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 Post subject: Locked worlds unlocks on server restart
PostPosted: December 22nd, 2011, 9:27 am 

Joined: May 26th, 2011, 2:15 pm
Posts: 279
Well, the subject says it all

All locked worlds does unlock when the server restarts.
I don't know what the problem is, I just have to lock all the worlds on the server that should be locked over, and over again, because the server restarts!

Thanks looking into it,

-BobKare


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 Post subject: Re: Locked worlds unlocks on server restart
PostPosted: December 22nd, 2011, 3:54 pm 
SupOP

Joined: June 24th, 2011, 10:27 pm
Posts: 314
Locking is supposed to be temporary, if you don't want anyone building there for now just unload the world.


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 Post subject: Re: Locked worlds unlocks on server restart
PostPosted: December 23rd, 2011, 2:56 am 

Joined: December 23rd, 2011, 2:54 am
Posts: 1
Some of us want long-term archived maps but don't exactly want to edit zones or permissions


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 Post subject: Re: Locked worlds unlocks on server restart
PostPosted: December 23rd, 2011, 10:32 am 
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Joined: May 24th, 2011, 1:40 pm
Posts: 1766
Location: Leiden, Zuid Holland
Glasbat wrote:
Some of us want long-term archived maps but don't exactly want to edit zones or permissions

What? Then just unload the world like boblol said?

Locked maps are supposed to stay locked untill manually unlocked. If you have chosen to lock multiple worlds for some reason and you have to restart your server frequently I can see why this would be a hassle.

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 Post subject: Re: Locked worlds unlocks on server restart
PostPosted: December 23rd, 2011, 9:48 pm 

Joined: May 26th, 2011, 2:15 pm
Posts: 279
I want a map to be like a museum...
Viewable, not buildable


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 Post subject: Re: Locked worlds unlocks on server restart
PostPosted: December 23rd, 2011, 10:58 pm 
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Joined: May 21st, 2011, 10:53 pm
Posts: 1386
You can set the build permissions to highest rank. That's what we do. Meanwhile, I'll look into preserving maps' locked state.


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