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 Post subject: /mark not accurate anymore
PostPosted: November 23rd, 2011, 4:39 pm 
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Joined: June 6th, 2011, 4:06 pm
Posts: 189
Location: Margaritaville
/mark or /m docent seem to be very accurate anymore. Instead of the mark being where your head is, it seems to be in a random position where your head isn't.


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 Post subject: Re: /mark not accurate anymore
PostPosted: November 26th, 2011, 9:37 pm 
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Joined: October 20th, 2011, 9:20 am
Posts: 220
Location: Subnet
Hmm.. I seem to be experiencing the same thing.

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 Post subject: Re: /mark not accurate anymore
PostPosted: November 29th, 2011, 2:54 am 
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Joined: November 7th, 2011, 9:27 am
Posts: 215
Thirded. It definitely seems to miss.

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 Post subject: Re: /mark not accurate anymore
PostPosted: December 16th, 2011, 10:19 pm 

Joined: July 26th, 2011, 6:37 pm
Posts: 13
yup same thing here

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 Post subject: Re: /mark not accurate anymore
PostPosted: December 17th, 2011, 6:26 pm 
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Joined: October 20th, 2011, 9:20 am
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It seems to be caused by the WoM client, although I haven't done any conclusive tests.

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A = {x ∈ P(U) | x ∉ x}

Show
Mods:
  1. /Su - Allows players to temporarily become a different rank
  2. /Snap - Like /Line but only draws straight or diagonal lines.
  3. pre-0.630 skip/none block


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