i was thinking of how when people grief all the time and know what they are doing, they will grief then leave so they are not warned. therefore, they cannot be kicked because they have to be warned and such. they also cannot be frozen because when they leave you cannot freeze them. I suggest a tag command that enables you to label a player with a yellow star maybe and be able to say "griefed but was not warned" when they log in and when you type /info <players name>. that way the griefers that grief and leave can be stopped. Maybe a /mark, /note or /tag command if this is approved.
Thanks!
Sharker28
A way to leave notes/tags on player records.
Re: server command suggestion
this probably has been discussed before
sorry if it has
sorry if it has
Re: server command suggestion
it also could be used to tag people that are going to be promoted but have to leave
/tag <player> rankup but had to leave, needs to be taught
or /tagm (message) <player> Fragmer wishes to speak with you <op+only>
/tag <player> rankup but had to leave, needs to be taught
or /tagm (message) <player> Fragmer wishes to speak with you <op+only>
Re: server command suggestion
Edit button at the bottom right of your posts. Use it next time.
<TKB> Hit_Girl: zombies don't hurt
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<TKB> Hit_Girl: weird.
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Re: server command suggestion
SECOND idead is a good one, I like that, it took an hour to get taught because I had to leave... so yeah!
0_oBloody_Llama wrote:Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
Ollieboy wrote:The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.
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Re: server command suggestion
For your first suggestion: /setinfo Sharker28 timeskicked 1.
As to your second, how about the power of communication.
As to your second, how about the power of communication.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: A way to leave notes/tags on player records.
This would definitely be helpful. But currently I don't have a good way to fit this into the PlayerDB infrastructure. I'm putting this one on the backburner.