, got hacked, 130,000+ owners
by Jonty800
October 27th, 2011, 9:31 pm
Forum: Suggestions
Topic: /Menu
Replies: 8
Views: 5345

Re: /Menu

I quite like this idea, it would be a good mod for fCraft. I can't see it being in an official build though.

/Menu
1. What time is it?
2. What's my IP?
3. What Rank Am I?
4. Ranking Guide
5. Staff List
Type /menu followed by option 1-5
by Jonty800
October 25th, 2011, 1:24 am
Forum: Suggestions
Topic: /env border
Replies: 5
Views: 4414

Re: /env border

Hey fragmer! http://tinyimg.comoj.com/pictures/57ba9a2078b6a668a056f7b254e35ff9.png Use: BlockEdgeTextures[Block.Lava] = "577d5d6ebf094f3dd075becb85a3721cf7aec6ec"; Basically, you can create your own edge.environment .png (if the dimensions are a power of 2) and upload it to http://files.w...
by Jonty800
October 19th, 2011, 12:48 am
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 52854

Re: Post your custom code here

Au70 is a server. "Au70 Galaxy" and the software modifications are written by me.
I recently decided to teach myself C#, hence why the code sucks so much. :P
But /door was never my command ;)
by Jonty800
October 18th, 2011, 9:48 pm
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 52854

Re: Post your custom code here

Wow thanks Binary, I never thought about doing this. I did have a plan of allowing a player to change their leaving the server message (similar to IRC) And LOOOOOOL. How does that bug even happen? under /door, change the permissions from Permissions.Chat to whatever. Report all bugs on au70galaxy.co...
by Jonty800
October 16th, 2011, 5:00 pm
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 52854

Re: Post your custom code here

Odds are high.

use the latest source in http://sourceforge.net/projects/jonty800/files

and remember to untick the box in configGUI that sends any bugs to fragmer
by Jonty800
October 16th, 2011, 4:06 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Cuboid console spam
Replies: 4
Views: 3708

Re: Cuboid console spam

Thanks for the reply,
I can't seem to get /paste to work with the second click changing direction.
by Jonty800
October 16th, 2011, 3:20 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Cuboid console spam
Replies: 4
Views: 3708

Re: Cuboid console spam

Yeah it all seems fine now, thanks :) I spotted another thing. /wrename builder5 Builder4 since builder4 already exists, and I type /ok to override it, it then says builder4 already exists but doesn't override it. "WRename: Another world named "Builder4" Already exists" edit: and...
by Jonty800
October 16th, 2011, 2:26 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Cuboid console spam
Replies: 4
Views: 3708

[FIXED] Cuboid console spam

at fcraft.map.processdrawops (int32 maxtotalupdates) at fcraft.map.processupdates() at fcraft.cheduler.mainloop() error: exception thrown by scheduledtask callback: system nullreferenceexception: object reference not set to an instance of an object 03:42 - Rebelliousdude: object reference not set to...
by Jonty800
October 14th, 2011, 9:02 pm
Forum: Modding
Topic: custom stuff
Replies: 18
Views: 13053

Re: custom stuff

I did tell everyone to use the Au70 forums or tweet me. Lol.

http://au70galaxy.com/forums
You don't need to sign up.

http://twitter.com/jonty800
You will need to sign up.
by Jonty800
October 14th, 2011, 4:33 pm
Forum: Modding
Topic: custom stuff
Replies: 18
Views: 13053

Re: custom stuff

lol why did they ban you? :P

As the guys here said, just use zones.
How did you get v800.5? I never released it...

Also, v800.7 is out.
by Jonty800
October 13th, 2011, 2:16 pm
Forum: Suggestions
Topic: Option to make staff chat static
Replies: 10
Views: 6621

Option to make staff chat static

An option to make staff chat static.

Perhaps is message = null, staff chat is turned on / off. If there is a message, it will send like it normally would?
by Jonty800
October 13th, 2011, 12:23 pm
Forum: Resolved Bugs and Requests
Topic: [DUPE] /deafen
Replies: 1
Views: 2333

[DUPE] /deafen

/deafen hides ALL chat. I still want to see the building stuff.
I thought it did show the building stuff?

So, maybe /deafen (hides all player chat)
/deafen building (allows stuff like /measure feedback, /cuboid commands all that kind of junk)
/deafen @rank players
by Jonty800
October 12th, 2011, 5:53 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Color names in 0.53x
Replies: 8
Views: 5043

Re: Help

I guess it will be ready when Fragmer has tested all of it and finished off the important things on his to do list.
He said it would be released sometime this week, but there's always the change of unexpected delays.
by Jonty800
October 11th, 2011, 4:04 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Color names in 0.53x
Replies: 8
Views: 5043

Re: Help

To change name colors (on the released branch of fCraft) you need to open up playerinfo.cs (its in the player folder) in playerinfo, look for a section annotated with "IClassy" it should look like this: // implements IClassy interface public string ClassyName { get { StringBuilder sb = new...
by Jonty800
October 10th, 2011, 10:01 pm
Forum: Resolved Bugs and Requests
Topic: [RESOLVED] Bug in /paste
Replies: 1
Views: 2343

[RESOLVED] Bug in /paste

/paste asks for 2 marks

I thought this might be so the second mark is for direction, but this doesnt seem to be the case

:chicken:

edit: I am using r1099
by Jonty800
October 1st, 2011, 2:56 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Kick message typo
Replies: 7
Views: 3623

Re: Kicking bug

No problem Fragmer, the chat anti-repeat thing is a good idea.

Also, good work! fCraft has some exciting new features, I'm loving /env :)

:chicken:
by Jonty800
October 1st, 2011, 1:29 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Kick message typo
Replies: 7
Views: 3623

Re: Kicking bug

beeriebeer wrote:
Jonty800 wrote:sorry for double post, the repeat command "/" doesnt seem to work on /say

:)
This isn't a bug. This is done with purpose.
that sounds fair I guess, I just mentioned it because it never used to do that. Haven't come across any other bugs yet.
by Jonty800
October 1st, 2011, 1:28 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Kick message typo
Replies: 7
Views: 3623

Re: Kicking bug

if I was to kick boblol0909, it would say "boblol0909" is also on the IP.
by Jonty800
September 30th, 2011, 8:08 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Kick message typo
Replies: 7
Views: 3623

Re: Kicking bug

sorry for double post, the repeat command "/" doesnt seem to work on /say

:)
by Jonty800
September 30th, 2011, 7:14 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Kick message typo
Replies: 7
Views: 3623

[FIXED] Kick message typo

When kicking a player, it says "Other players that share an IP with Jonty800: Jonty800"

Latest version.

:)
by Jonty800
September 30th, 2011, 5:20 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] /undox playername area
Replies: 8
Views: 5359

Re: /undox playername area

yeah but what if they made 20 spheres after that time, and then undid them? It would lag the server while rebuilding them spheres and then undo the blocks of grief found
by Jonty800
September 30th, 2011, 3:33 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] /undox playername area
Replies: 8
Views: 5359

[DONE] /undox playername area

Lets say a highly ranked player started griefing and you wanted to undox them, and you don't know the exact amount of blocks to undo, you might end up doing /undox playername 99999 and it then might undo loads of cuboids which lags the server. With /undox playername area, you could click around an a...