It is currently November 13th, 2018, 5:10 am


All times are UTC




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: /undoplayer addition
PostPosted: June 28th, 2012, 5:06 am 
SupOP

Joined: June 24th, 2011, 10:27 pm
Posts: 314
Could it be made so that if you use /undoplayer and dont provide a block count or timespan it undoes everything the player has done on the world?


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: June 28th, 2012, 5:57 am 
OP
User avatar

Joined: July 19th, 2011, 5:23 pm
Posts: 33
boblol0909 wrote:
Could it be made so that if you use /undoplayer and dont provide a block count or timespan it undoes everything the player has done on the world?


This would be useful for players who haven't built/deleted much, but could be dangerous and highly susceptible to screw ups to those who had...
I wouldn't object to it, but there should DEFINITELY be a confirmation on this command if it happens (/ok)

_________________
I am an egg man, are you one of the egg men?


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: June 28th, 2012, 10:53 am 
Trustee
User avatar

Joined: May 24th, 2011, 1:40 pm
Posts: 1766
Location: Leiden, Zuid Holland
Wouldn't undox 10h accomplish this for you Bob?

_________________
Ferrisbuler2: i will stay but i might not post cus of ollieboy


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: June 28th, 2012, 7:09 pm 
SupOP

Joined: June 24th, 2011, 10:27 pm
Posts: 314
I probably shouldnt make suggestions late at night when im tired.


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: June 28th, 2012, 10:37 pm 
Trustee
User avatar

Joined: May 24th, 2011, 1:40 pm
Posts: 1766
Location: Leiden, Zuid Holland
/forumundox boblol0909 24h

_________________
Ferrisbuler2: i will stay but i might not post cus of ollieboy


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: July 6th, 2012, 2:09 pm 
fCraft Developer
User avatar

Joined: May 21st, 2011, 10:53 pm
Posts: 1386
I think providing a timespan is sufficient. It also often improves performance by limiting the range of data that /UndoPlayer needs to look through. I dont want to complicate the syntax of /UndoPlayer, nor do I want to add another command (/UndoPlayerAll? meh)


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: July 6th, 2012, 2:30 pm 
Trustee
User avatar

Joined: May 24th, 2011, 5:51 am
Posts: 1148
/UndoAllPlayers then?

;)

_________________
McLaughlinKid wrote:
You put roar on everything don't you?


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: July 7th, 2012, 9:50 am 
User avatar

Joined: October 20th, 2011, 9:20 am
Posts: 220
Location: Subnet
wildcards?
Code:
/undoplayer * *w

_________________
A = {x ∈ P(U) | x ∉ x}

Show
Mods:
  1. /Su - Allows players to temporarily become a different rank
  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


Top
Offline Profile  
Reply with quote  
 Post subject: Re: /undoplayer addition
PostPosted: July 7th, 2012, 12:10 pm 
fCraft Developer
User avatar

Joined: May 21st, 2011, 10:53 pm
Posts: 1386
Wildcards would be useless. How often do you want to undo actions by ALL players with similar names?

Just give /undoplayer a timespan. It's not that hard.


Top
Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net