If I recall, InTheGlory was an op forever and then supop at the end before he left. I don't think he was ever an architect?
And yes, I was an architect.
Search found 27 matches
- February 22nd, 2012, 12:52 am
- Forum: Server Questions & Suggestions
- Topic: arch spawnworld
- Replies: 12
- Views: 8390
- February 19th, 2012, 10:25 pm
- Forum: Server Questions & Suggestions
- Topic: arch spawnworld
- Replies: 12
- Views: 8390
Re: arch spawnworld
Hmm, Josiahsua. That sounds familiar. Didn't he impersonate Fragmer on IRC to get promoted to op/supop? I'm sure that promotion he did for Lex007 is rubbish too.2010-10-18 17:16:59 > Josiahsua promoted Lex007 from mason to architect.
- January 29th, 2012, 12:04 am
- Forum: Applications
- Topic: Mason Application - Sergeant_Muffins
- Replies: 39
- Views: 20724
Re: Mason Application - Sergeant_Muffins (Updated)
When we say "don't use draw commands," we really mean "we don't want to see giant boxes or circles."
- November 27th, 2011, 6:35 am
- Forum: Applications
- Topic: Preston1337's Mason Application
- Replies: 15
- Views: 13347
Re: Preston1337's Mason Application
Oh God not again.
- September 17th, 2011, 6:57 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 12831
Re: Blocks acting strange
Yup, I was going to post that too. YAY!
- September 17th, 2011, 1:08 am
- Forum: Server Questions & Suggestions
- Topic: screenshot help
- Replies: 8
- Views: 4429
- August 31st, 2011, 10:22 pm
- Forum: Applications
- Topic: Community Project: Metropolis/Art déco/20s-40s Megalomania
- Replies: 22
- Views: 13505
Re: Community Project: Metropolis/Art déco/20s-40s Megaloman
512x512x512 is waaaaay big. That's twice the size of contest/mason maps. People struggle to load those and you want it twice as big? ~60-70 million block volume is about the max people can handle, especially for a community project. The World Trade Center map is also 512x512x512. It was a guarantee ...
- August 27th, 2011, 2:01 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 12831
Re: Blocks acting strange
Bump.
Just letting you know that this problem is still there.
Just letting you know that this problem is still there.
- August 26th, 2011, 10:45 pm
- Forum: Applications
- Topic: Architect Application
- Replies: 14
- Views: 8424
Re: Architect Application
Approximately how many hours have you spent on the cathedral so far?
- August 17th, 2011, 8:33 am
- Forum: Server Questions & Suggestions
- Topic: Contests
- Replies: 14
- Views: 7627
Re: Contests
I think it was just a lack of active judges that killed off contest...again. Every contest we had was extended another week or two because Hit had to either wait for the official judges, or get some random's vote just to end it. Also, only having three to four good builds made the contest rather bor...
- August 17th, 2011, 8:20 am
- Forum: Suggestions
- Topic: Draw Commands
- Replies: 6
- Views: 4823
Re: Draw Commands
That's already in the game. It's just /paste. For example, /paste green will paste only the green blocks./pasteonly
- inverse of /pastenot
- July 30th, 2011, 5:50 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Adding time-since-last-wipe to /winfo
- Replies: 6
- Views: 4435
Re: /winfo
Until Nessy comes along and gets rid of old spawns to clear some space.
- July 29th, 2011, 9:38 pm
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Re: Nessy's WiP
And so it begins...
I started on Stormwind today. The original post will be updated with my progress.
I started on Stormwind today. The original post will be updated with my progress.
- July 29th, 2011, 9:30 pm
- Forum: The Classic Gallery
- Topic: Ragnaros the Firelord, finally completed!
- Replies: 7
- Views: 6716
Re: Ragnaros the Firelord, finally completed!
Told you! The head needs more neck, a bigger head, or something. Otherwise, Ragnaros looks sweet. Nice job.beeriebeer wrote:strange head
- July 26th, 2011, 3:10 pm
- Forum: Resolved Bugs and Requests
- Topic: [Invalid] Map breaking after 1023xyz
- Replies: 4
- Views: 3824
[Invalid] Map breaking after 1023xyz
When a map exceeds 1023 blocks in either direction, funny things start to happen. The compass will show a negative dimension (-1023,y,z) and blocks are unable to be placed from the bad area. I can place blocks from the good area into the bad but I can't place blocks standing in the bad into the good...
- July 9th, 2011, 11:16 pm
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Re: Nessy's WiP
If so, I would definitely need to do some touch ups.
- July 8th, 2011, 9:47 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 12831
Re: Blocks acting strange
When I use Wom 1.6, the blocks are just fine. With the new WoM, however, the blocks start to act up. I went to another server (FREEBUILD FOR FUN [BIG MAP]) to see if it was specifically a WoM/server issue. With the new WoM on that server, I couldn't reproduce the bug. On I went to another fcraft ser...
- July 5th, 2011, 6:41 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Blocks acting strange
- Replies: 24
- Views: 12831
[FIXED] Blocks acting strange
When manually deleting blocks, especially in pillars, some blocks reappear instantly. Some of them I can sit in one spot while holding the mouse click and the block reappears over and over. It seems like making a pillar will sometimes leave out 5-10 block chuck after completing it, too. I think this...
- June 27th, 2011, 5:52 pm
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Re: Nessy's WiP
Err, I believe Raddox made the kraken.
- June 16th, 2011, 6:48 pm
- Forum: Applications
- Topic: Amilgaoul16`s Masion application
- Replies: 14
- Views: 8000
Re: Amilgaoul16`s Masion application
300 x 300+ area? Now that build is way big. I think you're reading the sign wrong?
Either that or you need to donate to get your own map.
Either that or you need to donate to get your own map.
- June 11th, 2011, 4:09 pm
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Re: Nessy's WiP
And it is basically done now. There are still minor details that could be fixed, but it doesn't really matter. There is supposed to be a canopy to cover the unfinished tree tops, but WoM give me "ran out of memory" error every time. I may go back to buffer some of the builds, but, as is, t...
- June 5th, 2011, 2:00 am
- Forum: Server Questions & Suggestions
- Topic: i want to be a builder
- Replies: 6
- Views: 4624
Re: i want to be a builder
wowowowowow
Kids these days.
Kids these days.
- June 3rd, 2011, 12:43 am
- Forum: Entertainment
- Topic: Heart of the Swarm
- Replies: 9
- Views: 6437
Re: Heart of the Swarm
I hope the multiplayer stuff is good. Bnet 2.0 could use TONS of improvements.
- May 29th, 2011, 4:19 pm
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Re: Nessy's WiP
The Temple of the Moon, yes. I figured I would finish the rest of the city since I had that sitting around. Good thing most of the building was intact. :)
- May 29th, 2011, 10:59 am
- Forum: The Classic Gallery
- Topic: Nessy's WiP
- Replies: 28
- Views: 18416
Nessy's WiP
Here I will try and update my current WiP with screenshots. Enjoy! Most recent screenshot: http://i.imgur.com/AmLNT.jpg Stormwind http://i.imgur.com/ujpQ3.jpg http://i.imgur.com/kyZuF.jpg http://i.imgur.com/6RkL7.jpg http://i.imgur.com/2KHxb.jpg http://i.imgur.com/6XSS0.jpg http://i.imgur.com/IKZaG....
- May 25th, 2011, 11:40 am
- Forum: Server Questions & Suggestions
- Topic: Dankirk the Autoreply Bot (info & suggestions)
- Replies: 145
- Views: 130650
Re: Dankirk the Autoreply Bot (info & suggestions)
That's on purpose as to not ping the people on IRC.bilde wrote:on "Dankirkt tell fun fact 7" there is a typo where it stands "the most naive op+ is[playername]" where is and playername isn't seperated with a space...
- May 24th, 2011, 2:51 am
- Forum: General Chat
- Topic: Staff Forum Access
- Replies: 177
- Views: 152973
Re: Staff Forum Access
Nessy
Trustee
\o/
Trustee
\o/