My second suggestion is a type of money system.
This could include the commands /pay (name) /money (to see how much you have)
This would allow a type of trading system for things in game and I think it would be very useful! This command wouldnt be too hard to create in the game so please let me know what you think of it and how long it will take! Thanks
[REJECTED] Money For Use Like an Economy!
Re: Money For Use Like an Economy!
An economy system serves no real purpose in fCraft software considering it's not needed in classic. I am about 99% sure that Fragmer will not implement this.
fCraft is a Minecraft Classic server software only. It can't be used for Survival Multiplayer servers.
However, there is a plugin for Bukkit called iconomy that can create an economy system within your server.
Link to the wiki here:
http://wiki.bukkit.org/IConomy_%28plugin%29
Site for iconomy:
https://sites.google.com/site/minecrafticonomy/
fCraft is a Minecraft Classic server software only. It can't be used for Survival Multiplayer servers.
However, there is a plugin for Bukkit called iconomy that can create an economy system within your server.
Link to the wiki here:
http://wiki.bukkit.org/IConomy_%28plugin%29
Site for iconomy:
https://sites.google.com/site/minecrafticonomy/
<+FCB1> 05+Pemalite: all the fcraft chicks reject me except element
13:04 + FCB2 │ +Pemalite: craaaaab
13:04 + FCB1 │ +Pemalite: no
13:04 + FCB1 │ +Pemalite: ill give yout the best loving ou ever ad crab
13:04 + FCB2 │ +Pemalite: craaaaab
13:04 + FCB1 │ +Pemalite: no
13:04 + FCB1 │ +Pemalite: ill give yout the best loving ou ever ad crab
Re: Money For Use Like an Economy!
Sorry, I will not introduce any RPG elements to fCraft. That means:
- No fighting/dealth/health/PvP
- No money
- No inventories
- No mobs/monsters
- No experience/leveling