Search found 46 matches
- November 9th, 2011, 10:17 pm
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 126281
Re: fCraft development updates
Server salt?
- November 6th, 2011, 4:57 pm
- Forum: Suggestions
- Topic: /setspawn more accurate?
- Replies: 9
- Views: 6410
Re: /setspawn more accurate?
If I am looking at something and do /setspawn, it often looks to the side a bit. It isn't 100% accurate. I didn't know if it can be more accurate, or you can't.fragmer wrote:fCraft already saves 5 axes (x, y, z, view rotation, and view pitch) for the spawn point. Can you please clarify your suggestion?
- November 6th, 2011, 4:56 pm
- Forum: Suggestions
- Topic: /removeBI
- Replies: 2
- Views: 2834
/removeBI
/removebi would remove block information in a certain zone. If someone built in a spot, you erase it, and now theres unneeded info that can get unorganized, you can clear the blockinfo for that area.
And maybe /cutbi so it removes the bi AS you cut.
And maybe /cutbi so it removes the bi AS you cut.
- November 4th, 2011, 7:35 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Crashing (File.Replace)
- Replies: 7
- Views: 4968
Re: Crashing
Oh sorry
Os: Windows 7 Home premium x64
Version: Fcraft 0.604_r1155
Os: Windows 7 Home premium x64
Version: Fcraft 0.604_r1155
- November 4th, 2011, 10:56 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Crashing (File.Replace)
- Replies: 7
- Views: 4968
Re: Crashing
6:50:28 AM > ERROR: PlayerDB.Save: An error occured while trying to save PlayerDB: System.IO.IOException: Unable to remove the file to be replaced.
And then my error pops up... I have been noticing that /bi shows no results more often... Most likely from the error.
And then my error pops up... I have been noticing that /bi shows no results more often... Most likely from the error.
- November 4th, 2011, 12:10 am
- Forum: Suggestions
- Topic: /setspawn more accurate?
- Replies: 9
- Views: 6410
Re: /setspawn more accurate?
Actually I know what he means. The spawn sets your three coordinates plus the heading. He would probably like to also be able to set the pitch. Since the /spectate command sets your pitch on the fly, I imagine it should be be possible to store and set it in the spawn. This might be useful for forci...
- November 4th, 2011, 12:08 am
- Forum: Entertainment
- Topic: GTAV
- Replies: 26
- Views: 22578
Re: GTAV
The trailer is 1 minute 4 seconds? This makes be belive that this WHOLE post was a fake. He said 1:04. This is a lie.
- November 1st, 2011, 8:04 pm
- Forum: Suggestions
- Topic: /setspawn more accurate?
- Replies: 9
- Views: 6410
/setspawn more accurate?
Btw, I just saw the error randomly that I posted earlier. That's all that came up, except sometimes it would say it couldn't load the database. ANYWAYS, My friend is using /setspawn and wants it to be more accurate on where you're looking. It seems like there's 4 preset axises that you can look at, ...
- November 1st, 2011, 3:42 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Crashing (File.Replace)
- Replies: 7
- Views: 4968
[FIXED] Crashing (File.Replace)
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.Replace(String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors) at fCraft.Paths.MoveOrReplace(String source, String destination) at fCraft.PlayerDB.Save()
- October 23rd, 2011, 5:57 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] 0.603 Use /wbring to access restricted worlds
- Replies: 1
- Views: 2468
[FIXED] 0.603 Use /wbring to access restricted worlds
My friend wanted to go to a owner+ world, and hes not owner. So he used
/wbring (hisname) Ownerworld
And he bypassed it Don't know if it was designed to do it or not.
/wbring (hisname) Ownerworld
And he bypassed it Don't know if it was designed to do it or not.
- October 17th, 2011, 7:50 pm
- Forum: Resolved Bugs and Requests
- Topic: [RESOLVED] /env command help
- Replies: 2
- Views: 3050
[RESOLVED] /env command help
How to i use the /env level edge height?
- October 16th, 2011, 11:26 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] 0.601 /bi and /undox problem
- Replies: 1
- Views: 2547
[CLOSED] 0.601 /bi and /undox problem
I used /bi to check who griefed. So then, I did /undox NAME And it said nobody named "spike" or (what ever his name was). I got his name perfect when i did /bi and /undox. I did the same name. But player wasnt found when i used /undox. Also a side note, DrawAdvanced, undoothersactions don'...
- October 15th, 2011, 5:28 pm
- Forum: Support
- Topic: Update won't get applied
- Replies: 1
- Views: 2236
Update won't get applied
I'm so excited about 0.600. Great job Fragmer Don't know if you're aware, but it doesn't seem to work It just says 100% and i restart the server, i have 0.537. Take your time, I can wait.
- October 14th, 2011, 1:11 am
- Forum: Suggestions
- Topic: /diamond
- Replies: 10
- Views: 6568
Re: /diamond
Yes like an octahedron. Wasn't sure of the name.fragmer wrote:Are you actually thinking about an Octahedron or a rotated Cube?
- October 13th, 2011, 11:00 pm
- Forum: Suggestions
- Topic: /diamond
- Replies: 10
- Views: 6568
Re: /diamond
And maby for a 3D cuboid you get a cuboid rotated on its axis? like Standing on one of its vertices? Yeah that's what i meant if i wasnt that clear :P like a pyramid but sides together to make a cube on its verticy or whatever you call it xD but the problem is, what if it was an even number of bloc...
- October 12th, 2011, 12:25 am
- Forum: Suggestions
- Topic: /commands order
- Replies: 2
- Views: 2728
/commands order
An option that allows you weather you want to order commands in:
1) Alphabetical order (default as it is right now)
2) Color order
I would want to use color order so I could see which ranks I can use instead of looking all over the list.
1) Alphabetical order (default as it is right now)
2) Color order
I would want to use color order so I could see which ranks I can use instead of looking all over the list.
- October 6th, 2011, 10:14 pm
- Forum: Suggestions
- Topic: /diamond
- Replies: 10
- Views: 6568
Re: /diamond
I must say this is a very good idea, but you didn't phrase it very well... For 2d, instead of :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: you would get :glass: :cobblestone: :glass: :cobblestone: :cobblestone: :cobble...
- October 4th, 2011, 9:32 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] 0.600 doesn't save world options
- Replies: 3
- Views: 2624
Re: 0.600 doesn't save world options
I am just pointing it out to fragmer so he can patch it... That's why there is a bug forum. Maybe he is unaware of the bug I said and it would be better to tell him than to not.boblol0909 wrote:As has been stated many times, .600 branch is still a developer build, it is not guaranteed to be stable.
- October 4th, 2011, 9:02 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] 0.600 doesn't save world options
- Replies: 3
- Views: 2624
[INVALID] 0.600 doesn't save world options
I am using 0.600 r1063. Yes, I know its not the latest but nobody has written anything about it. I have a spleef world and I want to use /restore spleef to quickly restore the floor of spleef, but the map keeps saving while we spleef, so it saves while we grief the blocks. I went to world options in...
- October 4th, 2011, 10:53 am
- Forum: Technology
- Topic: Battle Stations.
- Replies: 167
- Views: 201047
- October 3rd, 2011, 11:43 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Rules for different ranks
- Replies: 11
- Views: 5738
Re: Rules for different ranks
It is possible in 0.600. Create a folder named "rules" in your server's root directory, and add text files to it. Each text file corresponds to a rule section. E.g. "rules/op.txt" will be mapped to "/rules op" command. Sorry for not asking earlier, but it's impossible ...
- October 3rd, 2011, 12:10 am
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Compile 0.600 question
- Replies: 7
- Views: 4355
Re: Compile 0.600 question
I forgot to compile one of the files. Everything works perfectly.
- October 1st, 2011, 10:55 pm
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 126281
Re: fCraft development updates
When we get the update, will it be compatible with 0.537 servers or not because the config.xml is different because of blockDB and stuff. Will the configtool and stuff blend its self in the 0.600? Or is this like a new program that you start from scratch?
- September 29th, 2011, 4:14 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Compile 0.600 question
- Replies: 7
- Views: 4355
Re: Compile 0.600 question
Well I got pretty far. I am pretty sure I compiled everything.
Now I don't have ConfigTool, or FcraftUI to run it. It also says the config.xml wasn't found. Did I miss anything, or did I not do something right?
- September 28th, 2011, 7:59 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Compile 0.600 question
- Replies: 7
- Views: 4355
Re: Compile 0.600 question
You will need a SVN client do download the files. You can use the tortoiseSVN client, you can find it here http://tortoisesvn.tigris.org/ Ok, I downloaded all of the files with the SVN and put them in a folder. Now which files do I open in C# to compile? And I tried compileing one of the files and ...
- September 28th, 2011, 11:20 am
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] Compile 0.600 question
- Replies: 7
- Views: 4355
[CLOSED] Compile 0.600 question
On the .600 branch, how do i compile the files for the fCraftGUI? Because when I click it, there's many files inside of it on the Branch website.
- September 27th, 2011, 7:26 pm
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 126281
Re: fCraft development updates
Still adding features or bug fixes? Ofc fragmer will. ALSO will /restore mean we need to make backups alot more frequent, The server (with our config) allready makes automated backups every few hours. With a max number of saves for each map. So if somebody f*cks up his/her undo command, we can rest...
- September 27th, 2011, 10:54 am
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 126281
Re: fCraft development updates
Still adding features or bug fixes?
ALSO will /restore mean we need to make backups alot more frequent, or does it save everyblock somewhere and we input time?
ALSO will /restore mean we need to make backups alot more frequent, or does it save everyblock somewhere and we input time?
- September 26th, 2011, 7:34 pm
- Forum: Technology
- Topic: Battle Stations.
- Replies: 167
- Views: 201047
Re: Battle Stations.
Os: Windows 7 x64 Home Premium
Graphics: ATI Hd 5770
CPU: 2.8ghz Quad core
Ram: 8GB
Harddrive: 1TB
Speedtest results:
Graphics: ATI Hd 5770
CPU: 2.8ghz Quad core
Ram: 8GB
Harddrive: 1TB
Speedtest results:
- September 25th, 2011, 10:23 pm
- Forum: General Chat
- Topic: fCraft software updates (as applied to Freebuild)
- Replies: 152
- Views: 126281
Re: fCraft development updates
maintrain97 wrote:Hurry up with the update plz!!!!Maintrain97 wrote:Why is everyone quoting?