[DONE] /bi should accept coordinates, like /mark does

Fixed bugs, solved problems, and old reports.
Locked
User avatar
Zafum
SupOP
Offline
Posts: 26
Joined: February 19th, 2012, 5:16 pm

[DONE] /bi should accept coordinates, like /mark does

Post by Zafum »

I've recently started experimenting with projects that use only commands, where I don't have to move or anything; I just copy them all from a text file, making the project quick and easy to rebuild and transfer between servers, or for making a variety of random environments.

Since a majority of them are "/mark xx xx xx" commands, I'd love to have an easier way to find out the coordinates of a block. Right now I have to use an arbitrary command like /measure and place its first mark on the block whose coordinates I want to find out, but then have to /cancel or place a second mark. It'd be handy if the coordinate information could be added to /bi, or some other single marker command.
Flamewarrior199: I've seen the inside of Donald Dick man it's wierd.
Flamewarrior199: *Duck
Epicpeople321: LOL
RuggedBear: LOL
(IRC) Fiandra: LOL !

User avatar
LiamRayStanley
OP
Offline
Posts: 151
Joined: February 9th, 2012, 2:09 pm
Contact:

Re: /bi coordinates

Post by LiamRayStanley »

i like this idea, seems like it would be very helpful for building scripts lol
<+FCB>Arvarna: i think your banhammer needs a downgrade

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /bi coordinates

Post by fragmer »

Done! Coming in 0.617

SVN reference:
r1548 /branch-0.70x/
r1549 /branch-0.60x/

Locked