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 Post subject: Ability to Hide others
PostPosted: July 4th, 2012, 2:14 pm 
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Joined: June 28th, 2012, 10:58 pm
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Location: Indiana
For say, if you're a high rank, you could be able to hide another, example: owner can hide a guest with /hide playername. if no argument is given, it simply hides yourself.

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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 3:02 pm 
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Joined: September 1st, 2011, 2:44 pm
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I, can see no reason for this feature to be added. If you could explain what you could use it for?

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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 3:16 pm 
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Xb0x4d4m wrote:
I, can see no reason for this feature to be added. If you could explain what you could use it for?

I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.

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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 3:26 pm 
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Joined: May 26th, 2011, 9:18 pm
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phonebookguy wrote:
Xb0x4d4m wrote:
I, can see no reason for this feature to be added. If you could explain what you could use it for?

I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.


Maybe making people hide would be useless, but your suggestion makes me think of the people that have the permission to hide, to pick a specific rank and below to hide from that doesn't exceed their hide from limit.


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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 3:31 pm 
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Location: Indiana
Mark-b wrote:
phonebookguy wrote:
Xb0x4d4m wrote:
I, can see no reason for this feature to be added. If you could explain what you could use it for?

I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.


Maybe making people hide would be useless, but your suggestion makes me think of the people that have the permission to hide, to pick a specific rank and below to hide from that doesn't exceed their hide from limit.

exactly

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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 6:20 pm 

Joined: May 26th, 2011, 2:15 pm
Posts: 279
/Hide [Rank] would be very useful, in my opinion. It would be great to sometimes not hide from all ranks, but reveal yourself for lower staff ranks, if you're owner e.g.
If you log out as hidden from [Rank], you will obviously log in as hidden from the same rank. [Rank] should be the highest rank you want to hide from. If you type /Hide when hidden from a rank, you will unhide. If no criteria is given, it should hide you as usual.


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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 11:00 pm 
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BobKare wrote:
/Hide [Rank] would be very useful, in my opinion. It would be great to sometimes not hide from all ranks, but reveal yourself for lower staff ranks, if you're owner e.g.
If you log out as hidden from [Rank], you will obviously log in as hidden from the same rank. [Rank] should be the highest rank you want to hide from. If you type /Hide when hidden from a rank, you will unhide. If no criteria is given, it should hide you as usual.

this is can be done by setting hide limit in config

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Last edited by PhoneBook_ on July 4th, 2012, 11:20 pm, edited 1 time in total.

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 Post subject: Re: Ability to Hide others
PostPosted: July 4th, 2012, 11:19 pm 
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Joined: May 21st, 2011, 10:53 pm
Posts: 1386
Related suggestions:
/StaffHide
Being able to hide from selected ranks
Control other players command.


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 Post subject: Re: Ability to Hide others
PostPosted: July 6th, 2012, 3:00 am 

Joined: April 3rd, 2012, 1:08 am
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I think this would be more useful if you could force others to unhide. I run a small server, and since playercounts is a huge factor, even one staff hiding (since it removes them from the playercount) can be detrimental to our total player count that day, because more people are likely to join a fuller server. If I have someone hiding, and they're just building, not looking for grief, etc, and there's only 2 of us on, it will just show 1. If i can forcibly unhide them, then I can raise my player count back to where it should be. That wouldn't matter for a large server, but for small ones like mine, every player counts.

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 Post subject: Re: Ability to Hide others
PostPosted: July 6th, 2012, 4:21 am 
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Joined: June 24th, 2011, 10:27 pm
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nope__avi wrote:
I think this would be more useful if you could force others to unhide. I run a small server, and since playercounts is a huge factor, even one staff hiding (since it removes them from the playercount) can be detrimental to our total player count that day, because more people are likely to join a fuller server. If I have someone hiding, and they're just building, not looking for grief, etc, and there's only 2 of us on, it will just show 1. If i can forcibly unhide them, then I can raise my player count back to where it should be. That wouldn't matter for a large server, but for small ones like mine, every player counts.


I believe the fcraft heartbeat includes hidden players in the player count.


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