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/Straight

Posted: February 20th, 2012, 11:13 pm
by Hellenion
In order to perfectly align all of my buildings and make them perfectly symmetrical, I build measuring lines on Minecraft's mane axis and at 45̣° angles. It would be useful if I could just mark one point, fly across the map and mark another, but where that last mark would snap to the closest 45° angle, then draw a line. getting the coordinates perfect right when using /line can be quite troublesome, and this would really help me speed up design.

Re: /Straight

Posted: February 21st, 2012, 2:06 am
by fragmer
Image

Re: /Straight

Posted: February 21st, 2012, 6:18 am
by Silvytabitha
agreed fragmer :D

Re: /Straight

Posted: February 27th, 2012, 8:56 am
by Fehzor
Oh god yes

Perhaps /snap

Re: /Straight

Posted: February 27th, 2012, 3:25 pm
by KingCrab
This would be a huge help in builds. Absolute want from me

Re: /Straight

Posted: February 27th, 2012, 4:12 pm
by BobKare
KingCrab wrote:This would be a huge help in builds. Absolute want from me

Re: /Straight

Posted: February 28th, 2012, 9:43 am
by Hellenion
I like /Snap

Re: /Straight

Posted: February 28th, 2012, 10:03 am
by Wundsalz
nice idea. what about the angle between xz-plane y-axis though? - same procedure?

i don't like the cmd-name /straight as it's not intuitive - I'd wonder why it snaps to certain angles.
snap on the other hand doesn't contain information what snaps. Thus I'd prefer
/snapline alias sl, /linesnap alias ls (which would probably be the closest match to the fcraft notation) or /line snap alias /l s (snap as additional parameter for /line).

Re: /Straight

Posted: February 29th, 2012, 9:50 am
by Intertoothh
Same you can do with the /cubiods to make all the axes the same size.

Re: /Straight

Posted: February 29th, 2012, 5:59 pm
by Wundsalz
hm what norm will be used for the length calculation? min, max and 2 all make sence imo - it might be hard to make the usage of this command intuitive.

Re: /Straight

Posted: February 29th, 2012, 8:17 pm
by Hellenion
I was hoping the length of the initial line would not matter, but the minimum Δx, Δy and Δz until a straight would be used.

Re: /Straight

Posted: September 12th, 2012, 1:45 am
by fragmer