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 Post subject: /cancel processing draws
PostPosted: August 30th, 2012, 11:23 am 
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Joined: October 20th, 2011, 9:20 am
Posts: 220
Location: Subnet
Using lock to halt a processing draw commands has too much side-effects, and not everyone can use it.

It seems intuitive to be able to /cancel those, maybe even add a tip about being able to /undo them.

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 Post subject: Re: /cancel processing draws
PostPosted: September 6th, 2012, 5:29 pm 
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Joined: May 21st, 2011, 10:53 pm
Posts: 1386
/Cancel already has two meanings. Adding a third would just be more confusing IMO.

It's pretty rare to want to stop a draw command part-way and not want to undo it. So... I think /Undo should be sufficient.


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