[REJECTED] Quadrilateral!

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Sanjar Khan
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[REJECTED] Quadrilateral!

Post by Sanjar Khan »

Hello!

With the introduction of triangles fcraft entered the awesome world of polygons. Triangles are great for organic creations, but I now find myself in need of creating a 4 pointed/edged surface angled on two or more axes. Would this be something you have planned?
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fragmer
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Re: Quadrilateral!

Post by fragmer »

I've thought about it, but the problem with quadrilaterals is keeping all marks on one plane. With /Triangle I only have 3 points/marks, which defines the plane of the triangle. With a quadrilateral, it's very likely that 4 points/marks will not lie in the same plane. I'm not sure how to resolve that.

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Sanjar Khan
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Re: Quadrilateral!

Post by Sanjar Khan »

I had not thought of that at all. I hope you wake up one day with the solution
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Xesdra
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Re: Quadrilateral!

Post by Xesdra »

Can't you just do 2 triangles?
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fragmer
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Re: Quadrilateral!

Post by fragmer »

Yes. But so can you, with /triangle.

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