[REJECTED] /CPaint

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Landy99
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[REJECTED] /CPaint

Post by Landy99 »

Another name for /replace, except without having to name every color or blocktype, and instead just painting over the area (Recommended).

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David00143
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Re: /CPaint

Post by David00143 »

I don't get it
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Re: /CPaint

Post by Landy99 »

Let's say there is a sphere made up of brick, dirt and green. You want to make it blue. Instead of /replace brick dirt green Blue, you do /cpaint (or /cpaint blue) from one mark to another (with current blue block you're holding) and the whole sphere becomes blue. It's just a simpler version for painting I guess. I mean you can static a /replace, but what if you're doing multiple paints. Or what if you want to save a few seconds.

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Re: /CPaint

Post by BobKare »

So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?

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Re: /CPaint

Post by Landy99 »

BobKare wrote:So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?
Yes like that, but shorter. It's not more about NOT replacing certain colors, but rather just replacing any block color it paints over. Like if you were using a paintbrush on a photo.

Oh one detail I forgot is perhaps it's just for solid blocks (because otherwise you'd have to specify air). It's more of a shorter way to say /cpaint than /replacenot with a bunch of different colors added to it including the color you have to replace with.

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Mark-b
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Re: /CPaint

Post by Mark-b »

Still confused, do you mean like a command on the lines of "/fill2d" but.. 3d, /fill3d ? :P

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Re: /CPaint

Post by Landy99 »

Mark-b wrote:Still confused, do you mean like a command on the lines of "/fill2d" but.. 3d, /fill3d ? :P
fill2d replaces a color clicked on or in air on a plane :P. The cpaint idea would be like if.. ok let's make this easy

There's a sphere that you make in a 3D program. It's blue and red. You click on the ground and up in the air on the other side and it colors the whole thing with the color you have selected.

So just think like you're holding your rubikks cube! One corner to top corner and viola! it's all just blue now with either /cpaint or /cpaint blue.

:sheep:

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Re: /CPaint

Post by PhoneBook_ »

Perhaps what you want is a /Replace [Block_1] [Block_2] [New_Block]
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David00143
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Re: /CPaint

Post by David00143 »

Ok so what you're telling me is that....

Code: Select all

/cpaint ...
would be the same as...

Code: Select all

/rn air ...
I'm not seeing this being very useful.
Meanwhile in staff chat....
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(staff)David00143: fuck off n8
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Re: /CPaint

Post by Landy99 »

phonebookguy wrote:Perhaps what you want is a /Replace [Block_1] [Block_2] [New_Block]
EXCEPT without having to specify the blocks. With cuboid, you make a cuboided area with current block or just one u specify. With paint, you just click on a block from the one you have and it starts painting that color. So combine the two and it just 'paints' over the area instead of having to specify like on /replacenot. It could be a mode too, that might work better.

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Re: /CPaint

Post by BobKare »

Laziness. The command doesn't really have any purpose.

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Sanjar Khan
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Re: /CPaint

Post by Sanjar Khan »

I thought paint only worked if you placed that block once anyway, fCraft can't really detect what you are holding. Or something.
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Re: /CPaint

Post by BobKare »

fCraft can detect what you're holding. In /Paint as well.

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Re: /CPaint

Post by Sanjar Khan »

Oh it was /cuboid that needed that.
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Re: /CPaint

Post by boblol0909 »

BobKare wrote:fCraft can detect what you're holding. In /Paint as well.
No it cant. Not until you click, then it just uses the last block you click.


Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible.

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Re: /CPaint

Post by BobKare »

boblol0909 wrote:
BobKare wrote:fCraft can detect what you're holding. In /Paint as well.
No it cant. Not until you click, then it just uses the last block you click.


Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible.
Well, it detects the block you click with. It prints the same result...

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Re: /CPaint

Post by fragmer »

To address the things that have popped up here:
  • "/CPaint <block>" sounds exactly like "/ReplaceNot air <block>", I'm not gonna add it.
  • /Fill3D is possible, but I have no immediate plans to add it.
  • fCraft can only know what block you are holding at the moment when you click a block (to build or delete).

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