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 Post subject: Griefer solution
PostPosted: June 26th, 2012, 4:09 pm 

Joined: June 13th, 2012, 7:21 pm
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This may not work very well but if someone gets warned enough we send them to a world "grief" where we just copy and paste builds that they can grief


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 Post subject: Re: Griefer solution
PostPosted: June 26th, 2012, 4:13 pm 
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No, go build something.

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 Post subject: Re: Griefer solution
PostPosted: June 26th, 2012, 4:13 pm 
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No.

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 Post subject: Re: Griefer solution
PostPosted: June 26th, 2012, 4:49 pm 
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Absolutely not. This would imply that we support griefing by encouraging it in one of our worlds. fCraft does not in any way or form support griefing.

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 Post subject: Re: Griefer solution
PostPosted: June 27th, 2012, 1:50 am 
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Oh this guy.

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 Post subject: Re: Griefer solution
PostPosted: June 27th, 2012, 1:58 am 
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Better to just remove them from the community and let people who want to build actually build instead of letting griefers take up player slots.

It's also the same reason why we don't have a jail system.

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 Post subject: Re: Griefer solution
PostPosted: June 27th, 2012, 4:04 am 
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Joined: June 12th, 2011, 1:09 am
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Anthonyx1 wrote:
This may not work very well but if someone gets warned enough we send them to a world "grief" where we just copy and paste builds that they can grief


The methods we have in place now are effective especially with the ability to undo any grief that is done. We aren't exactly set out to accommodate people who break our rules.

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 Post subject: Re: Griefer solution
PostPosted: June 27th, 2012, 7:12 am 
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Lets transfer all killers to a country, copy all humons and let them kill.
Ow wait... that doesn't work that way.

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 Post subject: Re: Griefer solution
PostPosted: June 27th, 2012, 9:25 am 
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Righto, we get it, it was a shit idea.

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