Search found 24 matches
- November 8th, 2012, 12:00 am
- Forum: Support
- Topic: /Brush Cloudy
- Replies: 1
- Views: 5466
/Brush Cloudy
It was mentioned in an update that a way has been added "to specify scale/turbulence/seed for cloudy brush." Now that the marbled brush is gone, I need this for one of my old command scripts, but can't find further information on it. Could you tell me how it works?
- October 12th, 2012, 6:33 pm
- Forum: General Chat
- Topic: Staff Forum Access
- Replies: 177
- Views: 153923
Re: Staff Forum Access
Ready for upgrade :3
In other news, 23rd post on forums. Booyah!
In other news, 23rd post on forums. Booyah!
- October 11th, 2012, 1:05 pm
- Forum: General Chat
- Topic: Community Halloween Project
- Replies: 19
- Views: 24210
Re: Community Halloween Project
I'll do what I can to help.
- October 11th, 2012, 5:31 am
- Forum: Who are you?
- Topic: Hello, I'm Zafum, and I don't think I've introdu...
- Replies: 3
- Views: 5187
Re: Hello, I'm Zafum, and I don't think I've introdu...
Anyway, I'm Zafum, and I live in TN, USA. I first found the fCraft software at Oxitek around July 2011, although it was a number of months before I even heard the name fCraft, at which point I visited fCraft.net, and lived happily ever after. But now about myself ^^ I'm male. I play a number of ins...
- October 11th, 2012, 3:46 am
- Forum: Who are you?
- Topic: Hello, I'm Zafum, and I don't think I've introdu...
- Replies: 3
- Views: 5187
- October 11th, 2012, 2:44 am
- Forum: General Chat
- Topic: Tekkit map wipe
- Replies: 35
- Views: 29222
Re: Tekkit map wipe
One question, can we get a list of currently (or soon to be) blacklisted items?
- October 10th, 2012, 4:06 pm
- Forum: General Chat
- Topic: Tekkit map wipe
- Replies: 35
- Views: 29222
Re: Tekkit map wipe
So if we need a while 'soon', do it asap instead of waiting for people to make bigger stuff. ^ That, and I think the Energy Condensers should go. They rid some of the enjoyment out of multiplayer. What's the fun in mining and crafting, if you can just convert all your materials to and from emc? It ...
- October 2nd, 2012, 11:40 am
- Forum: Applications
- Topic: Tekkit Whitelist Applications
- Replies: 98
- Views: 128920
Re: Tekkit Whitelist Applications
Username: Zafum Server Activity: I actively "Op"erate freebuild and CMP. Tekkit: I've never used Tekkit before now, although I've used similar mods. I'd probably experiment with it offline a lot to understand it better, before I build anything complicated online :3 I will not be stupid and...
- April 14th, 2012, 6:14 am
- Forum: Suggestions
- Topic: /fill2d additions
- Replies: 9
- Views: 5854
Re: /fill2d addition.
But my method is built just so that it can work with any shapes, free flowing or not :3 Let's say we have a 14x14 space with a free flowing platform on it, without the edges filled. (the glass stands for air) :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :gl...
- April 14th, 2012, 1:59 am
- Forum: Suggestions
- Topic: /fill2d additions
- Replies: 9
- Views: 5854
Re: /fill2d addition.
Like say that Pemalite had green blocks that he wants to edgefill2d between the coordinates 30 30 40 and 50 50 40, but he didn't have that command, so he had to do this: /copyslot 1 /static (on) /copy /mark 30 30 40 /mark 50 50 40 /paste green /mark 31 30 40 /mark 29 30 40 /mark 30 31 40 /mark 30 29...
- April 14th, 2012, 12:43 am
- Forum: Suggestions
- Topic: /fill2d additions
- Replies: 9
- Views: 5854
Re: /fill2d addition.
Pemalite, this would be in all seriousness, the most useful thing since ducks :3 Although, as an alternative (which I often use) to manually placing the blocks you could, • /copy • /paste original {block} 4 times, one block in each direction from where you copied it (to basically expand it by on...
- April 12th, 2012, 3:00 pm
- Forum: Server Questions & Suggestions
- Topic: Accepting Donations!
- Replies: 388
- Views: 4631012
Re: Accepting Donations!
Just Donated 10 Euro ^^
Confirmation Number: 7BL59575Y3620160X
I'll save any custom titles/colors for another time, but could I have a world 768x256x176 in size,
10 ground hight (/env level 10), and Block db enabled?
Confirmation Number: 7BL59575Y3620160X
I'll save any custom titles/colors for another time, but could I have a world 768x256x176 in size,
10 ground hight (/env level 10), and Block db enabled?
- April 10th, 2012, 1:34 pm
- Forum: Suggestions
- Topic: /fill2d additions
- Replies: 9
- Views: 5854
/fill2d additions
One feature I think would be very helpful for /fill2d, is if you could (optionally) specify the specific plane you want to use it on. Maybe "/fill2d {X,Y,Z} {Blocks}". • First thing this'd be helpful with, is that it's not always easy to fill a 2D plane in a specific direction, like if y...
- April 6th, 2012, 4:04 pm
- Forum: The Classic Gallery
- Topic: Commands-Only Mountain Range / Forest
- Replies: 1
- Views: 5542
Commands-Only Mountain Range / Forest
Sort o' the same concept as my last one, but now that I'm using AHK more, I made it using a lot more commands. I didn't end up really putting anything inside the range, but I thought it was an interesting project on its own :3 Since I made this just for one project, rather that as a template of sort...
- April 5th, 2012, 3:03 pm
- Forum: General Chat
- Topic: Staff Forum Access
- Replies: 177
- Views: 153923
Re: Staff Forum Access
Requesting OP forum access ^^
- April 2nd, 2012, 11:19 pm
- Forum: Support
- Topic: map errors and login problems
- Replies: 11
- Views: 12378
Re: map errors and login problems
1. Could you explain more thoroughly what exactly you're doing to make the new world? I don't understand the problem.
2. Did you click the button on the config next to the Port Number setting that says "Check", to make sure it was open?
2. Did you click the button on the config next to the Port Number setting that says "Check", to make sure it was open?
- March 4th, 2012, 9:24 am
- Forum: Entertainment
- Topic: Non Mainstream Music!
- Replies: 217
- Views: 202762
Re: Non Mainstream Music!
Speaking of SMrpg remixes...
- March 1st, 2012, 5:10 am
- Forum: Suggestions
- Topic: /uh for /unhide
- Replies: 2
- Views: 2911
/uh for /unhide
Just like it says in the title. A nice handy way to unhide yourself, well uh... more quickly :P
- March 1st, 2012, 3:11 am
- Forum: Suggestions
- Topic: /Markrandom, /Markrelative
- Replies: 4
- Views: 3871
/Markrandom, /Markrelative
This would sort of add a whole new dimension to randomizing builds: (To avoid confusion, just for this post, I'll term any coordinates marked specifically for the /markrandom commands as " points ".) • /Markrandom ( /mr ), /Markrandom Replace [blocks] ( /mr r ), or /Markrandom Replacenot...
- February 28th, 2012, 3:18 pm
- Forum: The Classic Gallery
- Topic: Commands-Only Solar System
- Replies: 5
- Views: 5613
Re: Commands-Only Solar System
I'm glad you all like it ^^
I made this specifically so that it would fit on any world 128 x 128 x 128 or larger, with at least 6 blocks breathing space around the edges. I had to leave Pluto out due to limited space, no pun intended
I made this specifically so that it would fit on any world 128 x 128 x 128 or larger, with at least 6 blocks breathing space around the edges. I had to leave Pluto out due to limited space, no pun intended
- February 21st, 2012, 5:36 am
- Forum: The Classic Gallery
- Topic: Commands-Only Solar System
- Replies: 5
- Views: 5613
Commands-Only Solar System
Here's my finished solar system template/project, made up of 291 total commands (not including the clear section) which you can find, and try, below ^^ Optional Clear (3 commands) /sphereh air air /mark 64 64 64 /mark 64 6 64 Debree (91 commands) /static /brush random /sphere air/6000 air/10000 red ...
- February 20th, 2012, 7:34 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] "Unaltered" Block?
- Replies: 7
- Views: 5358
Re: "Unaltered" Block?
^ The example with the planes is just hypothetical, but I run into situations like it often.
(ps. /r doesn't work with brushes, you have to use /rb)
(ps. /r doesn't work with brushes, you have to use /rb)
- February 20th, 2012, 6:16 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] "Unaltered" Block?
- Replies: 7
- Views: 5358
[DUPE] "Unaltered" Block?
This is mainly for brush, but one thing that can sometimes be a problem is trying to use complex brush commands, while keeping part of what was already there in the effected area. Here's an example: Say I had built a large scale air-force battle. I want to add lava explosions everywhere using the cl...
- February 19th, 2012, 6:13 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] /bi should accept coordinates, like /mark does
- Replies: 2
- Views: 3013
[DONE] /bi should accept coordinates, like /mark does
I've recently started experimenting with projects that use only commands, where I don't have to move or anything; I just copy them all from a text file, making the project quick and easy to rebuild and transfer between servers, or for making a variety of random environments. Since a majority of them...