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[FIXED] ServerGUI logs don't show "connected again"

Posted: July 16th, 2012, 9:23 pm
by PhoneBook_
In the consoleGUI, if a player connects again, it just says they connected. While in-game it says they connected again.

Re: ConsolGUI Logs

Posted: July 24th, 2012, 7:13 pm
by Pothus
So your saying:
Console GUI wrote:Pothus connected, joined <default world>
In-Game wrote:Pothus connected again, joined <default world>
If so, this is not a bug, has always been in the software, not a HUGE problem. Especially since your the only one that sees.

Re: ConsolGUI Logs

Posted: July 24th, 2012, 9:37 pm
by boblol0909
Does it really matter? :3

Re: ConsolGUI Logs

Posted: July 24th, 2012, 9:56 pm
by PhoneBook_
Yes, because when I'm no in-game and only watching the console, I may forget if I know someone, which can lead to memory problems.

Re: ConsolGUI Logs

Posted: July 25th, 2012, 4:20 am
by DreamingInsane
Is this a bug regarding your memory or the software?

No offense, but if it was a bug, which most of us don't believe so, I'm pretty sure it would of been fixed before. You could: turn this into a suggestion. As it doesn't seem to be a bug.

Not being rude. Just stating what maybe most people have in their minds. I'm sorry if I did sound like a jerk.

Re: ConsolGUI Logs

Posted: July 25th, 2012, 11:03 am
by fragmer
This behavior is also intended. In-game messages are made to be compact and easily readable. Log messages are made to be consistent and easily searchable. I suppose I could add "for the Nth time" or something to logs.

Re: ConsolGUI Logs

Posted: December 4th, 2012, 8:04 pm
by fragmer
Done in 0.639
fragmer fcraft * r1895 / branch-0.60x/fCraft/Network/: Players' connection messages in logs now include TimesVisited stat.