[DONE] /rules and /freeze

Fixed bugs, solved problems, and old reports.
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Fehzor
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[DONE] /rules and /freeze

Post by Fehzor »

Players should be able to look at the rules whilst frozen.

beeriebeer
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Re: /rules and /freeze

Post by beeriebeer »

Or when they are frozen, the rules show up automatic.

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DreamingInsane
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Re: /rules and /freeze

Post by DreamingInsane »

Or they should of read the rules before anything? O:
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Bloody_Llama
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Re: /rules and /freeze

Post by Bloody_Llama »

I remember back when we used mc# you could send the rules to a player by adding their name after /rules. Maybe something like that would be a good idea?
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fragmer
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Re: /rules and /freeze

Post by fragmer »

The /rules command already takes a parameter - subsection name. For instance, we have "/rules chat", "/rules building", and "/rules builder" sections that go into detail on those topics. So I cant really substitute section name for player name without adding ambiguity to the syntax.

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Sanjar Khan
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Re: /rules and /freeze

Post by Sanjar Khan »

Perhaps a dupe? Something that shows the same information but triggered otherwise?

Code: Select all

/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming
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Intertoothh
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Re: /rules and /freeze

Post by Intertoothh »

Sanjar Khan wrote:Perhaps a dupe? Something that shows the same information but triggered otherwise?

Code: Select all

/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming
I like this.
In general when your moderating.
/freeze nick
nick dont grief/spleef/spam

Could do with a single command that does that.
McLaughlinKid wrote:You put roar on everything don't you?

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