Search found 220 matches

by Hellenion
April 15th, 2013, 2:17 pm
Forum: Server Questions & Suggestions
Topic: Log-in Issues? - LauncherX, Charged Miners, WoM
Replies: 34
Views: 634470

Re: Log-in Issues? - LauncherX, Charged Miners, WoM

I don't use xWOM or WOM myself, but I heard about similar errors, if I recall that correctly it's a bug between minecraft and java7 or something. You normally spawn high up in the sky but java7 doesn't like that on all maps, could you try moving the spawn location to somewhere on the ground. Again: ...
by Hellenion
April 9th, 2013, 6:15 am
Forum: Modding
Topic: Mojang Account Support
Replies: 28
Views: 30263

Re: Mojang Account Support

What exactly were you planning on doing with your number? Did you not need a way to relate an e-mail address to a playerinfo object?
by Hellenion
April 7th, 2013, 6:33 pm
Forum: Modding
Topic: Mojang Account Support
Replies: 28
Views: 30263

Re: Mojang Account Support

Easy with LINQ, just select the playerInfos Where the field is not blank and retrieve the Count It'll look a bit like: playerinfos.Where( info => info.mojang != null ).Count(); Probably. Instead of my unchecked, probably horribly wrong LINQ, have a reference: http://msdn.microsoft.com/en-us/library/...
by Hellenion
March 29th, 2013, 11:13 pm
Forum: Suggestions
Topic: Copyslot 'world'
Replies: 2
Views: 5514

Re: Copyslot 'world'

I like it, but spawning may be problematic unless you like suffocating in blocks.

What might be cool too, but probably adding much more complexity to an already complex idea is being able to live-edit your copyslot in that world. No, wait! Don't paste your copyslot in your copyslot!
by Hellenion
March 29th, 2013, 11:05 pm
Forum: Bugs
Topic: ServerGUI and ConfigGUI won't start...
Replies: 5
Views: 9378

Re: ServerGUI and ConfigGUI won't start...

Ah, a detailed report of what's wrong, lovely.

It does indeed appear to be the installed framework. If you could see if it works after installing http://www.microsoft.com/download/en/details.aspx?id=22 then we may have a clear picture of the problem.
by Hellenion
March 29th, 2013, 10:45 pm
Forum: Modding
Topic: Mojang Account Support
Replies: 28
Views: 30263

Re: Mojang Account Support

if it somehow happened that a duplicate playername was written, the player in question would most likely be unidentifiable by the server. we have a character called jacob (he is staff) if you do /info jacob it brings up a comment stating there are a number of names conforming to that and gives a li...
by Hellenion
March 26th, 2013, 6:30 pm
Forum: Modding
Topic: Mojang Account Support
Replies: 28
Views: 30263

Re: Mojang Account Support

Well, everything that can change poses a risk. Just as an example, I'm sure this is not the only issue, but Playernames must be unique, if it somehow happened that a duplicate playername was written, the player in question would most likely be unidentifiable by the server. As it is now this cannot h...
by Hellenion
March 26th, 2013, 8:01 am
Forum: Modding
Topic: Mojang Account Support
Replies: 28
Views: 30263

Re: Mojang Account Support

It's not possible to change the playerDB names automatically, you could do it by hand but then fragmer will shout at you for not being responsible for loss of data and stuff. I could probably paste some code to work around your read-only problem but I don't think I have time for that until thursday....
by Hellenion
March 23rd, 2013, 8:37 pm
Forum: Support
Topic: Problem Heartbeat
Replies: 1
Views: 5024

Re: Problem Heartbeat

Hello, I'm I had a similar-looking problem a long time ago which I fixed by updating mono's SSL certificates. it now has a heading in the troubleshooting page: http://www.fcraft.net/wiki/Troubleshooting#.22Error_getting_response_stream_.28Write:_The_authentication_or_decryption_has_failed..29:_SendF...
by Hellenion
March 8th, 2013, 8:09 pm
Forum: Suggestions
Topic: Waste griefer's time
Replies: 2
Views: 6113

Re: Waste griefer's time

Yay, thanks a lot for already considering this. In my mind it didn't look very hard to implement especially since no additional PlayerDB flags were needed.

I understand why you don't want to change kick, as I said, I was a bit unsure about kick vs. ban in this model. So maybe it's for the better.
by Hellenion
March 7th, 2013, 11:38 pm
Forum: Suggestions
Topic: Waste griefer's time
Replies: 2
Views: 6113

Waste griefer's time

That's right! Another suggestion that claims it magically solves the griefer problem! A lot of progress has been made in this field, since it is a problem of significance. Yet I believe some parts to be outdated, and that we're being too kind. First off, I speak of griefers as disruptive or otherwis...
by Hellenion
October 6th, 2012, 8:19 am
Forum: Support
Topic: Server problem - {Zenkix}
Replies: 3
Views: 6247

Re: Server problem - {Zenkix}

Looking at that picture I'm guessing it's windows, does anyone know file permissions under windows?
Also I'm sure any linux user would know how to handle this one.
by Hellenion
September 30th, 2012, 12:52 pm
Forum: Modding
Topic: Get wom direct link
Replies: 6
Views: 9979

Re: Get wom direct link

This is, of course, very secure.

So the link appears as a server message to a player, then what? You can't copypaste from minecraft.
by Hellenion
September 30th, 2012, 12:50 pm
Forum: Suggestions
Topic: More additions to Setinfo.
Replies: 18
Views: 17113

Re: More additions to Setinfo.

IP would be nice to disjoin lingering accounts from ones /info. Just kinda bringing this back up. I think /SetInfo IP would be a great addition. Mostly for the use Hellenion stated. I suppose it would create a random IP for the player specified, or you could have an opinion to decide which IP to us...
by Hellenion
September 26th, 2012, 5:10 pm
Forum: Suggestions
Topic: @@Rank+
Replies: 0
Views: 6090

@@Rank+

Ability to send Rank wide messages to Rank and above with something like a + or other special syntax, and to-that-rank-and-below with a minus. the @@- shortcut may become ambiguous if you ever decide to add that, meaning both "My rank and below" as "To the previously mentioned rank&qu...
by Hellenion
September 26th, 2012, 4:45 pm
Forum: Suggestions
Topic: Allow N|W|S|E where X|Y is expected
Replies: 0
Views: 6049

Allow N|W|S|E where X|Y is expected

The X and Y axis are always a bit hard to remember, and you can't query them in any way either. North, South, East and West can be seen with {{cmd|Where}}, and thus are easier to get right. You could even go as far as making N and S each other's inverse, where {{cmd|rotate 90 N}} would equal {{cmd|R...
by Hellenion
September 16th, 2012, 9:35 pm
Forum: Bugs
Topic: fcaft server template
Replies: 1
Views: 5161

Re: fcaft server template

Yes, we can help! First of all, here's a very handy notice about common problems with making a server and asking for help: http://forum.fcraft.net/viewtopic.php?f=15&t=3804 And here is a link to solve what most likely is your problem (Look for "Unable to reach server"): http://www.fcra...
by Hellenion
September 11th, 2012, 5:20 pm
Forum: Modding
Topic: /Snap
Replies: 1
Views: 6423

Re: /Snap

Updated for 0.631
by Hellenion
September 10th, 2012, 3:46 pm
Forum: Suggestions
Topic: Staff IRC channel
Replies: 6
Views: 9484

Re: Staff IRC channel

It's an interesting idea for sure, though it may be insecure when not configured well.

Though, the security on the IRC network end isn't really fCraft's problem.
Sanjar Khan wrote:We did that with a bot
Sanjar, I am sometimes completely baffled and confused by your replies.
by Hellenion
September 7th, 2012, 8:45 pm
Forum: Modding
Topic: Allowing chars
Replies: 14
Views: 14627

Re: Allowing chars

fragmer, suggestion: Use those fancy box drawing chars to create awesome/retro menus.
by Hellenion
September 1st, 2012, 6:37 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] /BanIP bans untouchable players
Replies: 1
Views: 4962

[FIXED] /BanIP bans untouchable players

Once a player gets the BanIP permission, any limit on their banning capabilities is nullified, since they can simply ban the IP address of any player, including, for example, the Owner's IP. When banning an IP address, any players on that IP address that you should not be able to affect must get a b...
by Hellenion
August 30th, 2012, 11:23 am
Forum: Suggestions
Topic: /cancel processing draws
Replies: 1
Views: 4948

/cancel processing draws

Using lock to halt a processing draw commands has too much side-effects, and not everyone can use it.

It seems intuitive to be able to /cancel those, maybe even add a tip about being able to /undo them.
by Hellenion
August 30th, 2012, 11:15 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Console time
Replies: 3
Views: 6026

Re: Console time

For the record: it seems to be fixed.
by Hellenion
August 30th, 2012, 7:40 am
Forum: Resolved Bugs and Requests
Topic: [FIXED] Resetting world greetings
Replies: 1
Views: 4407

[FIXED] Resetting world greetings

using

Code: Select all

/WSet - greeting
informs the user that the greeting was removed, but on next join, it's still there.

Image

I can't get any greeting to go away now.
by Hellenion
August 29th, 2012, 6:01 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Constants in world greetings
Replies: 3
Views: 6072

Re: Constants in world greetings

That's the same article I linked to ;)
by Hellenion
August 29th, 2012, 1:11 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Constants in world greetings
Replies: 3
Views: 6072

[DONE] Constants in world greetings

It would be nice to be able to use the constants in world greetings, just like in the server greeting and announcements. I like to address the players personally in those messages.
by Hellenion
August 28th, 2012, 10:58 pm
Forum: Resolved Bugs and Requests
Topic: [DONE] Newline constant
Replies: 1
Views: 4600

[DONE] Newline constant

For formatting the announcements, mostly, but perhaps also usable in-game. The newline constant will print the remainder of the text on the next line, but it'll be treated as a single announcement.

Code: Select all

&N
%N
by Hellenion
August 28th, 2012, 8:22 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Console time
Replies: 3
Views: 6026

[FIXED] Console time

Players seem to be talking in a different time format than the console itself. These times are also logged incorrectly, which makes the log rather confusing at times.

Image
by Hellenion
August 26th, 2012, 1:01 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] Date of version release in /version or /sinfo
Replies: 3
Views: 5809

Re: Date of version release in /version or /sinfo

you could do a "(New version available!)" in /version, though. If automatic updates are off this could be a good way to get informed about it.