Search found 279 matches

by BobKare
December 30th, 2012, 6:34 pm
Forum: Support
Topic: minecraft.net heartbeats
Replies: 1
Views: 5201

minecraft.net heartbeats

The question is simply; how often doos minecraft.net/classic/list require heartbeats to be sent? How many seconds can the server be offline without being removed from the list?
by BobKare
December 23rd, 2012, 12:02 pm
Forum: Support
Topic: HB Saver
Replies: 4
Views: 6903

Re: HB Saver

Edit- before you ask: http://i.imgur.com/TljI3.png If I've understood this right, you need to disable that. The built-in heartbeat sender is the one sending heartbeats from the server itself. Disable that, and the heartbeat data will be written to heartbeat.txt, where the HBSaver gets the server de...
by BobKare
December 7th, 2012, 4:33 pm
Forum: Resolved Bugs and Requests
Topic: [INVALID] Emoticon bug.
Replies: 6
Views: 7672

Re: [INVALID] Emoticon bug.

When 0.635 was in testing, I tried many different ways of handling emotes. Most people liked having that dot at the end of a line. It would not be hard to add an option to move that dot closer to emote itself. But I don't see how a quote mark would be any less obtrusive than than a period/dot. So -...
by BobKare
December 5th, 2012, 5:36 pm
Forum: Resolved Bugs and Requests
Topic: [INVALID] Emoticon bug.
Replies: 6
Views: 7672

Re: Emoticon bug.

From the fCraft wiki : Minecraft client has many quirks when dealing with emotes. Some of them require padding or a suffix to be inserted after the symbol to work properly. That's why you may sometimes see dots at the end of lines that end with symbols, and why with non-standard clients (e.g. Charg...
by BobKare
October 23rd, 2012, 5:14 pm
Forum: Suggestions
Topic: Splitting up the ManageWorlds category
Replies: 8
Views: 10680

Re: Splitting up the ManageWorlds category

Thanks for merging the topics. Didn't notice until now :P
Also edited the post slightly, 'cause it could be hard to understand.
by BobKare
October 18th, 2012, 4:15 pm
Forum: Suggestions
Topic: Splitting up the ManageWorlds category
Replies: 8
Views: 10680

Splitting up the ManageWorlds permission

Just kinda bringing this back up, since it never really happened. It would really be useful. Alright, finally got around to do this. I am making two categories: ManageWorlds and AddAndRemoveWorlds (which covers only /wload, /gen, and /wremove). And perhaps add /Env into AddAndRemoveWorlds permission...
by BobKare
October 9th, 2012, 9:10 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] MCForge level loading not functioning correctly
Replies: 6
Views: 7919

Re: MCForge level loading not functioning correctly

fragmer wrote:I wonder if that's a recent change, or if it's been that way all along. I could've sworn that it functioned properly before...
AFAIK, MCForge has always saved coordinates like that. I had to get used to the other way when I switched to fCraft.
by BobKare
October 1st, 2012, 5:43 pm
Forum: Modding
Topic: Get wom direct link
Replies: 6
Views: 9979

Re: Get wom direct link

Jonty800 wrote:(Not mc:// but blah)
Exactly. I was talking about the WoM Direct link.
by BobKare
September 30th, 2012, 9:15 pm
Forum: Modding
Topic: Get wom direct link
Replies: 6
Views: 9979

Re: Get wom direct link

Useful for the server owner, who can easily get the Direct URL in his console.
by BobKare
September 30th, 2012, 10:45 am
Forum: Suggestions
Topic: More additions to Setinfo.
Replies: 18
Views: 17118

Re: More additions to Setinfo.

IP would be nice to disjoin lingering accounts from ones /info. Just kinda bringing this back up. I think /SetInfo IP would be a great addition. Mostly for the use Hellenion stated. I suppose it would create a random IP for the player specified, or you could have an opinion to decide which IP to us...
by BobKare
September 28th, 2012, 5:19 pm
Forum: Suggestions
Topic: CTRL+S shortcut in ConfigGUI
Replies: 3
Views: 8137

CTRL+S shortcut in ConfigGUI

The suggestion is simply allowing the CTRL+S shortcut in ConfigGUI. It would toggle the Apply function. I think that would be useful, and logical.
by BobKare
September 5th, 2012, 6:57 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] unhide doesn't show connect msg anymore
Replies: 6
Views: 7957

Re: unhide doesn't show connect msg anymore

It doesn't show the join message if you do /Unhide silent. Else, it should do.
by BobKare
August 12th, 2012, 3:08 pm
Forum: Suggestions
Topic: More additions to Setinfo.
Replies: 18
Views: 17118

Re: More additions to Setinfo.

I personally don't see any point in BlocksPlaced and BlocksDeleted being non-changeable, as TotalTime is. With this I don't mean that changing TotalTime is unnecessary, but neither is the others.
by BobKare
August 11th, 2012, 2:05 pm
Forum: Suggestions
Topic: More additions to Setinfo.
Replies: 18
Views: 17118

Re: More additions to Setinfo.

DreamingInsane wrote:No offense, I don't see how this could be useful. If you want to raise your blocks made or deleted, just get an auto clicker?
If so, why is the TotalTime tag useful? You can just farm hours by afk'ing, and move a little once in awhile.
And what if you want to decrease your block count?
by BobKare
August 9th, 2012, 1:56 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /SayIdentify
Replies: 8
Views: 9118

Re: /SayIdentify

The sole purpose of /say is to imitate server msgs. Hence your suggestion contradicts the cmds very nature. If you've got significant problems with abuse of that command you could restrict its usage and/or grant your moderators read access to the log files (eg via ftp). Third time mentioned, but it...
by BobKare
August 9th, 2012, 11:34 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /SayIdentify
Replies: 8
Views: 9118

Re: /SayIdentify

Or, possibly someone with a specific permission could see the /say's displayed like: (say)PlayerWhoSays: Message This wouldn't be any different then using normal chat then? It would only be for the highest ranks (specific permission), for example server admins that can't see the log files. Real sim...
by BobKare
August 9th, 2012, 9:38 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /SayIdentify
Replies: 8
Views: 9118

Re: /SayIdentify

Or, possibly someone with a specific permission could see the /say's displayed like:
(say)PlayerWhoSays: Message
by BobKare
August 7th, 2012, 8:11 pm
Forum: Suggestions
Topic: /rise <number>
Replies: 9
Views: 10405

Re: /up <number>

I like the idea. It would require another command name, though.
by BobKare
August 2nd, 2012, 11:17 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /CPaint
Replies: 16
Views: 13036

Re: /CPaint

fCraft can detect what you're holding. In /Paint as well. No it cant. Not until you click, then it just uses the last block you click. Referring to the suggestion, I think /rn should be a suitable replacement. Fill3d would be cool, but I dont know if its plausible. Well, it detects the block you cl...
by BobKare
July 31st, 2012, 12:41 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /CPaint
Replies: 16
Views: 13036

Re: /CPaint

fCraft can detect what you're holding. In /Paint as well.
by BobKare
July 31st, 2012, 8:07 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /Pasteslot
Replies: 8
Views: 9251

Re: /Pasteslot

Element_Equinox wrote:Both of your suggestions are just shortcuts to things that are already pretty quick to execute.
by BobKare
July 31st, 2012, 8:06 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /CPaint
Replies: 16
Views: 13036

Re: /CPaint

Laziness. The command doesn't really have any purpose.
by BobKare
July 30th, 2012, 10:40 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /CPaint
Replies: 16
Views: 13036

Re: /CPaint

So it would work like a '/Replace * [Block]' command.
Considered '/ReplaceNot air blue'?
by BobKare
July 30th, 2012, 10:35 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /Pasteslot
Replies: 8
Views: 9251

Re: /Pasteslot

Sounds unnecessary to me...
by BobKare
July 30th, 2012, 5:10 pm
Forum: Suggestions
Topic: /Help Patrol
Replies: 4
Views: 7223

Re: /Help Patrol

It doesnt need to show all limits, only the 'Highest patrolled rank' limit, which is global whichever rank you are.
by BobKare
July 25th, 2012, 10:27 am
Forum: Resolved Bugs and Requests
Topic: [INVALID] OutOfMemoryException during /up
Replies: 7
Views: 8229

Re: Error while handling your message.

I'm not modding the software we're currently running. I've just declared some files for the server owner. To make it clear, the server runs no mods at moment.
by BobKare
July 24th, 2012, 7:09 pm
Forum: Resolved Bugs and Requests
Topic: [INVALID] OutOfMemoryException during /up
Replies: 7
Views: 8229

Re: Error while handling your message.

The server is currently running 0.623, if not very recently updated.
Anyway the /zadd Error was fixed in 0.623, so...
by BobKare
July 22nd, 2012, 3:41 pm
Forum: Server Questions & Suggestions
Topic: Log-in Issues? - LauncherX, Charged Miners, WoM
Replies: 34
Views: 634517

Re: For WoM Users. Error Logging in

Some guy over at our server replied this to a thread about the same. Note that I have not tested if this works. Looks nice, but I'll just issue a warning here, for the sake of all Windows users: Always back up your registry before doing changes! If something goes wrong, your computer might crash! Kn...
by BobKare
July 22nd, 2012, 3:35 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /Undod
Replies: 27
Views: 22721

Re: /Undod

phonebookguy wrote:Yes bobkar, Ninja is right. The suggestion still stands, however.
Did I say he wasn't?