Search found 24 matches

by Zafum
November 8th, 2012, 12:00 am
Forum: Support
Topic: /Brush Cloudy
Replies: 1
Views: 5213

/Brush Cloudy

It was mentioned in an update that a way has been added "to specify scale/turbulence/seed for cloudy brush." Now that the marbled brush is gone, I need this for one of my old command scripts, but can't find further information on it. Could you tell me how it works?
by Zafum
October 12th, 2012, 6:33 pm
Forum: General Chat
Topic: Staff Forum Access
Replies: 177
Views: 152566

Re: Staff Forum Access

Ready for upgrade :3

In other news, 23rd post on forums. Booyah!
by Zafum
October 11th, 2012, 1:05 pm
Forum: General Chat
Topic: Community Halloween Project
Replies: 19
Views: 23144

Re: Community Halloween Project

I'll do what I can to help.
by Zafum
October 11th, 2012, 5:31 am
Forum: Who are you?
Topic: Hello, I'm Zafum, and I don't think I've introdu...
Replies: 3
Views: 5152

Re: Hello, I'm Zafum, and I don't think I've introdu...

Anyway, I'm Zafum, and I live in TN, USA. I first found the fCraft software at Oxitek around July 2011, although it was a number of months before I even heard the name fCraft, at which point I visited fCraft.net, and lived happily ever after. But now about myself ^^ I'm male. I play a number of ins...
by Zafum
October 11th, 2012, 2:44 am
Forum: General Chat
Topic: Tekkit map wipe
Replies: 35
Views: 28888

Re: Tekkit map wipe

One question, can we get a list of currently (or soon to be) blacklisted items?
by Zafum
October 10th, 2012, 4:06 pm
Forum: General Chat
Topic: Tekkit map wipe
Replies: 35
Views: 28888

Re: Tekkit map wipe

So if we need a while 'soon', do it asap instead of waiting for people to make bigger stuff. ^ That, and I think the Energy Condensers should go. They rid some of the enjoyment out of multiplayer. What's the fun in mining and crafting, if you can just convert all your materials to and from emc? It ...
by Zafum
October 2nd, 2012, 11:40 am
Forum: Applications
Topic: Tekkit Whitelist Applications
Replies: 98
Views: 127696

Re: Tekkit Whitelist Applications

Username: Zafum Server Activity: I actively "Op"erate freebuild and CMP. Tekkit: I've never used Tekkit before now, although I've used similar mods. I'd probably experiment with it offline a lot to understand it better, before I build anything complicated online :3 I will not be stupid and...
by Zafum
April 14th, 2012, 6:14 am
Forum: Suggestions
Topic: /fill2d additions
Replies: 9
Views: 5817

Re: /fill2d addition.

But my method is built just so that it can work with any shapes, free flowing or not :3 Let's say we have a 14x14 space with a free flowing platform on it, without the edges filled. (the glass stands for air) :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :glass: :gl...
by Zafum
April 14th, 2012, 1:59 am
Forum: Suggestions
Topic: /fill2d additions
Replies: 9
Views: 5817

Re: /fill2d addition.

Like say that Pemalite had green blocks that he wants to edgefill2d between the coordinates 30 30 40 and 50 50 40, but he didn't have that command, so he had to do this: /copyslot 1 /static (on) /copy /mark 30 30 40 /mark 50 50 40 /paste green /mark 31 30 40 /mark 29 30 40 /mark 30 31 40 /mark 30 29...
by Zafum
April 14th, 2012, 12:43 am
Forum: Suggestions
Topic: /fill2d additions
Replies: 9
Views: 5817

Re: /fill2d addition.

Pemalite, this would be in all seriousness, the most useful thing since ducks :3 Although, as an alternative (which I often use) to manually placing the blocks you could, • /copy • /paste original {block} 4 times, one block in each direction from where you copied it (to basically expand it by on...
by Zafum
April 12th, 2012, 3:00 pm
Forum: Server Questions & Suggestions
Topic: Accepting Donations!
Replies: 388
Views: 4548990

Re: Accepting Donations!

Just Donated 10 Euro ^^

Confirmation Number: 7BL59575Y3620160X

I'll save any custom titles/colors for another time, but could I have a world 768x256x176 in size,
10 ground hight (/env level 10), and Block db enabled?
by Zafum
April 10th, 2012, 1:34 pm
Forum: Suggestions
Topic: /fill2d additions
Replies: 9
Views: 5817

/fill2d additions

One feature I think would be very helpful for /fill2d, is if you could (optionally) specify the specific plane you want to use it on. Maybe "/fill2d {X,Y,Z} {Blocks}". • First thing this'd be helpful with, is that it's not always easy to fill a 2D plane in a specific direction, like if y...
by Zafum
April 6th, 2012, 4:04 pm
Forum: The Classic Gallery
Topic: Commands-Only Mountain Range / Forest
Replies: 1
Views: 5285

Commands-Only Mountain Range / Forest

Sort o' the same concept as my last one, but now that I'm using AHK more, I made it using a lot more commands. I didn't end up really putting anything inside the range, but I thought it was an interesting project on its own :3 Since I made this just for one project, rather that as a template of sort...
by Zafum
April 5th, 2012, 3:03 pm
Forum: General Chat
Topic: Staff Forum Access
Replies: 177
Views: 152566

Re: Staff Forum Access

Requesting OP forum access ^^
by Zafum
April 2nd, 2012, 11:19 pm
Forum: Support
Topic: map errors and login problems
Replies: 11
Views: 12094

Re: map errors and login problems

1. Could you explain more thoroughly what exactly you're doing to make the new world? I don't understand the problem.
2. Did you click the button on the config next to the Port Number setting that says "Check", to make sure it was open?
by Zafum
March 4th, 2012, 9:24 am
Forum: Entertainment
Topic: Non Mainstream Music!
Replies: 217
Views: 200784

Re: Non Mainstream Music!

Speaking of SMrpg remixes...

by Zafum
March 1st, 2012, 5:10 am
Forum: Suggestions
Topic: /uh for /unhide
Replies: 2
Views: 2886

/uh for /unhide

Just like it says in the title. A nice handy way to unhide yourself, well uh... more quickly :P
by Zafum
March 1st, 2012, 3:11 am
Forum: Suggestions
Topic: /Markrandom, /Markrelative
Replies: 4
Views: 3844

/Markrandom, /Markrelative

This would sort of add a whole new dimension to randomizing builds: (To avoid confusion, just for this post, I'll term any coordinates marked specifically for the /markrandom commands as " points ".) • /Markrandom ( /mr ), /Markrandom Replace [blocks] ( /mr r ), or /Markrandom Replacenot...
by Zafum
February 28th, 2012, 3:18 pm
Forum: The Classic Gallery
Topic: Commands-Only Solar System
Replies: 5
Views: 5545

Re: Commands-Only Solar System

I'm glad you all like it ^^

I made this specifically so that it would fit on any world 128 x 128 x 128 or larger, with at least 6 blocks breathing space around the edges. I had to leave Pluto out due to limited space, no pun intended :wink:
by Zafum
February 21st, 2012, 5:36 am
Forum: The Classic Gallery
Topic: Commands-Only Solar System
Replies: 5
Views: 5545

Commands-Only Solar System

Here's my finished solar system template/project, made up of 291 total commands (not including the clear section) which you can find, and try, below ^^ Optional Clear (3 commands) /sphereh air air /mark 64 64 64 /mark 64 6 64 Debree (91 commands) /static /brush random /sphere air/6000 air/10000 red ...
by Zafum
February 20th, 2012, 7:34 pm
Forum: Resolved Bugs and Requests
Topic: [DUPE] "Unaltered" Block?
Replies: 7
Views: 5320

Re: "Unaltered" Block?

^ The example with the planes is just hypothetical, but I run into situations like it often.

(ps. /r doesn't work with brushes, you have to use /rb)
by Zafum
February 20th, 2012, 6:16 pm
Forum: Resolved Bugs and Requests
Topic: [DUPE] "Unaltered" Block?
Replies: 7
Views: 5320

[DUPE] "Unaltered" Block?

This is mainly for brush, but one thing that can sometimes be a problem is trying to use complex brush commands, while keeping part of what was already there in the effected area. Here's an example: Say I had built a large scale air-force battle. I want to add lava explosions everywhere using the cl...
by Zafum
February 19th, 2012, 6:13 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] /bi should accept coordinates, like /mark does
Replies: 2
Views: 2983

[DONE] /bi should accept coordinates, like /mark does

I've recently started experimenting with projects that use only commands, where I don't have to move or anything; I just copy them all from a text file, making the project quick and easy to rebuild and transfer between servers, or for making a variety of random environments. Since a majority of them...