Wow, never heard that one before.
My generator still works, did you change any settings in the generator when this happened?
Search found 220 matches
- June 17th, 2012, 8:46 am
- Forum: Support
- Topic: Getting Error :(
- Replies: 1
- Views: 5091
- June 15th, 2012, 8:25 am
- Forum: Suggestions
- Topic: /static whodid
- Replies: 2
- Views: 5454
Re: /static whodid
It doesn't void your suggestion, but the world switch is fixed now:
http://forum.fcraft.net/viewtopic.php?f=34&t=2083
http://forum.fcraft.net/viewtopic.php?f=34&t=2083
- June 7th, 2012, 2:58 pm
- Forum: Suggestions
- Topic: /infomerge
- Replies: 2
- Views: 5663
Re: /infomerge
I'd like to be able to merge two separate Player.txt s, too.
- June 6th, 2012, 7:27 pm
- Forum: Suggestions
- Topic: /half or /bisect
- Replies: 10
- Views: 7621
Re: /half or /bisect
Yes, I love options that make precise building more easy!
- June 6th, 2012, 7:21 pm
- Forum: Support
- Topic: World seeds.
- Replies: 2
- Views: 5870
Re: World seeds.
I don't believe fCraft stores the seeds after generation.
- April 24th, 2012, 9:06 pm
- Forum: Support
- Topic: Error loading server
- Replies: 2
- Views: 5917
Re: Error loading server
The image is a tad to small for me.
- April 20th, 2012, 5:47 pm
- Forum: Suggestions
- Topic: /Brush Gradient
- Replies: 2
- Views: 3081
/Brush Gradient
Yes, another brush. This brush is to create smooth transitions between block types: /Brush gradient @z 1 dirt or even: /Brush gradient @yx red orange yellow at the first mark there will be a lot of the first blocktype, but slowly more and more of the second are introduced. At the second mark, there ...
Re: ConfigGUI
You can easily change where it is sent to, that's just a matter of changing the link address, but the thing that puts it on the website hasn't been released to the public, so you'd have to write one yourself.
- April 2nd, 2012, 11:28 am
- Forum: Bugs
- Topic: My classic server works for me but nobody else
- Replies: 4
- Views: 7364
Re: My classic server works for me but nobody else
I'm not sure if this is the problem, but I often forgot to open my firewall as well.
- March 9th, 2012, 3:08 pm
- Forum: Suggestions
- Topic: Automatically export map images every x minutes
- Replies: 9
- Views: 6551
Re: Automatically export map images every x minutes
You could also try a hard-link or an update script.
- March 1st, 2012, 12:36 pm
- Forum: Suggestions
- Topic: /Markrandom, /Markrelative
- Replies: 4
- Views: 3916
Re: /Markrandom, /Markrelative
Although it sounds nice, I would shun its use, it sounds dangerous and it's scary at least. Seeing the sheer amount of commands you need to initiate, making sure it's in the correct order, I predict it will see very sparse use.
- February 29th, 2012, 8:17 pm
- Forum: Suggestions
- Topic: /Straight
- Replies: 11
- Views: 12719
Re: /Straight
I was hoping the length of the initial line would not matter, but the minimum Δx, Δy and Δz until a straight would be used.
- February 29th, 2012, 3:52 pm
- Forum: Modding
- Topic: Rain Effect
- Replies: 7
- Views: 10681
Re: Rain Effect
Try contacting the guys at WoM.
- February 29th, 2012, 3:51 pm
- Forum: Suggestions
- Topic: Per-rank annoucnements
- Replies: 9
- Views: 6331
Re: Per-rank annoucnements
/staff for staff chat or @@rank to send something to all players of that rank. Read the point of the topic. Announcements? ... I believe he means the lines in announcements.txt will be handled like normal messages, and thus will be able to contain commands like @@rank or even @player. This won't ev...
- February 28th, 2012, 8:34 pm
- Forum: Suggestions
- Topic: Per-rank annoucnements
- Replies: 9
- Views: 6331
Re: Per-rank annoucnements
%if(@admin)
%then
%otherwise
%while() OhSHI
This is so bad.
%then
%otherwise
%while() OhSHI
This is so bad.
- February 28th, 2012, 5:58 pm
- Forum: Suggestions
- Topic: Per-rank annoucnements
- Replies: 9
- Views: 6331
Re: Per-rank annoucnements
I say add logic!
%if(@admin): Please check of main needs to be wiped.
%if(@admin): Please check of main needs to be wiped.
- February 28th, 2012, 5:49 pm
- Forum: Suggestions
- Topic: [DONE] /Tp shouldn't work as /Join
- Replies: 4
- Views: 8458
Re: /Tp shouldn't work as /Join
/Goto should keep this behaviour, because reasons.
- February 28th, 2012, 9:43 am
- Forum: Suggestions
- Topic: /Straight
- Replies: 11
- Views: 12719
Re: /Straight
I like /Snap
- February 22nd, 2012, 4:05 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] Freezing users unhides them
- Replies: 3
- Views: 3542
Re: Freezing users unhides them
What other uses of /Freeze have you found, then?
- February 21st, 2012, 9:26 am
- Forum: Support
- Topic: Adding commands
- Replies: 6
- Views: 4950
Re: Adding commands
You can change the colour at any point in the text, I suggest experimenting with /Colors a bit first.
- February 20th, 2012, 11:20 pm
- Forum: Suggestions
- Topic: Change backupmode ingame
- Replies: 4
- Views: 3546
Re: Change backupmode ingame
I should go sleep.
- February 20th, 2012, 11:13 pm
- Forum: Suggestions
- Topic: /Straight
- Replies: 11
- Views: 12719
/Straight
In order to perfectly align all of my buildings and make them perfectly symmetrical, I build measuring lines on Minecraft's mane axis and at 45̣° angles. It would be useful if I could just mark one point, fly across the map and mark another, but where that last mark would snap to the closest 45° ...
- February 20th, 2012, 11:02 pm
- Forum: Suggestions
- Topic: /Brush Rainbow extentions
- Replies: 1
- Views: 2266
/Brush Rainbow extentions
The Rainbow Brush is a bit stale as it is now, as it produces only one pattern, the other brushes often are highly customizable. Perhaps the Rainbow Brush could be extended to specify the width of each band of colour (bandwidth?) and an option to change diagonal lines into horizontal|vertical lines.
- February 20th, 2012, 10:54 pm
- Forum: Suggestions
- Topic: Server-Wide quiet
- Replies: 6
- Views: 4942
Server-Wide quiet
All players in the server will be temporarily muted for if the administrators want to make stuff clear to everyone. A Similar feature is implemented in many a chat-room.
I don't have a suggestion for its command.
I don't have a suggestion for its command.
- February 20th, 2012, 10:49 pm
- Forum: Suggestions
- Topic: Change backupmode ingame
- Replies: 4
- Views: 3546
Re: Change backupmode ingame
What version is that? Oh Luna, am I running an old version?
- February 20th, 2012, 10:47 pm
- Forum: Suggestions
- Topic: Warn on suspicious blockratios
- Replies: 1
- Views: 2128
Warn on suspicious blockratios
When the mods are too preoccupied with whatever it is that mods do besides catching griefers, some griefers may slip past their nets. However when a player has 6000 blocks destroyed and only 7 built it is fairly certain this guy is griefing. An option is to broadcast a warning about this player, to ...
- February 20th, 2012, 10:41 pm
- Forum: Suggestions
- Topic: Change backupmode ingame
- Replies: 4
- Views: 3546
Change backupmode ingame
I hardly used the backup system, to my regret, and one of the reasons was that most maps were made with /WLoad in-game, after which I forgot to enable it in the config. If there was a method to do this in-game it would be easier to utilize this functionality, perhaps similar to that of BlockDB, or i...
- February 20th, 2012, 7:20 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] "Unaltered" Block?
- Replies: 7
- Views: 5424
Re: "Unaltered" Block?
That was my first thought, but he wants the planes to get partially destroyed by the explosions, but when the air/500 is in there (to reduce explosion size/amount) the planes will get aired as well.
- February 20th, 2012, 6:34 pm
- Forum: Resolved Bugs and Requests
- Topic: [DUPE] "Unaltered" Block?
- Replies: 7
- Views: 5424
Re: "Unaltered" Block?
Have you tried /Replace instead of /Cuboid?
EDIT: I see what you're trying to do, /r won't help that.
EDIT: I see what you're trying to do, /r won't help that.
- February 20th, 2012, 5:03 pm
- Forum: Modding
- Topic: Allowing chars
- Replies: 14
- Views: 15627
Re: Allowing chars
I believe those are not accepted by the client software, fCraft would be able to handle them, but I'm not sure if the Notchian clients will. Most of the time, unknown characters will choke the client causing a horrible, slow death, I wouldn't experiment with strange characters on public servers if I...