[DONE] Splitting up draw commands.

Fixed bugs, solved problems, and old reports.
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Fehzor
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[DONE] Splitting up draw commands.

Post by Fehzor »

It has been suggested, many times, to remove /sphere from builders.

But, we can't do that without removing ALL draw commands from them. Would it be possible to make it so that certain ranks can use certain draw commands? Per say, make sphere vet+, but cuboid builder+?

Even if we don't end up wanting to remove it in the end, it'd still be nice to have as a developmental feature for others.

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Sanjar Khan
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Re: Splitting up draw commands.

Post by Sanjar Khan »

Can't there be two permission nodes for draw commands simultaneously?
Ferrisbuler2: i will stay but i might not post cus of ollieboy

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fragmer
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Re: Splitting up draw commands.

Post by fragmer »

I am a bit hesitant to make a separate permission for just one command. Perhaps I should redesign the permission system to add the ability to rank-limit specific commands...

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fragmer
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Re: Splitting up draw commands.

Post by fragmer »

Forgot about this request. Done in 0.600 - now it's split into Draw (/Cuboid, /CuboidH, /CuboidW, /Ellipsoid, /EllipsoidH, /Line, /Redo, /Replace, /ReplaceNot, /Triangle, /TriangleW, and /Undo) and DrawAdvanced (/Brush, /Fill2D, /ReplaceBrush, /Sphere, /SphereH, and /Torus).

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