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 Post subject: /flat or /plane
PostPosted: August 5th, 2012, 6:44 pm 
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Joined: May 26th, 2011, 9:18 pm
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I'd be in many situations where i have to make 100+ line or paste a huge amount of lines to fill in the slope on a big build. So /flat or /plane would make a line extended into many lines. I find it hard to explain, ask questions if you're unsure.


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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 6:49 pm 
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Seems quite nice, any ideas on how to determine the orientation?

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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 7:39 pm 
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Hellenion wrote:
Seems quite nice, any ideas on how to determine the orientation?

Slope on x, y or z axis. /plane [blocktype] <x, y, z>


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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 8:55 pm 
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How would it know when to stop?

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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 9:08 pm 
Anyone can have this, I don't want it.

Joined: August 13th, 2011, 2:53 pm
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It's would stop by marking the 2 corners? I have found this helpful many times.

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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 10:06 pm 
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Sanjar Khan wrote:
How would it know when to stop?

Lets say just place mark 1, you go up, to make a line, then go to the left or right. So if you mark 1 on 0x and mark 2 on x0, it would just be a normal line.. i think, not sure if i explained it right.


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 Post subject: Re: /flat or /plane
PostPosted: August 5th, 2012, 11:49 pm 
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Yeah I think I got you, it can be done with two marks. If fragmer doesn't add it, use two triangles.

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 Post subject: Re: /flat or /plane
PostPosted: August 6th, 2012, 5:37 am 
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Mark-b wrote:
Hellenion wrote:
Seems quite nice, any ideas on how to determine the orientation?

Slope on x, y or z axis. /plane [blocktype] <x, y, z>

There are more orientations, at least two per axis (technically four) and I'd be a bit disappointed without at least diagonals.

The "Two triangles" thing sounds great, though. Didn't think of that.

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 Post subject: Re: /flat or /plane
PostPosted: August 29th, 2012, 8:04 pm 
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Use two triangles.


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