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 Post subject: [SMP] The Theme/game park (new startpost as well!)
PostPosted: June 15th, 2011, 2:12 pm 
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New start post!

Themeparks are the place to be, if your looking for fun! (or lag). I'm building my games i made into one park, with loads of new games to come!

Current setup of the park.
(Warning: Big image)
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Image


Done:
    * Tic-Tac-Toe

Working on:
    * Bank (80% done)
    * Giftshop (90% done, just need to fill the chests with 'gifts'
    * Gate / entrance (20% done, gate done, need to copy to other entrances when they appear)
    * Chess (20% done, wow loads to do, read the posts below)
    * Golf (1% done, just a tryout)
    * Rock Paper Sissers (20% done)

Planned to build:
    - Buildings of the games (some neeeds just some more design)
    - Waterslide (might do something with pisons here.. ::)
    - Rollercoaster
    - Monorail
    - Battleships (the game, A4 - boem!, ahh you sunk my battleship)
    - 4 on a row
    - wack a mole
    - Mastermind!
    - Rainbow Runner (might make it multiplayer)
    - Magic - mase (hafniums idea, might needs his help with this :) )
    - Pigrides
    - Climbwall
    - dancefloor? (lagfloor)
    - Hounted houses.

Need help with:
    - Lamp-posts, laterns, what ever you call them. You want your design seen in the park? Just msg me ingame!
    - More new ideas to build!
    - A name! Yes the 'themepark' is still nameless, post some of your ideas!

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Last edited by Intertoothh on January 25th, 2012, 1:09 pm, edited 1 time in total.
new starting post


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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 15th, 2011, 2:50 pm 
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Golf would be win.


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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 15th, 2011, 2:58 pm 
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Wow, this is epix to. but a bit to much for our server i think http://www.youtube.com/watch?v=yfE_TT4fsqQ

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 15th, 2011, 3:00 pm 
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I will punch a baby if you, accomplish this or something similar.
This would be something quite amusing to see and play.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 15th, 2011, 3:12 pm 
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I will add a dungeon with a 'puzzle'.
but not stuff like npcs or trade. :(
(yet)

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 16th, 2011, 12:11 am 
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This would be CONSIDERABLY boss. Make it in the north so it can be near Salvezza!

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 16th, 2011, 10:39 pm 
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If you need any more dungeon related pailstone features, just give me a shout. :P

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 17th, 2011, 4:53 am 
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i weeeeeeeeeeeeeeeel help as much as possible.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 17th, 2011, 6:02 am 
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If the 1.7 thing with the pushers comes out, make a wave pool out of it, with sand on it if applicable (we'll see).

And checkers makes me happy here. Hopefully, it'll use redstone.


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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 20th, 2011, 9:55 am 
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Fehzor wrote:
If the 1.7 thing with the pushers comes out, make a wave pool out of it, with sand on it if applicable (we'll see).

And checkers makes me happy here. Hopefully, it'll use redstone.


What is this redstone you speak of? :o

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 28th, 2011, 7:57 am 
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New idea for a game in minecraft:
Battleships game.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 28th, 2011, 4:33 pm 
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Intertoothh wrote:
New idea for a game in minecraft:
Battleships game.

That sounds like a hell of a lot of redstone... Or wiring with PailStone.. :o

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 29th, 2011, 4:41 am 
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If you haven't begun this Theme park construction, you can count me in.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: June 29th, 2011, 7:33 am 
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Well i started.

But i doing it the other way arround this time.
First building some games, then building the 'details of a park' arround it.
This way i wont abuse space i dont use, altho i would appriciate if people dont build to close to me :).
And people can start playing the games. :)

I started with tic-tac-toe again, my first tic-tac-toe was 100% redstone, this one will depend on pailstone alot, as it will make the stuff a lot smaler.

With pailstone there will be a 'small' to setup interface. So i can bring tic-tac-toe to other parts of the map, so you can compete with people without being in the same town even.
I 'only' need to setup the 20ish inputs, and 18ish outputs, for a 'remote' location.

After this i think i will start with the battleships, since i got the idea of making it i cant stop thinking about how to solve some problems.

Also this game wil feature something i need with many games, a 'general' interface. (up,down,right,left,select).
Yeah this game will form a challange again!

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 4th, 2011, 2:34 pm 
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- post deleted -


Last edited by Tencivanni on July 4th, 2011, 10:44 pm, edited 1 time in total.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 4th, 2011, 3:02 pm 
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Hmmm lets see if we can rotate stuff arround you and make it looks real at a small scale first.

Still experimenting with a lot of stuff atm, as the server isnt 100% stable yet.


ps: hafnium can i have a /ps reload 30
(that reloads all the signs in 30 blocks from me?)

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 4th, 2011, 8:50 pm 
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Intertoothh wrote:
Hmmm lets see if we can rotate stuff arround you and make it looks real at a small scale first.

Still experimenting with a lot of stuff atm, as the server isnt 100% stable yet.


ps: hafnium can i have a /ps reload 30
(that reloads all the signs in 30 blocks from me?)

Reload?

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 5th, 2011, 11:05 am 
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A command, that checks all blocks with signs on them.
Check if its a pailstone sign and get them back into the config.
Some will not work, the signs that need /ps msg.

Then when it fails to load, i can use the command to force reload.

ps: I also think lwc is screwing arround with my signs and pailstone.
Once, somebody els, placed a sign near one of mine. And my sign turned blank.

btw: is there a max, pailstone can handle? i use about 80 signs for tic-tac-toe.
No idea yet howmuch the rest is going to use.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 7th, 2011, 2:14 am 
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Pailstone doesn't have a set limit, but use signs with no input as little as possible. There's no danger of a slowdown yet, of course, but the server can only do so many things each tick.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 13th, 2011, 1:39 pm 
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Project on hold until bukkit/minecraft is stable eneugh and i have space to build stuff :).

I will test or 'prototype' stuff still. And will come up with new ideas.

As yesterday i did make a 3x3 signs on 3x3 blocks instead of my old clumsy 5x5.

btw: for the people intrested in redstone: http://www.minecraftforum.net/topic/289 ... ation-rdf/

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 13th, 2011, 7:26 pm 
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instead of a boat ride, make it a water slide with boats :D

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 14th, 2011, 11:29 pm 
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Gabe86 wrote:
instead of a boat ride, make it a water slide with boats :D

A bunch of pistons that push the boat for 3 miles.


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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 15th, 2011, 5:08 am 
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Fehzor wrote:
Gabe86 wrote:
instead of a boat ride, make it a water slide with boats :D

A bunch of pistons that push the boat for 3 miles.


And at the end there will be a sharp drop and a swift, painful fall :D

Passengers are encouraged to carry valuables on their person.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: July 15th, 2011, 7:35 am 
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Could there also be music in the park?

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 16th, 2011, 1:12 pm 
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New games i came across i want to make:
http://www.youtube.com/watch?v=_AhdI-Yl ... r_embedded
http://www.youtube.com/watch?v=TFKwCel7 ... ded#at=264
http://www.youtube.com/watch?v=XfsIrmUy ... ded#at=259

Shame somebody els allready done it, but i can care.
My tic-tac-toe was better then the online versions (win-paths, turn selector, computer play, etc etc). And i'm going to make that one as well, someday. :)


Whooo...

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 16th, 2011, 11:27 pm 
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Holy crap that Rubiks cube will be nuts.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 17th, 2011, 7:50 am 
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Ollieboy wrote:
Holy crap that Rubiks cube will be nuts.

Its smaller then my old tick-tac-toe :)

And we can mess arround with pailstone to replace the pistons. But maybe actualy seem them move is fun!

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 17th, 2011, 8:20 am 
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Yeah but you'd still wanna make it as compact as possible, wouldn't ya? It would also be good to show off pailstones awesome capability.

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 18th, 2011, 3:17 pm 
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I got a small demo version of http://www.youtube.com/watch?v=_AhdI-Yl ... r_embedded running.

And its setup like pailstone vs redstone...

Pailstone wins :)

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 Post subject: Re: [SMP] The Theme/game park
PostPosted: August 19th, 2011, 1:47 am 
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EPIC!!

Also lagtastic but just say "you must be at least this ping to ride the ride".

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