Search found 46 matches

by panda100123
November 9th, 2011, 10:17 pm
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 125733

Re: fCraft development updates

Server salt?
by panda100123
November 6th, 2011, 4:57 pm
Forum: Suggestions
Topic: /setspawn more accurate?
Replies: 9
Views: 6392

Re: /setspawn more accurate?

fragmer wrote:fCraft already saves 5 axes (x, y, z, view rotation, and view pitch) for the spawn point. Can you please clarify your suggestion?
If I am looking at something and do /setspawn, it often looks to the side a bit. It isn't 100% accurate. I didn't know if it can be more accurate, or you can't.
by panda100123
November 6th, 2011, 4:56 pm
Forum: Suggestions
Topic: /removeBI
Replies: 2
Views: 2826

/removeBI

/removebi would remove block information in a certain zone. If someone built in a spot, you erase it, and now theres unneeded info that can get unorganized, you can clear the blockinfo for that area.
And maybe /cutbi so it removes the bi AS you cut.
by panda100123
November 4th, 2011, 7:35 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Crashing (File.Replace)
Replies: 7
Views: 4962

Re: Crashing

Oh sorry :(

Os: Windows 7 Home premium x64
Version: Fcraft 0.604_r1155
by panda100123
November 4th, 2011, 10:56 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Crashing (File.Replace)
Replies: 7
Views: 4962

Re: Crashing

6:50:28 AM > ERROR: PlayerDB.Save: An error occured while trying to save PlayerDB: System.IO.IOException: Unable to remove the file to be replaced.

And then my error pops up... I have been noticing that /bi shows no results more often... Most likely from the error.
by panda100123
November 4th, 2011, 12:10 am
Forum: Suggestions
Topic: /setspawn more accurate?
Replies: 9
Views: 6392

Re: /setspawn more accurate?

Actually I know what he means. The spawn sets your three coordinates plus the heading. He would probably like to also be able to set the pitch. Since the /spectate command sets your pitch on the fly, I imagine it should be be possible to store and set it in the spawn. This might be useful for forci...
by panda100123
November 4th, 2011, 12:08 am
Forum: Entertainment
Topic: GTAV
Replies: 26
Views: 22450

Re: GTAV

kattoo wrote:From 4chan, seems legit as this was posted 8 days ago at reddit:

Image
The trailer is 1 minute 4 seconds? This makes be belive that this WHOLE post was a fake. He said 1:04. This is a lie.
by panda100123
November 1st, 2011, 8:04 pm
Forum: Suggestions
Topic: /setspawn more accurate?
Replies: 9
Views: 6392

/setspawn more accurate?

Btw, I just saw the error randomly that I posted earlier. That's all that came up, except sometimes it would say it couldn't load the database. ANYWAYS, My friend is using /setspawn and wants it to be more accurate on where you're looking. It seems like there's 4 preset axises that you can look at, ...
by panda100123
November 1st, 2011, 3:42 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Crashing (File.Replace)
Replies: 7
Views: 4962

[FIXED] Crashing (File.Replace)

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.Replace(String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors) at fCraft.Paths.MoveOrReplace(String source, String destination) at fCraft.PlayerDB.Save()
by panda100123
October 23rd, 2011, 5:57 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] 0.603 Use /wbring to access restricted worlds
Replies: 1
Views: 2465

[FIXED] 0.603 Use /wbring to access restricted worlds

My friend wanted to go to a owner+ world, and hes not owner. So he used
/wbring (hisname) Ownerworld

And he bypassed it :P Don't know if it was designed to do it or not.
by panda100123
October 17th, 2011, 7:50 pm
Forum: Resolved Bugs and Requests
Topic: [RESOLVED] /env command help
Replies: 2
Views: 3044

[RESOLVED] /env command help

How to i use the /env level edge height?
by panda100123
October 16th, 2011, 11:26 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] 0.601 /bi and /undox problem
Replies: 1
Views: 2541

[CLOSED] 0.601 /bi and /undox problem

I used /bi to check who griefed. So then, I did /undox NAME And it said nobody named "spike" or (what ever his name was). I got his name perfect when i did /bi and /undox. I did the same name. But player wasnt found when i used /undox. Also a side note, DrawAdvanced, undoothersactions don'...
by panda100123
October 15th, 2011, 5:28 pm
Forum: Support
Topic: Update won't get applied
Replies: 1
Views: 2233

Update won't get applied

I'm so excited about 0.600. Great job Fragmer :D Don't know if you're aware, but it doesn't seem to work :P It just says 100% and i restart the server, i have 0.537. Take your time, I can wait.
by panda100123
October 14th, 2011, 1:11 am
Forum: Suggestions
Topic: /diamond
Replies: 10
Views: 6556

Re: /diamond

fragmer wrote:Are you actually thinking about an Octahedron or a rotated Cube?
Yes like an octahedron. Wasn't sure of the name.
by panda100123
October 13th, 2011, 11:00 pm
Forum: Suggestions
Topic: /diamond
Replies: 10
Views: 6556

Re: /diamond

And maby for a 3D cuboid you get a cuboid rotated on its axis? like Standing on one of its vertices? Yeah that's what i meant if i wasnt that clear :P like a pyramid but sides together to make a cube on its verticy or whatever you call it xD but the problem is, what if it was an even number of bloc...
by panda100123
October 12th, 2011, 12:25 am
Forum: Suggestions
Topic: /commands order
Replies: 2
Views: 2720

/commands order

An option that allows you weather you want to order commands in:
1) Alphabetical order (default as it is right now)
2) Color order

I would want to use color order so I could see which ranks I can use instead of looking all over the list.
by panda100123
October 6th, 2011, 10:14 pm
Forum: Suggestions
Topic: /diamond
Replies: 10
Views: 6556

Re: /diamond

I must say this is a very good idea, but you didn't phrase it very well... For 2d, instead of :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: you would get :glass: :cobblestone: :glass: :cobblestone: :cobblestone: :cobble...
by panda100123
October 4th, 2011, 9:32 pm
Forum: Resolved Bugs and Requests
Topic: [INVALID] 0.600 doesn't save world options
Replies: 3
Views: 2617

Re: 0.600 doesn't save world options

boblol0909 wrote:As has been stated many times, .600 branch is still a developer build, it is not guaranteed to be stable.
I am just pointing it out to fragmer so he can patch it... That's why there is a bug forum. Maybe he is unaware of the bug I said and it would be better to tell him than to not.
by panda100123
October 4th, 2011, 9:02 pm
Forum: Resolved Bugs and Requests
Topic: [INVALID] 0.600 doesn't save world options
Replies: 3
Views: 2617

[INVALID] 0.600 doesn't save world options

I am using 0.600 r1063. Yes, I know its not the latest but nobody has written anything about it. I have a spleef world and I want to use /restore spleef to quickly restore the floor of spleef, but the map keeps saving while we spleef, so it saves while we grief the blocks. I went to world options in...
by panda100123
October 4th, 2011, 10:53 am
Forum: Technology
Topic: Battle Stations.
Replies: 167
Views: 198727

Re: Battle Stations.

Intertoothh wrote:Image
Image[/quote]

Higher MB/s = lower %?
by panda100123
October 3rd, 2011, 11:43 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Rules for different ranks
Replies: 11
Views: 5724

Re: Rules for different ranks

It is possible in 0.600. Create a folder named "rules" in your server's root directory, and add text files to it. Each text file corresponds to a rule section. E.g. "rules/op.txt" will be mapped to "/rules op" command. Sorry for not asking earlier, but it's impossible ...
by panda100123
October 3rd, 2011, 12:10 am
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Compile 0.600 question
Replies: 7
Views: 4341

Re: Compile 0.600 question

I forgot to compile one of the files. Everything works perfectly.
by panda100123
October 1st, 2011, 10:55 pm
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 125733

Re: fCraft development updates

When we get the update, will it be compatible with 0.537 servers or not because the config.xml is different because of blockDB and stuff. Will the configtool and stuff blend its self in the 0.600? Or is this like a new program that you start from scratch?
by panda100123
September 29th, 2011, 4:14 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Compile 0.600 question
Replies: 7
Views: 4341

Re: Compile 0.600 question

Well I got pretty far. I am pretty sure I compiled everything.
Image
Now I don't have ConfigTool, or FcraftUI to run it. It also says the config.xml wasn't found. Did I miss anything, or did I not do something right?
by panda100123
September 28th, 2011, 7:59 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Compile 0.600 question
Replies: 7
Views: 4341

Re: Compile 0.600 question

You will need a SVN client do download the files. You can use the tortoiseSVN client, you can find it here http://tortoisesvn.tigris.org/ Ok, I downloaded all of the files with the SVN and put them in a folder. Now which files do I open in C# to compile? And I tried compileing one of the files and ...
by panda100123
September 28th, 2011, 11:20 am
Forum: Resolved Bugs and Requests
Topic: [CLOSED] Compile 0.600 question
Replies: 7
Views: 4341

[CLOSED] Compile 0.600 question

On the .600 branch, how do i compile the files for the fCraftGUI? Because when I click it, there's many files inside of it on the Branch website.
by panda100123
September 27th, 2011, 7:26 pm
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 125733

Re: fCraft development updates

Still adding features or bug fixes? Ofc fragmer will. ALSO will /restore mean we need to make backups alot more frequent, The server (with our config) allready makes automated backups every few hours. With a max number of saves for each map. So if somebody f*cks up his/her undo command, we can rest...
by panda100123
September 27th, 2011, 10:54 am
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 125733

Re: fCraft development updates

Still adding features or bug fixes?
ALSO will /restore mean we need to make backups alot more frequent, or does it save everyblock somewhere and we input time?
by panda100123
September 26th, 2011, 7:34 pm
Forum: Technology
Topic: Battle Stations.
Replies: 167
Views: 198727

Re: Battle Stations.

Os: Windows 7 x64 Home Premium
Graphics: ATI Hd 5770
CPU: 2.8ghz Quad core
Ram: 8GB
Harddrive: 1TB

Speedtest results:
Image
by panda100123
September 25th, 2011, 10:23 pm
Forum: General Chat
Topic: fCraft software updates (as applied to Freebuild)
Replies: 152
Views: 125733

Re: fCraft development updates

maintrain97 wrote:
Maintrain97 wrote:Why is everyone quoting?
Hurry up with the update plz!!!!