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/flat or /plane

Posted: August 5th, 2012, 6:44 pm
by Mark-b
I'd be in many situations where i have to make 100+ line or paste a huge amount of lines to fill in the slope on a big build. So /flat or /plane would make a line extended into many lines. I find it hard to explain, ask questions if you're unsure.

Re: /flat or /plane

Posted: August 5th, 2012, 6:49 pm
by Hellenion
Seems quite nice, any ideas on how to determine the orientation?

Re: /flat or /plane

Posted: August 5th, 2012, 7:39 pm
by Mark-b
Hellenion wrote:Seems quite nice, any ideas on how to determine the orientation?
Slope on x, y or z axis. /plane [blocktype] <x, y, z>

Re: /flat or /plane

Posted: August 5th, 2012, 8:55 pm
by Sanjar Khan
How would it know when to stop?

Re: /flat or /plane

Posted: August 5th, 2012, 9:08 pm
by McLaughlinKid
It's would stop by marking the 2 corners? I have found this helpful many times.

Re: /flat or /plane

Posted: August 5th, 2012, 10:06 pm
by Mark-b
Sanjar Khan wrote:How would it know when to stop?
Lets say just place mark 1, you go up, to make a line, then go to the left or right. So if you mark 1 on 0x and mark 2 on x0, it would just be a normal line.. i think, not sure if i explained it right.

Re: /flat or /plane

Posted: August 5th, 2012, 11:49 pm
by Sanjar Khan
Yeah I think I got you, it can be done with two marks. If fragmer doesn't add it, use two triangles.

Re: /flat or /plane

Posted: August 6th, 2012, 5:37 am
by Hellenion
Mark-b wrote:
Hellenion wrote:Seems quite nice, any ideas on how to determine the orientation?
Slope on x, y or z axis. /plane [blocktype] <x, y, z>
There are more orientations, at least two per axis (technically four) and I'd be a bit disappointed without at least diagonals.

The "Two triangles" thing sounds great, though. Didn't think of that.

Re: /flat or /plane

Posted: August 29th, 2012, 8:04 pm
by fragmer
Use two triangles.