/ztp zonename
/ztp zonename
Hi!
I just came on an idea here playing on a server, that it might be a benefit to have the ability to tp to zones!
It's not a need, but it might be a good feature in my opinion
It might be under Teleport permission.
Thanks looking into it,
-BobKare
I just came on an idea here playing on a server, that it might be a benefit to have the ability to tp to zones!
It's not a need, but it might be a good feature in my opinion
It might be under Teleport permission.
Thanks looking into it,
-BobKare
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Re: /ztp zonename
Good idea that, seems complex though
0_oBloody_Llama wrote:Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
Ollieboy wrote:The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.
- Sanjar Khan
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Re: /ztp zonename
Not really, fCraft already lists the center of each zone in it's /zinfo. I recall many requests for this function in the past
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: /ztp zonename
you can /zinfo and then /tp x y z
x y z are the co-ordinates listed in /zinfo
x y z are the co-ordinates listed in /zinfo
You cannot use certain BBCodes: [img].
- Sanjar Khan
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Re: /ztp zonename
Yes, and he wants to streamline this process.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: /ztp zonename
it's to make it easier....
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Re: /ztp zonename
Seems complex to me... I struggle downloading WoM
0_oBloody_Llama wrote:Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
Ollieboy wrote:The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.
- Bloody_Llama
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Re: /ztp zonename
LMAO. I feel sorry for you. Downloading WoM is about as easy as it gets. I mean, what does it involve, clicking 3 buttons?barrowboyjames wrote:Seems complex to me... I struggle downloading WoM
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
- boblol0909
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Re: /ztp zonename
One possible problem could be if the spot where you teleported to had a block there, but this seems like a cool idea.
- Bloody_Llama
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Re: /ztp zonename
Eh, you can /tp to players or xyz locations that are inside other blocks too. It's not any more of a problem than those other circumstances.
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
Re: /ztp zonename
That really just makes players have a whole bunch of unnecessary zones set up.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
Re: /ztp zonename
It's not to make tp spots. It's to tp to zones if you want to see where they are etc.
NB: Yes, I know about /tp x y z
NB: Yes, I know about /tp x y z
- maintrain97
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Re: /ztp zonename
I like the suggestion!!!
Fragmer is my freakin HERO!
Maintrain97: I AM SO MAD THAT I COULD...
Maintrain97: &
Maintrain97 was kicked for attempted hacking.
Maintrain97: I AM SO MAD THAT I COULD...
Maintrain97: &
Maintrain97 was kicked for attempted hacking.
Re: /ztp zonename
I have a code for /ztp. If anyone would like it, just message me.
Also I found out that (zone.Bounds.ZMin + zone.Bounds.ZMax) / 2) is inaccurate for things like /zinfo and is more accurate when using (((zone.Bounds.ZMin + zone.Bounds.ZMax) / 2)+2)
Also I found out that (zone.Bounds.ZMin + zone.Bounds.ZMax) / 2) is inaccurate for things like /zinfo and is more accurate when using (((zone.Bounds.ZMin + zone.Bounds.ZMax) / 2)+2)
You cannot use certain BBCodes: [img].
Re: /ztp zonename
Note that coordinates are 0-based (first block is at 0,0,0 and not at 1,1,1). Plus, dividing integers in C# always rounds down.Jonty800 wrote:Also I found out that (zone.Bounds.ZMin + zone.Bounds.ZMax) / 2) is inaccurate for things like /zinfo and is more accurate when using (((zone.Bounds.ZMin + zone.Bounds.ZMax) / 2)+2)