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/cancel processing draws

Posted: August 30th, 2012, 11:23 am
by Hellenion
Using lock to halt a processing draw commands has too much side-effects, and not everyone can use it.

It seems intuitive to be able to /cancel those, maybe even add a tip about being able to /undo them.

Re: /cancel processing draws

Posted: September 6th, 2012, 5:29 pm
by fragmer
/Cancel already has two meanings. Adding a third would just be more confusing IMO.

It's pretty rare to want to stop a draw command part-way and not want to undo it. So... I think /Undo should be sufficient.