/Straight
/Straight
In order to perfectly align all of my buildings and make them perfectly symmetrical, I build measuring lines on Minecraft's mane axis and at 45̣° angles. It would be useful if I could just mark one point, fly across the map and mark another, but where that last mark would snap to the closest 45° angle, then draw a line. getting the coordinates perfect right when using /line can be quite troublesome, and this would really help me speed up design.
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
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Re: /Straight
agreed fragmer
Re: /Straight
Oh god yes
Perhaps /snap
Perhaps /snap
Re: /Straight
This would be a huge help in builds. Absolute want from me
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Re: /Straight
KingCrab wrote:This would be a huge help in builds. Absolute want from me
Re: /Straight
I like /Snap
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
Re: /Straight
nice idea. what about the angle between xz-plane y-axis though? - same procedure?
i don't like the cmd-name /straight as it's not intuitive - I'd wonder why it snaps to certain angles.
snap on the other hand doesn't contain information what snaps. Thus I'd prefer
/snapline alias sl, /linesnap alias ls (which would probably be the closest match to the fcraft notation) or /line snap alias /l s (snap as additional parameter for /line).
i don't like the cmd-name /straight as it's not intuitive - I'd wonder why it snaps to certain angles.
snap on the other hand doesn't contain information what snaps. Thus I'd prefer
/snapline alias sl, /linesnap alias ls (which would probably be the closest match to the fcraft notation) or /line snap alias /l s (snap as additional parameter for /line).
The man in black fled across the desert, and the gunslinger followed.
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Re: /Straight
Same you can do with the /cubiods to make all the axes the same size.
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Re: /Straight
hm what norm will be used for the length calculation? min, max and 2 all make sence imo - it might be hard to make the usage of this command intuitive.
The man in black fled across the desert, and the gunslinger followed.
Re: /Straight
I was hoping the length of the initial line would not matter, but the minimum Δx, Δy and Δz until a straight would be used.
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block