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 Post subject: /line [length]
PostPosted: July 13th, 2012, 6:00 pm 
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Joined: June 15th, 2012, 10:15 am
Posts: 92
Location: Somewhere over the rainbow...
it's like combination of /line and /measure
if /line need to place 2 point, this one only placed 1 point

example : /line 5 whiteWool
hard for me to explain, i will use this pic
Image
it's annoying that i must make line 67 blocks long but can't make a instant line that have 67 blocks long
maybe add angles will make it more useful
like.. /line [blocks] [angle]
hmm... line+measure = /linem anyone?

i'm sorry if this suggestion already taken or the command already exist, i not really know some new fcraft commands
My english is not pretty good, it's hard for me to explain this stuff :/

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 Post subject: Re: /line [length]
PostPosted: July 13th, 2012, 6:03 pm 
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Joined: October 20th, 2011, 9:20 am
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Location: Subnet
I like it, really, but there is a small problem:
5 is a perfectly valid blockname.

And I don't really see an easy way to work around this.

the linem would work though, but you still need to be able to distinguish between the blocktypes and the length.

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  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


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 Post subject: Re: /line [length]
PostPosted: July 13th, 2012, 6:29 pm 
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Joined: June 15th, 2012, 10:15 am
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Location: Somewhere over the rainbow...
yep, i already try it before suggesting
i try /line 20 and it become /line indigo wool or something

must change the command name

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 Post subject: Re: /line [length]
PostPosted: July 13th, 2012, 9:44 pm 
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Joined: December 17th, 2011, 12:27 am
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I have been wanting something similar to this for a while.

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 Post subject: Re: /line [length]
PostPosted: July 14th, 2012, 7:37 pm 
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Evansurya555 wrote:
maybe add angles will make it more useful
like.. /line [blocks] [angle]

Which axis is this angle along? x/y/z? Is it relative to where player is looking? Honestly I'd rather still require player to place 2 markings (first one for line origin, second one to indicate direction), and add optional length argument.


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 Post subject: Re: /line [length]
PostPosted: July 15th, 2012, 1:44 am 
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Joined: June 28th, 2012, 10:58 pm
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Location: Indiana
My opinion is that it's not nescesary to add an entire new command just to avoid placing an extra mark.

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 Post subject: Re: /line [length]
PostPosted: July 15th, 2012, 3:47 am 
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fragmer wrote:
Honestly I'd rather still require player to place 2 markings (first one for line origin, second one to indicate direction), and add optional length argument.

actually, that's a good idea! it's pretty dangerous if the line based from our direction (I already scared with /fill2d, afraid if i look at wrong direction)

about the angle... i will think about it later...

phonebookguy wrote:
My opinion is that it's not nescesary to add an entire new command just to avoid placing an extra mark.

nah, i actually i don't mind with placing 2 points. but the main problem is how to make a line we desired without using /measure or count the block one by one.

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 Post subject: Re: /line [length]
PostPosted: July 15th, 2012, 2:32 pm 
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Joined: June 28th, 2012, 10:58 pm
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Evansurya555 wrote:
fragmer wrote:
Honestly I'd rather still require player to place 2 markings (first one for line origin, second one to indicate direction), and add optional length argument.

actually, that's a good idea! it's pretty dangerous if the line based from our direction (I already scared with /fill2d, afraid if i look at wrong direction)

about the angle... i will think about it later...

phonebookguy wrote:
My opinion is that it's not nescesary to add an entire new command just to avoid placing an extra mark.

nah, i actually i don't mind with placing 2 points. but the main problem is how to make a line we desired without using /measure or count the block one by one.


Oh yes, the measuring issue. :-) That could be useful now that you explain it.

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