Search found 8 matches

by BinaryX
August 28th, 2012, 4:00 pm
Forum: Modding
Topic: XML Loading/Saving
Replies: 2
Views: 6282

Re: XML Loading/Saving

It shouldn't, just don't forget to close and clean everything up.
by BinaryX
May 16th, 2012, 7:19 am
Forum: Modding
Topic: XML Loading/Saving
Replies: 2
Views: 6282

XML Loading/Saving

Basic demonstration of how-to load and save custom configuration by using XML. A xml file must consist of atleast one line (otherwise its deemed invalid): <?xml version="1.0" encoding="utf-8"?> The layout of an xml file is build with elements and attributes, the most important on...
by BinaryX
May 16th, 2012, 6:40 am
Forum: Modding
Topic: JoinWorld Restrictions
Replies: 0
Views: 5481

JoinWorld Restrictions

Used in my faction system but can be used for anything. Place this method in the OnJoinWorld Event and you'll be able to either deny or allow the player to Join any world based on certain criteria. Put this in a new class (static) so that it's accessible. Note: might want to adjust the criteria and ...
by BinaryX
May 16th, 2012, 6:08 am
Forum: Modding
Topic: Factions in classic -territorys
Replies: 6
Views: 8532

Re: Factions in classic -territorys

I have a working faction system on my server. Basically rhere are 2 factions, when a player joins they can choose one faction or get chosen automatically by a faction. Each faction has their own main-world and freebuilding world. Faction information is loaded from an .xml file at server startup. I c...
by BinaryX
October 18th, 2011, 11:35 pm
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 51783

Re: Post your custom code here

Just some bug... lol.
What is au70? why even have a forum for it, no offence but the code is just written so poorly and it looks so messy.
Edit: its a scripts package right? i saw something at sourceforge.
by BinaryX
October 18th, 2011, 1:20 pm
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 51783

ZingaRandomizer

It does just that what the name says, you add a series of words or sentences inside the list items and by using the randomText function it picks a random sentence or word from the list defined by the MessageType enum. It really makes people crazy lol. using System; using System.Collections.Generic; ...
by BinaryX
October 15th, 2011, 11:02 pm
Forum: Resolved Bugs and Requests
Topic: [RESOLVED] BoundingBox & Player.Position
Replies: 3
Views: 3074

Re: BoundingBox & Player.Position

So divide by 32?
by BinaryX
October 15th, 2011, 11:14 am
Forum: Resolved Bugs and Requests
Topic: [RESOLVED] BoundingBox & Player.Position
Replies: 3
Views: 3074

[RESOLVED] BoundingBox & Player.Position

Position pos = player.Position; return this.container.Contains(pos.GetFixed()) || this.container.Contains(pos) || this.container.Contains(pos.ToVector3I()); This piece of code always returns false, its used for my new portal system. container contains 2 position, 1 from the bottom left corner, 1 fr...