Code: Select all
Client Error: The Game Broke! [java.lang.illegalargumentexeption]
Code: Select all
11:15:10 PM > Player.JoinWorldNow: Sending compressed map (73713 bytes) to <name>.
11:15:25 PM > Server.DoGC: Collected on schedule (74->74 MB).
...
11:17:30 PM > Player.IoLoop: Lost connection to player <name> (<ip>).
11:17:30 PM > <name> left the server (ClientQuit).
I suck at coding, so I'm not sure if you can tell if this is client- or server-side. Thanks in advance.
---EDIT---
It seems to be maps greater than 256x256x96 created after updating to 0.624 that crash this player. I can load larger maps made earlier than 0.624 and he can join them just fine.