It has been suggested, many times, to remove /sphere from builders.
But, we can't do that without removing ALL draw commands from them. Would it be possible to make it so that certain ranks can use certain draw commands? Per say, make sphere vet+, but cuboid builder+?
Even if we don't end up wanting to remove it in the end, it'd still be nice to have as a developmental feature for others.
[DONE] Splitting up draw commands.
- Sanjar Khan
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Re: Splitting up draw commands.
Can't there be two permission nodes for draw commands simultaneously?
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: Splitting up draw commands.
I am a bit hesitant to make a separate permission for just one command. Perhaps I should redesign the permission system to add the ability to rank-limit specific commands...
Re: Splitting up draw commands.
Forgot about this request. Done in 0.600 - now it's split into Draw (/Cuboid, /CuboidH, /CuboidW, /Ellipsoid, /EllipsoidH, /Line, /Redo, /Replace, /ReplaceNot, /Triangle, /TriangleW, and /Undo) and DrawAdvanced (/Brush, /Fill2D, /ReplaceBrush, /Sphere, /SphereH, and /Torus).