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 Post subject: /Straight
PostPosted: February 20th, 2012, 11:13 pm 
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In order to perfectly align all of my buildings and make them perfectly symmetrical, I build measuring lines on Minecraft's mane axis and at 45̣° angles. It would be useful if I could just mark one point, fly across the map and mark another, but where that last mark would snap to the closest 45° angle, then draw a line. getting the coordinates perfect right when using /line can be quite troublesome, and this would really help me speed up design.

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  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


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 Post subject: Re: /Straight
PostPosted: February 21st, 2012, 2:06 am 
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 Post subject: Re: /Straight
PostPosted: February 21st, 2012, 6:18 am 

Joined: December 29th, 2011, 11:42 am
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Location: Australia
agreed fragmer :D


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 Post subject: Re: /Straight
PostPosted: February 27th, 2012, 8:56 am 
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Oh god yes

Perhaps /snap


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 Post subject: Re: /Straight
PostPosted: February 27th, 2012, 3:25 pm 
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This would be a huge help in builds. Absolute want from me

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 Post subject: Re: /Straight
PostPosted: February 27th, 2012, 4:12 pm 

Joined: May 26th, 2011, 2:15 pm
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KingCrab wrote:
This would be a huge help in builds. Absolute want from me


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 Post subject: Re: /Straight
PostPosted: February 28th, 2012, 9:43 am 
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I like /Snap

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Mods:
  1. /Su - Allows players to temporarily become a different rank
  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


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 Post subject: Re: /Straight
PostPosted: February 28th, 2012, 10:03 am 
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nice idea. what about the angle between xz-plane y-axis though? - same procedure?

i don't like the cmd-name /straight as it's not intuitive - I'd wonder why it snaps to certain angles.
snap on the other hand doesn't contain information what snaps. Thus I'd prefer
/snapline alias sl, /linesnap alias ls (which would probably be the closest match to the fcraft notation) or /line snap alias /l s (snap as additional parameter for /line).

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 Post subject: Re: /Straight
PostPosted: February 29th, 2012, 9:50 am 
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Same you can do with the /cubiods to make all the axes the same size.

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 Post subject: Re: /Straight
PostPosted: February 29th, 2012, 5:59 pm 
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hm what norm will be used for the length calculation? min, max and 2 all make sence imo - it might be hard to make the usage of this command intuitive.

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 Post subject: Re: /Straight
PostPosted: February 29th, 2012, 8:17 pm 
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I was hoping the length of the initial line would not matter, but the minimum Δx, Δy and Δz until a straight would be used.

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A = {x ∈ P(U) | x ∉ x}

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Mods:
  1. /Su - Allows players to temporarily become a different rank
  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


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 Post subject: Re: /Straight
PostPosted: September 12th, 2012, 1:45 am 
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modded in by Hellenion


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