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 Post subject: Initus - The Capital
PostPosted: January 7th, 2012, 3:37 am 
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Joined: May 23rd, 2011, 3:13 am
Posts: 2342
Location: Australia
There is no post in this section for the capital city, what's up with that?

So here, I present to you the ISO map snippet of it and a composed Initus map from my Minimap mod which generated it pretty. At some point I might put some labelling on there, but for now just take it raw and like it.

Iso map view
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Full overhead map.
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Overhead map with house numbers as requested.
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I will also utilise this first post over time to edit things to do in the city, things like how to buy a house and stuff when I finalise that, and the second post will be my plans.

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 Post subject: Re: Initus - The Capital
PostPosted: January 7th, 2012, 3:38 am 
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Joined: May 23rd, 2011, 3:13 am
Posts: 2342
Location: Australia
To do;

  • Get the Initus Building Office to a state that allows the sale of houses.
  • Zone the houses individually. Zone shop stalls individually.
  • Develop different house buying packs. These will likely include 3 different tiers of furniture /kits that I or a Initus Building Office staff member will spawn on a buyer, and also zoning/pailstone options i.e. make it so nobody can enter for extra, togglable lighting, make a house regenerate the food-o-meter or health, greeting/exiting messages etc.
  • Work on the Heroes of Initus Quest series
  • More to come

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<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie


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 Post subject: Re: Initus - The Capital
PostPosted: January 7th, 2012, 9:22 am 
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Joined: May 24th, 2011, 1:40 pm
Posts: 1766
Location: Leiden, Zuid Holland
Aw man another city?

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