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Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: March 10th, 2012, 10:33 pm
by LiamRayStanley
There is no built-in
/fly command in fCraft. Instead, you should use a Minecraft client capable of flight! You have several options:
Option 1: ClassiCube client (recommended)
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A new open-source Minecraft client. Looks and behaves similarly to vanilla client, but has lots of performance/stability/feature improvements. Frequently updated.
Download for Windows:
ClassiCube.exe (74 KB)
Download for Linux/Mac:
ClassiCube.jar (26 KB)
After starting for the first time, click
[Switch to Minecraft.net]. In-game, press
[Z] to toggle flying on/off. Client requires Java 7 (will not work with Java 6). For more information, please visit
ClassiCube.net (registration required for the forums).
Post your questions/problems/ideas for the launcher (startup, login, server list, and update issues)
here.
Post your questions/problems/ideas for the game client (in-game issues)
here.
Option 2: World of Minecraft (WoM) client
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World of Minecraft (WoM) client was one of the first widely-available custom clients. It's a little old and buggy, but it gets the job done. Hasn't been updated in months.
Download for Windows:
WoMClient-3.0.zip (2.00 MB)
Download for OSX/Mac:
WoMClient-3.0.dmg (2.44 MB)
Download for Linux:
WoMClient-3.0.tar.bz2 (2.11 MB)
You may have to register a WorldOfMinecraft.com account to download. Client requires Java 6 (may be buggy with Java 7). If you are using an older version of WoM (before 3.0), consider updating -- some old bugs have been fixed.
Useful Links:
More Information:
http://www.worldofminecraft.com/Game_Client
Does the menu appear when you click?:
http://www.worldofminecraft.com/StayFocus (Not for beginners. If you still cannot get this to work, i have the l.class file, that MIGHT work for you. Must PM me on IRC to get a zip link for the class file.)
Faulty Java/Java 7 & WoM Issues:
http://www.worldofminecraft.com/content ... -minecraft
Want to change from Software render to Hardware render, or vise-versa?: Simply select the input field that says "mc://" and type "redetect" and press enter. It will give you a message that "GL redetection enabled". Proceed with your login and it will give you a chance to tell it to use software mode again.
Option 3: LauncherX (WoM fix) (Requires WoM)
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LauncherX is an addition to WoM, that adds a sleek new Classic Server List.
This method, is quite easy, and it still uses WoM. Hasn't been updated in a while.
Keep on loading a single player world and not actually joing a server?: there is a current bug with LauncherX that when using WoM+LauncherX on a new system/formated system, not all data variables are created.
Due to this, you have to manually enter in the variables, or use the file located
HERE
Instructions:
1. Download and unzip
2. Right-click on minecraft.reg and hit [Edit]
3. Find the section that says
"username"="put your username here" and enter your username. For example, it should look like this for me:
"username"="liamraystanley" (remember that it is case-sensitive)
4. Save using [Save], not Save-as. Double-click on the minecraft.reg to use it
5. When prompted allow the changes to be made, then start up LauncherX (make sure you select sign-in not resume the first time)
More info: You can also use regedit/registry editor to add these strings, but it is quite easier not to
For more information, instructions, and download, check out this link:
CLICK ME!
Option 4: Charged Miners (currently broken)
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Note that viewing the server list in Charged-Miners does NOT work at the moment, due to recent changes at Minecraft.net. It needs to be updated (and it has not been updated in a long time).
Charged Miners is a open source Minecraft Classic Launcher/Wrapper/Client.
CM (Charged Miners) is small, fast, and elegent. CM has the ability to load Classic, and Premium texture packs. Not only does CM have texture support, CM has Anti-Alias, Far (very freakin' far) view distance, and shadows; best of all, CM replaces WoM, the broken, unstable, relentless Minecraft Classic Wrapper. CM has its own server list, so charged should hold you back from playing online!
Download for Windows:
ChargedMiners.exe (144 KB)
Note that the launcher requires .NET Framework. The client itself requires a fairly modern videocard. For more information and instructions, please visit
www.charged-miners.com
Option 5: XWoM (WoM Enhancement) (Requires WoM)
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XWoM is a WoM (World of Minecraft) client enhancer. It adds more features to the main WoM launcher window, and speeds the server list by 10x.
For more information, instructions, and download, check out this link:
CLICK ME!
Re: For WoM Users. Error Logging in
Posted: March 11th, 2012, 6:25 pm
by LiamRayStanley
Posted a video tutorial
Re: For WoM Users. Error Logging in
Posted: March 12th, 2012, 11:28 am
by tomsplz3
reccomending a sticky thing on this since it does infact work
Re: For WoM Users. Error Logging in
Posted: March 12th, 2012, 10:27 pm
by Aleries
Changed to a Global announcement so now there is no reason for not seeing it. Will hopefully eliminate anymore "WhY meh Wom no w0rkz?? D: " threads.
Re: For WoM Users. Error Logging in
Posted: March 12th, 2012, 11:03 pm
by Smokeybacon
Windows users can do the same fix in the registry entry of wom: HKEY_CURRENT_USER/Software/JavaSoft/Prefs/minecraft.
The string titles are self explanatory. Just don't touch anything outside the aforementioned folder.
Re: For WoM Users. Error Logging in
Posted: March 12th, 2012, 11:54 pm
by LiamRayStanley
Smokeybacon wrote:Windows users can do the same fix in the registry entry of wom: HKEY_CURRENT_USER/Software/JavaSoft/Prefs/minecraft.
The string titles are self explanatory. Just don't touch anything outside the aforementioned folder.
As this is possible, i dont see how this is helpful. your pretty much doing the same thing, but making it harder lol can you please explain the use of this? im not peskie, just wondering. ill add this to the top post
Re: For WoM Users. Error Logging in
Posted: March 13th, 2012, 1:26 pm
by PyroPyro
Note to all: Do NOT share your Direct Connect HASH with others.
People can connect as you on the server.
Re: For WoM Users. Error Logging in
Posted: March 13th, 2012, 7:23 pm
by LiamRayStanley
PyroPyro wrote:Note to all: Do NOT share your Direct Connect HASH with others.
People can connect as you on the server.
yeah i didn't feel like giving everyone my hash lol so im doing a new video a new way. (using .reg files and maybe cmd idk) ill see if i can do something cool
Re: For WoM Users. Error Logging in
Posted: July 8th, 2012, 11:09 pm
by hung_dong
Thanks for the walk through
My WOM is up and running again.
Just FYI, you don't need the ")" after your name and before the mppass.
Re: For WoM Users. Error Logging in
Posted: July 13th, 2012, 8:07 pm
by Hellenion
It also seems like you now need your e-mail address instead of minecraft username to log in to WoM, I missed that announcement.
However, when selecting from the list, you need to edit the mc:// link to not use your email-address but minecraft username.
ugh.
Re: For WoM Users. Error Logging in
Posted: July 22nd, 2012, 3:41 pm
by BobKare
Some guy over at our server replied this to a thread about the same. Note that I have not tested if this works.
Looks nice, but I'll just issue a warning here, for the sake of all Windows users:
Always back up your registry before doing changes!
If something goes wrong, your computer might crash!
Know what you are doing, using the registry is like being a surgeon for Windows.
Also, I made this script for all platforms. Create a new bookmark, with the title "Get WoM URL" and the address being the code below:
Â
Code: Select all
javascript:prompt("Here's your WoM Code:",'mc:\/\/' + document.getElementsByName("server")[0].value + '\/' + document.getElementsByName("username")[0].value + '\/' + document.getElementsByName("mppass")[0].value);
When you go to the Minecraft.net classic multiplayer site as Paintboy described above here, instead of checking the page's source, open your bookmark!
Notice: For some weird reason, in Google Chrome: If you press OK in the dialog, you will be redirected to a page showing the URL, and the Minecraft site will be closed. If you press Cancel, you'll stay on the same site. No idea why this happens!
I hope it works, just trying to help making it as easy as possible to do this
Re: For WoM Users. Error Logging in
Posted: August 2nd, 2012, 10:22 pm
by RSW0103
Mine says End of Stream.Can anyone tell me how to fix it please?
Re: For WoM Users. Error Logging in
Posted: August 5th, 2012, 1:24 am
by Pothus
RSW0103 wrote:Mine says End of Stream.Can anyone tell me how to fix it please?
If you see an 'End of stream' error whilst playing Minecraft you're playing on the fCraft SMP (Survival Multiplayer) server.
Usually when you get the 'End of stream' notice on Minecraft, it means the server shut itself off and is resetting. The only thing you need to do is wait a few minutes and then turn on the game again maybe close your client and re-open it.
Re: For WoM Users. Error Logging in
Posted: August 5th, 2012, 3:12 am
by LiamRayStanley
RSW0103 wrote:Mine says End of Stream.Can anyone tell me how to fix it please?
If you are attempting to connect to SMP and you get the end of stream it mostlikely means you updated your minecraft to 1.3 which will throw this error i believe. Or your tryign to connect when we have VPN issues on all our server.
If you attempting to connect using WoM (World Of Minecraft) to classic, and you get this error (i just had the same issue which was throwing all kinds of errors, fixed due to the link below), You might have to try to re-sign in and find the fCraft classis in the WoM list. if this error still persists....
You may have migrated your account to a Mojang account, and when you log in you have to use your email. If not ignore this. Otherwise refer to this thread:
http://forum.fcraft.net/viewtopic.php?f=2&t=3563
Other players End of stream error for SMP:
http://forum.fcraft.net/viewtopic.php?f=28&t=3733
Info for when our SMP upgrades to 1.3:
http://forum.fcraft.net/viewtopic.php?f=28&t=3711
Other players Mojang migration issues:
http://forum.fcraft.net/viewtopic.php?f=5&t=3596
If this still doesnt help, let me know.
Re: For WoM Users. Error Logging in
Posted: August 5th, 2012, 3:42 am
by LiamRayStanley
Smokeybacon wrote:Windows users can do the same fix in the registry entry of wom: HKEY_CURRENT_USER/Software/JavaSoft/Prefs/minecraft.
The string titles are self explanatory. Just don't touch anything outside the aforementioned folder.
Also for those who have dynamic IP's or cant connect via WoM to fCraft Classic and get the invalid name or whatever and have to re-find the name in the WoM server list, i recommend:
Making a .reg file from a exported registry of the mppass, set to "" or null so to speak. This should make WoM re-fetch the mppass on load. I can make an executable that you place in the same directory of your WoM program, and run the exe instead - Which will wipe the mppass on every load. It doesnt take very long to load the mppass (not even with my slow interent) and is MUCH faster then loading the WoM server list, as i know people with slow internet connections take very long to run a search query (and load the list itself).
Also I'd recommend combining the above with the Minecraft jsp urls that can be used in your bookmarks list.
http://www.minecraft.net/play.jsp?serve ... port=<port>
replace <IP> and <port> with the corresponding server IP and port that the server is located on.
You can find the IP and PORT via the method of viewing the source from teh very top post, or the post that Bobkare made that has the javascript bookmark idea.
Code: Select all
prompt("Current server IP and PORT:",'mc:\/\/' + document.getElementsByName("server")[0].value + '\/' + document.getElementsByName("port")[0].value);
EDIT (More cleaned up):
prompt("Current server IP and PORT:", document.getElementsByName("server")[0].value + ' ' + document.getElementsByName("port")[0].value);
In this case, fCraft Classic IP and PORT are:
Code: Select all
<param name="server" value="46.163.67.40">
<param name="port" value="33600">
So the jsp url would be:
http://www.minecraft.net/play.jsp?serve ... port=33600
Of course this is nicer for the static IP servers, but if you have a server that is located on a ISP with dynamic IP then this would be useless. Unless of course they have the server stick to one port like the fCraft classic software does. If you run a server that doesnt have that feature, then id recommend using a program called no-ip (
http://www.no-ip.com/) to automatically set your IP to the hostname, which instead of the <param name="server" value="46.163.67.40"> it wouldnt be a IP but a hostname/url type style IP like "classicserver.no-ip.org".
most of this stuff might be useless to others but i hope i can help. Also the jsp URL doesnt work unless you dont ever have to reload your servers in WoM using the server list.
Re: For WoM Users. Error Logging in
Posted: August 13th, 2012, 4:02 am
by RSW0103
yea I was updated.Prest told me about downgrading which i did so i can get back on again.thanx though
Re: For WoM Users. Error Logging in
Posted: August 22nd, 2012, 12:16 pm
by MrCupcake
You could also get the server link (classic/play/) fro console and paste it on the WoM server list at the URL. it will take you directly to your server with WoM.
Re: For WoM Users. Error Logging in
Posted: October 1st, 2012, 11:46 am
by Jonty800
Hey guys, check out this topic:
http://forum.fcraft.net/viewtopic.php?f=6&t=3923
It should be a stress free alternative to doing this.
Offtopic: Omg - do you have any idea how long it took to find out where WoM's registry is located?! And here it is when its too late
Re: For WoM Users. Error Logging in
Posted: October 21st, 2012, 9:15 am
by Goldenhart88
hey, goldenhart88 here,
i cant find the mppass anywhere.
Re: Logging in Issues? - LauncherX, Charged Miners, WoM
Posted: October 21st, 2012, 7:45 pm
by LiamRayStanley
New methods have been posted for simplicity on the top most thread.
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: October 30th, 2012, 2:07 am
by foot2theballs
I'm using LauncherX, and I can log in and see the server list just fine. It's when I try to connect to a server-any server-that it will give me a loading bar and then generate a random single player level. Am I doing something wrong or what?
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: October 30th, 2012, 2:44 am
by LiamRayStanley
Added a temporary fix till LauncherX is fixed. Its under the LauncherX section at the top
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: October 31st, 2012, 12:50 am
by foot2theballs
Liam, you are a gentleman and a scholar! That registry edit worked for me
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: October 31st, 2012, 1:01 am
by LiamRayStanley
Glad it worked for you.
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: November 25th, 2012, 2:38 am
by ZeroSpectrum
Also, for method 4 your direct connect hash can be found on/around line 100 of the source code, just thought I would put that out there.
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: April 7th, 2013, 12:45 pm
by Fricksionite
This may be somewhat off-course, and probably breaks some talks made in this thread earlier, etc.
I'm just posting this as is. I have only seen the title and the first page of the forums, and I am sharing my L-I Issues.
I am having a very hard time to connect to the server, and actually, a lot of different servers with large world spawns. I am pretty sure that this is the problem I am experiencing. The world chunks would take a lot to load, thus making the connecting hard.
Just sharing my issue.
Ohh yes, if this thread is supposed to be dead and forgotten, forgive me for having posted here.
I am using CM, by the way. I just don't know if it's a CM only problem about the loading.
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: April 7th, 2013, 7:03 pm
by LiamRayStanley
Fricksionite wrote:This may be somewhat off-course, and probably breaks some talks made in this thread earlier, etc.
I'm just posting this as is. I have only seen the title and the first page of the forums, and I am sharing my L-I Issues.
I am having a very hard time to connect to the server, and actually, a lot of different servers with large world spawns. I am pretty sure that this is the problem I am experiencing. The world chunks would take a lot to load, thus making the connecting hard.
Just sharing my issue.
Ohh yes, if this thread is supposed to be dead and forgotten, forgive me for having posted here.
I am using CM, by the way. I just don't know if it's a CM only problem about the loading.
Chances are, it is either bad hardware on your end, being a cheap GPU, or you need to update your GPU drivers, for better performance. Often times either the world loads too fast, too slow, or is just too large to be handled by your GPU.
This can be backed up, by people with nice GPU's can join that DontJoin world, that is very large and supposedly detailed. (i've never seen it
)
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: April 14th, 2013, 10:41 am
by yeetrium
Hi, I'm new to this forum,
I was using xWOM just fine for months and suddenly when I decided to change the WOM environment settings on my server I tried joining the map that had the new settings and it threw that ambiguous error of "The game broke!" followed by "[java.lang.NullPointerException]"
I then tried to join my server and join the map again, and I was able to join the map. I then wanted to test why this happened, so I then changed the WOM environment settings on my main map to normal and when I joined the client crashed again. Now this time I tried rejoining my server to the main map and the client just froze up on a black screen without even registering a player on the server. I then tried to join other servers with the xWOM patch and the same thing happened, so as of now, I can't use xWOM because it freezes on a black screen before loading a map. I also tried deleting everything in the 'skins' folder and tried joining a server and still the same thing happened.
After all this I tried reinstalling WOM and the xWOM patch in a new folder with a different name and the client worked on other servers! But then when I joined my server the client registered my username on the server but then disconnected with the same error message. I then reconnected and the client just froze up on a black screen before loading a map. Tried joining other servers and the client no longer worked.
I think the client may be throwing a nullPointer exception because it can't find a previous WOM cfg environment file in the 'skins' folder, not sure, but what else could it be? In what directory is all the hidden stuff of WOM placed anyway? For example, when the client would prompt the user if they want to use Hardware or Software acceleration for graphics, where does that option get saved to? Please help find a fix for this because WorldOfMinecraft support for the WOM client is redundant.
I am using Charged Miners for the time being, but I would like to have the MOTD tags of WOM where +hax and +ophax work. And I find the text to be very small on the CM client, a font adjustment option would be nice
Wow this came out to be a lot of writing for my first post, but I'm making it as descriptive as possible, thanks in advanced.
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: April 15th, 2013, 2:17 pm
by Hellenion
I don't use xWOM or WOM myself, but I heard about similar errors, if I recall that correctly it's a bug between minecraft and java7 or something.
You normally spawn high up in the sky but java7 doesn't like that on all maps, could you try moving the spawn location to somewhere on the ground.
Again: I don't use xWOM myself so I wouldn't know what's wrong or why, sorry, I hope someone else around here knows more!
Re: Log-in Issues? - LauncherX, Charged Miners, WoM
Posted: April 16th, 2013, 1:31 am
by yeetrium
Hi Hellenion, thanks for the reply.
I have heard of those errors but that is not the case for my computer, because I am running Java 6 Update 43, the latest one for now.
I have heard of that issue of spawning above ground as well, and I've heard high end computers have no problem with that. And I have kept all spawn points touching the ground in order to prevent that from other users trying to join. That shouldn't be an issue.
If you don't use xWOM, what do you use to connect to servers? Charged Miners lately has also crashed while loading the server list, not sure why this is happening either?
And also, anyone have any idea where the user settings for WOM are saved to? I know where the WOM cache is saved to, but I want to know where the settings for using hardware or software acceleration are being saved to.