[REJECTED] /CPaint
[REJECTED] /CPaint
Another name for /replace, except without having to name every color or blocktype, and instead just painting over the area (Recommended).
- David00143
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Re: /CPaint
I don't get it
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Re: /CPaint
Let's say there is a sphere made up of brick, dirt and green. You want to make it blue. Instead of /replace brick dirt green Blue, you do /cpaint (or /cpaint blue) from one mark to another (with current blue block you're holding) and the whole sphere becomes blue. It's just a simpler version for painting I guess. I mean you can static a /replace, but what if you're doing multiple paints. Or what if you want to save a few seconds.
Re: /CPaint
So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?
Considered '/ReplaceNot air blue'?
Re: /CPaint
Yes like that, but shorter. It's not more about NOT replacing certain colors, but rather just replacing any block color it paints over. Like if you were using a paintbrush on a photo.BobKare wrote:So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?
Oh one detail I forgot is perhaps it's just for solid blocks (because otherwise you'd have to specify air). It's more of a shorter way to say /cpaint than /replacenot with a bunch of different colors added to it including the color you have to replace with.
Re: /CPaint
Still confused, do you mean like a command on the lines of "/fill2d" but.. 3d, /fill3d ?
Re: /CPaint
fill2d replaces a color clicked on or in air on a plane . The cpaint idea would be like if.. ok let's make this easyMark-b wrote:Still confused, do you mean like a command on the lines of "/fill2d" but.. 3d, /fill3d ?
There's a sphere that you make in a 3D program. It's blue and red. You click on the ground and up in the air on the other side and it colors the whole thing with the color you have selected.
So just think like you're holding your rubikks cube! One corner to top corner and viola! it's all just blue now with either /cpaint or /cpaint blue.
- PhoneBook_
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Re: /CPaint
Perhaps what you want is a /Replace [Block_1] [Block_2] [New_Block]
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- David00143
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Re: /CPaint
Ok so what you're telling me is that....
would be the same as...
I'm not seeing this being very useful.
Code: Select all
/cpaint ...
Code: Select all
/rn air ...
Meanwhile in staff chat....
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
Re: /CPaint
EXCEPT without having to specify the blocks. With cuboid, you make a cuboided area with current block or just one u specify. With paint, you just click on a block from the one you have and it starts painting that color. So combine the two and it just 'paints' over the area instead of having to specify like on /replacenot. It could be a mode too, that might work better.phonebookguy wrote:Perhaps what you want is a /Replace [Block_1] [Block_2] [New_Block]
Re: /CPaint
Laziness. The command doesn't really have any purpose.
- Sanjar Khan
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Re: /CPaint
I thought paint only worked if you placed that block once anyway, fCraft can't really detect what you are holding. Or something.
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Re: /CPaint
fCraft can detect what you're holding. In /Paint as well.
- Sanjar Khan
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Re: /CPaint
Oh it was /cuboid that needed that.
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- boblol0909
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Re: /CPaint
No it cant. Not until you click, then it just uses the last block you click.BobKare wrote:fCraft can detect what you're holding. In /Paint as well.
Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible.
Re: /CPaint
Well, it detects the block you click with. It prints the same result...boblol0909 wrote:No it cant. Not until you click, then it just uses the last block you click.BobKare wrote:fCraft can detect what you're holding. In /Paint as well.
Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible.
Re: /CPaint
To address the things that have popped up here:
- "/CPaint <block>" sounds exactly like "/ReplaceNot air <block>", I'm not gonna add it.
- /Fill3D is possible, but I have no immediate plans to add it.
- fCraft can only know what block you are holding at the moment when you click a block (to build or delete).