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 Post subject: [REJECTED] /Undod
PostPosted: July 20th, 2012, 5:05 pm 
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There should be a way to undo only the blocks a player deleted. Because me and my OPs hate it with a passion when someone fixes someones build then griefs another. It makes it impossible to undox. If you only undid the deletions, the fixed build wouldn't fall apart, and at the same time the griefed builds would be fixed.

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 Post subject: Re: /Undod
PostPosted: July 20th, 2012, 5:35 pm 

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I have been thinking about suggesting this as well. Same reason.


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 Post subject: Re: /Undod
PostPosted: July 20th, 2012, 7:19 pm 
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Just use /undoarea and only select the griefed portion.


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 Post subject: Re: /Undod
PostPosted: July 20th, 2012, 8:28 pm 

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The problem is that most often, the griefer hasnt just griefed one single building/area. However, you dont want to undo all of the player's actions, because he may have built/taken part in other builds, thus you dont want to delete all of the player's actions, but all blocks he deleted.


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 Post subject: Re: /Undod
PostPosted: July 20th, 2012, 10:08 pm 
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Duplicate?
viewtopic.php?f=14&t=2037&p=17298
It wasn't rejected, though.

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 Post subject: Re: /Undod
PostPosted: July 20th, 2012, 10:35 pm 
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Location: Indiana
Hellenion, this could be very useful. Picture me (about 65% of the time) trying to /Undox, but nope, the person built AND deleted. Also most of the time, this was in various area, so /UndoArea is inconvienant.

This happens more than enough to be of practical use. And I truly hope fragmer considers it, because it would no question make my job much easier, and my main much better looking.

EDIT: Today, I have literly seen NOTHING but this. If something like this isn't implemented, I could have some trouble.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 4:19 am 
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The problem fragmer tries to explain is that when you build something, often blocks are placed that are not quite right. These blocks are then deleted and the build is tweaked to make it look good. Maybe even a tower or something of the like is constructed to reach some place on the roof.

If you undod a build, the blocks used in the design/tweaking will all suddenly reappear, but shouldn't have been there at all. The build will become a mess!

I'm not saying that it's a bad idea, I'm just showing you that there was a problem that hasn't been solved yet.
But as I said, it has not been rejected so there's no reason to halt the discussion on it.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 8:11 am 
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As annoying as it is to find a griefer that also helps build houses, I don't think this would really solve the problem. This seems like a messy solution to a messy problem. It'd be more accurate/effective to just /ua griefed builds.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 9:56 am 
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Maybe instead of undoing all the deleted blocks.. undo the only existing deleted blocks through reading the blockDB history of the player, i don't know if that's too much to code but it would solve the worry of having things messy.


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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 12:10 pm 
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Element, it's sort of rare in my server when a guest tweaks his build. It would be more efficient to undo all deleted blocks and occasionally /undoarea on myself.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 2:11 pm 
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I just thought of a better way to go through the undoing deleted blocks.. "/undoblock [block1 block2 block3...] <playername>

So you could undo the air blocks of a specific player.


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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 3:18 pm 
SupOP

Joined: June 24th, 2011, 10:27 pm
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You still never explained why undoarea won't work. If a guy griefs a build, just undoarea that build. It won't affect anything else he's done. Not that difficult...


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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 6:42 pm 

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We have explained it at least 2 times. The griefer has in many situations griefed more than one area. Considering that, it would be great to have the ability to remove all blocks he deleted.


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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 7:09 pm 
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BobKare wrote:
We have explained it at least 2 times. The griefer has in many situations griefed more than one area. Considering that, it would be great to have the ability to remove all blocks he deleted.


Then use more than one undoarea. I have many times done undox on a griefer to find that he had actually deleted a lot of spam blocks from himself or someone else. If you undid his deleted blocks, all that spam would come back. It's just not practical.


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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 7:16 pm 
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The spam can be undone by normal /Undox.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 10:22 pm 
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I honestly do not understand what is so hard about just using /ua. There is no magical "undo all grief" command, but there are ways of undoing actions. Undoing all deleted blocks will just cause an influx of spam, which can honestly be more annoying to clean up than grief.

phonebookguy wrote:
The spam can be undone by normal /Undox.


That would invalidate the entire point of this command. If you could just /undox someone and having everything taken care of neatly, this topic would not exist in the first place.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 10:25 pm 
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On MY server, blockspam is VERY rare and small where it actualy is. Your arguement does not apply to me.

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 10:30 pm 
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Without meaning to sound rude, the fCraft software isn't designed around you and your server if there are commands that work for everybody els why should they change to suit 1 person?

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 Post subject: Re: /Undod
PostPosted: July 21st, 2012, 10:31 pm 
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Good point. I still like the idea though.

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 Post subject: Re: /Undod
PostPosted: July 22nd, 2012, 1:49 pm 

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Ninjacat101 wrote:
Without meaning to sound rude, the fCraft software isn't designed around you and your server if there are commands that work for everybody els why should they change to suit 1 person?

Cough.


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 Post subject: Re: /Undod
PostPosted: July 22nd, 2012, 1:59 pm 
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Yes bobkar, Ninja is right. The suggestion still stands, however.

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 Post subject: Re: /Undod
PostPosted: July 22nd, 2012, 3:35 pm 

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phonebookguy wrote:
Yes bobkar, Ninja is right. The suggestion still stands, however.

Did I say he wasn't?


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 Post subject: Re: /Undod
PostPosted: July 22nd, 2012, 9:44 pm 
Anyone can have this, I don't want it.

Joined: August 13th, 2011, 2:53 pm
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If you don't want to /ua the Griefer just /undox him then /ua your self.

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 Post subject: Re: /Undod
PostPosted: July 22nd, 2012, 11:27 pm 
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I do.

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 Post subject: Re: /Undod
PostPosted: July 23rd, 2012, 8:55 am 
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I see that you are looking for a "magic command" that will fix all grief without damaging buildings. The reason I'm not very enthusiastic about adding /Undod (as you described it) is because I'm confident that it won't work -- for the reasons explained a few times above. You think you'll be getting an enigma, when in fact you'll be getting another variation of the same problem.

Sure I can add /Undod and I'll probably have to also add a selection-restricted version (/undoda?). But then you'll just come back here asking for another approach to the magical "fix grief" command.


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 Post subject: Re: /Undod
PostPosted: July 31st, 2012, 3:00 pm 
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fragmer wrote:
The magical "fix grief" command.

/ban

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 Post subject: Re: /Undod
PostPosted: August 29th, 2012, 8:09 pm 
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In 0.630, I am adding ability to undo multiple players or ALL players at once, and adding /UndoAreaNot (/uan) and /UndoPlayerNot (/upn) commands. I still don't intend to make "/Undod" command, but I hope the new additions close some functionality gaps.


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 Post subject: Re: /Undod
PostPosted: October 15th, 2012, 12:46 am 
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Also, relevant old discussion.


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