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 Post subject: [INVALID] Emoticon bug.
PostPosted: December 2nd, 2012, 1:40 pm 
SupOP
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Joined: July 24th, 2012, 6:15 pm
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Hello! On further examination on the emotes you acquire with the /emotes command, I found out on usage there's an added period, ~10 Cm from the actual emote.

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From what I know this happens with all emotes.


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 Post subject: Re: Emoticon bug.
PostPosted: December 2nd, 2012, 6:40 pm 
SupOP
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If I remember correctly, someone told me this is actually unavoidable due to the configuration of the minecraft classic code.

Scoot or someone with more knowledge about it can probably clear it up.

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 Post subject: Re: Emoticon bug.
PostPosted: December 2nd, 2012, 10:52 pm 

Joined: April 3rd, 2012, 1:08 am
Posts: 25
I'm pretty sure it helps avoid ballsing everything up.

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 Post subject: Re: Emoticon bug.
PostPosted: December 4th, 2012, 7:13 pm 
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Joined: May 21st, 2011, 10:53 pm
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From the fCraft wiki:
Quote:
Minecraft client has many quirks when dealing with emotes. Some of them require padding or a suffix to be inserted after the symbol to work properly. That's why you may sometimes see dots at the end of lines that end with symbols, and why with non-standard clients (e.g. Charged-Miners) may show extra space or symbols in chat after the emotes.


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 Post subject: Re: Emoticon bug.
PostPosted: December 5th, 2012, 5:36 pm 

Joined: May 26th, 2011, 2:15 pm
Posts: 279
fragmer wrote:
From the fCraft wiki:
Quote:
Minecraft client has many quirks when dealing with emotes. Some of them require padding or a suffix to be inserted after the symbol to work properly. That's why you may sometimes see dots at the end of lines that end with symbols, and why with non-standard clients (e.g. Charged-Miners) may show extra space or symbols in chat after the emotes.

Could you then possibly change which character is printed? The dot at the middle of your screen gives you an OCD attack even though you don't have OCD :p. For instance, MCLawl and it's forks prints this one simple -> ' <- immediately after the emote.


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 Post subject: Re: [INVALID] Emoticon bug.
PostPosted: December 5th, 2012, 11:13 pm 
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When 0.635 was in testing, I tried many different ways of handling emotes. Most people liked having that dot at the end of a line. It would not be hard to add an option to move that dot closer to emote itself. But I don't see how a quote mark would be any less obtrusive than than a period/dot.

So - if you'd like - I can add MoveEmoteDotToEndOfMessage config key (default: true).


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 Post subject: Re: [INVALID] Emoticon bug.
PostPosted: December 7th, 2012, 4:33 pm 

Joined: May 26th, 2011, 2:15 pm
Posts: 279
fragmer wrote:
When 0.635 was in testing, I tried many different ways of handling emotes. Most people liked having that dot at the end of a line. It would not be hard to add an option to move that dot closer to emote itself. But I don't see how a quote mark would be any less obtrusive than than a period/dot.

So - if you'd like - I can add MoveEmoteDotToEndOfMessage config key (default: true).

Sounds like a brilliant idea.


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