Subject says it all really.
example {
input:
/f2d blah
output:
Unrecognized blocktype "blah"
Fill2D: Click a block to start filling
}
It continues as if no block was specified at all, unlike all the other commands.
[FIXED] /F2D continues when given an unrecognized blocktype
- David00143
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[FIXED] /F2D continues when given an unrecognized blocktype
Meanwhile in staff chat....
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
Re: /F2D continuing after specifying an unrecognized blockty
Fixed internally, thanks for reporting.fcraft: fragmer * r1595 /branch-0.60x/fCraft/Commands/BuildingCommands.cs: Fixed /f2d starting a selection even if an error was encountered while parsing command parameters (thanks David00143)