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[FIXED] Doesn't Accept Migrated Accounts?

Posted: July 15th, 2012, 9:27 pm
by maintrain97
My Minecraft account is migrated into the mojang.com site, so i have to sign into minecraft with my email, not my username. I can't join any classic fcraft servers because i have "invalid characters" in my name which i suspect are the @ and . in my email. Is this a bug or a missing feature?

Re: Doesn't Accept Migrated Accounts?

Posted: July 16th, 2012, 12:52 am
by fragmer
I cant reproduce it. I have a migrated account as well, and have absolutely no problem logging in. I've tested this with in-browser client and WoM client. Are you using some nonstandard client or modded fCraft?

Re: Doesn't Accept Migrated Accounts?

Posted: July 16th, 2012, 6:27 am
by Hellenion
I do have a problem where WoM sends my e-mail address to the server instead of my username. I'm going to assume this is WoM's fault, though.

Re: Doesn't Accept Migrated Accounts?

Posted: July 29th, 2012, 3:57 am
by maintrain97
Hellenion wrote:I do have a problem where WoM sends my e-mail address to the server instead of my username. I'm going to assume this is WoM's fault, though.
okay i do use wom. I will go post there XD.

Re: Doesn't Accept Migrated Accounts?

Posted: December 4th, 2012, 7:42 pm
by fragmer
From the fCraft wiki Troubleshooting page:
"Unacceptable player name"
Minecraft.net's play page has a known bug that sometimes sends emails instead of usernames to Minecraft clients. We're waiting for Mojang to fix it. If you experience this issue, please contact Tobias Mollstam via email ([email protected]) or twitter, to remind him that this needs fixing.

Re: Doesn't Accept Migrated Accounts?

Posted: August 1st, 2013, 2:34 am
by fragmer
Since Mojang never got around to fix it, fCraft 0.640 has a workaround that accepts migrated accounts.

Re: [FIXED] Doesn't Accept Migrated Accounts?

Posted: August 3rd, 2013, 1:33 am
by 123isme1
Since there is no way to look up the actual username, server has to go by email. To avoid pasting players' full email addresses in chat (which is a privacy issue, and too long too), fCraft software cuts off the domain name. For example, [email protected] becomes admin@. The @-sign is part of the username -- names admin and admin@ would refer to totally different players. If someone with same name but a different domain connects, they get a number. So if [email protected] after [email protected], they'll become admin@2.
i just migrated my account to [email protected] but if i were to join a server (PM of exaample) that i had already joined, would that restart me at 123isme1@ rather than 123isme1?