Axis-independant Torus

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Hellenion
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Axis-independant Torus

Post by Hellenion »

Using the @axis format, the player will be able to specify in what direction the torus is drawn. Having only /Torus @Z is seriously lacking functionality, which I am often forced to compensate for by using /copy, /rotate and /paste, which is needlessly inefficient.
A = {x ∈ P(U) | x ∉ x}
Mods:
  1. /Su - Allows players to temporarily become a different rank
  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block

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Ollieboy
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Re: Axis-independant Torus

Post by Ollieboy »

Fragmer didn't code that one. You'll have to find out who did. M1_Abrams rings a bell (sorry for not finding them, whoever you are). Find the torus suggestion thread and add this to that.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie

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fragmer
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Re: Axis-independant Torus

Post by fragmer »

Yes it was M1_Abrams who wrote the original torus. It wouldn't be hard to rewrite it to support different axes. The only problem is syntax.

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