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womid

Posted: April 7th, 2012, 9:14 pm
by Jonty800
Is there a better way to implement the womid without alienating the motd for non-wom players? For example, could the cfg file be sent as the client is connecting to the main world instead of having to be placed in the motd?

Re: womid

Posted: April 7th, 2012, 10:01 pm
by boblol0909
I do not believe so.

Re: womid

Posted: April 8th, 2012, 9:03 am
by fragmer
Unfortunately, WoM extension protocol is extremely inflexible. There is no way for the server to identify itself without sending "&0cfg=...", and /womid does not get sent unless the server identifies itself.