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/Import maps
Posted: December 13th, 2011, 4:51 pm
by cateye
/Import maps
an command that does the same as /Import ranks
but then for maps
E.g. /Import maps (the folder whit all the levels from E.g. MCSharp)
Re: /Import maps
Posted: December 14th, 2011, 12:36 am
by Lim-Dul
You don't need to import anything. fCraft can load e.g. MCSharp compliant maps automatically as if they were its own maps. (Well, it converts them.)
Re: /Import maps
Posted: December 14th, 2011, 10:56 am
by Planitia
Does this work for WoM dumped dat files?
Re: /Import maps
Posted: December 14th, 2011, 11:26 am
by fragmer
See
/WLoad article on fCraft wiki. Yes, both MCForge map files (.lvl) WoM-dumped (.dat) files are supported by /WLoad. Just make sure to include the file extension when you're loading it.
Re: /Import maps
Posted: December 14th, 2011, 11:35 am
by Planitia
Ahh didn't realise you could do it ingame with /wload, I though you could only load foreign files in the config utility.
Re: /Import maps
Posted: December 14th, 2011, 5:53 pm
by cateye
but when i have 200 MCForge maps
i need to use /wload 200x ?
Re: /Import maps
Posted: December 14th, 2011, 5:57 pm
by Sanjar Khan
Yes
Re: /Import maps
Posted: December 14th, 2011, 9:31 pm
by Ollieboy
:O What server did you steal?!
Re: /Import maps
Posted: December 14th, 2011, 10:35 pm
by cateye
eum i tried fcraft 1 week. but went back to MCForge because the players dont know the commands bla bla and dont have \abort \paint shortcuts \doors physics....
but mcforge is bad at taking server power.
after 24 hours its hangs on 100% cpu load
where fcraft runs so smootly and nice
well.. what i wanted to say is that the maps are changed now on MCForge.
going back to fcraft (if the people learned the commands) would me import again 200+ maps
(our own maps)
an command like /import maps folderwhitalthemaps operator operator
imports all the maps in that folder and sets /wbuild and /waccess of all the maps to operator
that would help a lot of people whit going to fcraft
Re: /Import maps
Posted: December 14th, 2011, 11:03 pm
by fragmer
I'll see if i can make a little standalone utility for you for mass map conversion.
Re: /Import maps
Posted: December 14th, 2011, 11:35 pm
by Ollieboy
cateye wrote:an command like /import maps folderwhitalthemaps operator operator
imports all the maps in that folder and sets /wbuild and /waccess of all the maps to operator
that would help a lot of people whit going to fcraft
fragmer wrote:I'll see if i can make a little standalone utility for you for mass map conversion.
Make sure you can specify what maps will be loaded upon importing, because cateye's suggestion indicated they will all be loaded with access and build permissions, which would be pretty undesirable for us, for example.
Re: /Import maps
Posted: December 15th, 2011, 12:31 am
by Planitia
I use WoM for all of my server stealing needs!
Re: /Import maps
Posted: December 15th, 2011, 3:44 am
by fragmer
Well, all it'll do is ask for a folder with MCSharp maps (*.lvl), ask how to map MCForge ranks to your fCraft ranks, and output fCraft maps (*.fcm) and world list (worlds.xml). I'll have it ready in a day or two, after 0.612 gets released.
Re: /Import maps
Posted: December 19th, 2011, 6:36 pm
by cateye
thanks
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