Search found 280 matches

by Jonty800
January 11th, 2012, 7:50 pm
Forum: Modding
Topic: Profanity filter
Replies: 11
Views: 30916

Re: Profanity filter

I'll develop this more one day so players cant say things like fvck if fuck is in the list. The code I used before this one made it so fuck also blocked out fucking, but there are a lot of problems to consider when using that method. When server hosts add "ass" to the list, then you end up...
by Jonty800
January 11th, 2012, 3:38 am
Forum: Modding
Topic: Profanity filter
Replies: 11
Views: 30916

Re: Profanity filter

I made a cache for the list and for IEnumerable<Regex> badWordMatchers I can't see anything else to cache. Does this look ok? Top of the page: public static List<string> Swears = new List<string>(); public static IEnumerable<Regex> badWordMatchers; In SendGlobal: if (!player.Can(Permission.Swear)) {...
by Jonty800
January 11th, 2012, 2:52 am
Forum: Modding
Topic: Profanity filter
Replies: 11
Views: 30916

Re: Profanity filter

so would loading the profanity list on start-up solve this? So when the server starts, the SwearWords.txt is placed in a cache so the list doesnt need to be loaded again?

edit: nvm I just used a list
by Jonty800
January 11th, 2012, 12:40 am
Forum: Modding
Topic: Profanity filter
Replies: 11
Views: 30916

Profanity filter

Swearing on servers can be annoying, so I thought I'd share this. Its a simple profanity filter that I wrote. It works by replacing any bad words with a word of your choosing. The filter works by replacing full words, that way people can still say words like "Scunthorpe" 1. Add a permissio...
by Jonty800
January 10th, 2012, 12:48 am
Forum: Suggestions
Topic: Timer addition
Replies: 12
Views: 7857

Re: Timer addition

forum.yourservername.com ----> general discussion ----> Competition ------>

"Yo, we have a competition on. I will end in 7 days. Kthnx"

:D
by Jonty800
January 7th, 2012, 11:05 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] /BanEx
Replies: 6
Views: 4477

Re: /Banex

But but but....

this is in the help:

23:06:22 > (console): /help banex
23:06:22 > # /BanEx +PlayerName or /BanEx -PlayerName
23:06:22 > # Adds or removes an IP-ban exemption for an account. Exempt accounts can log in from any IP, including banned ones.
by Jonty800
January 7th, 2012, 9:10 pm
Forum: Suggestions
Topic: Timer addition
Replies: 12
Views: 7857

Re: Timer addition

What kind of timers need to be so long that they are still active on a shutdown?

I hope you dont have timers like "50w7d until christmas" :P
by Jonty800
December 29th, 2011, 11:47 pm
Forum: Support
Topic: How do I host my server from another computer?
Replies: 4
Views: 4074

Re: How do I host my server from another computer?

I think fCraft uses .Net 2.0, which you can download on the microsoft website here: http://www.microsoft.com/download/en/details.aspx?id=19

if I'm wrong and it needs .NET 3.5, you can get that here: http://www.microsoft.com/download/en/details.aspx?id=21
by Jonty800
December 28th, 2011, 11:15 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] /Worlds populated
Replies: 3
Views: 3060

Re: /Worlds populated

Oh, facepalm, I forgot about hidden players thanks!

Is there a way I can see a long list of all your commits? Cia only shows me the last 20 or something.
by Jonty800
December 27th, 2011, 8:17 pm
Forum: General Chat
Topic: fCraft's YouTube channel: Suggest videos to feature!
Replies: 28
Views: 72583

Re: fCraft's YouTube channel: Suggest videos to feature!

Feel free to upload my Nyan Cat video on there. The program I used to record it made the video about 500mb, but you can steal it with one of those youtube video stealing thingys. http://www.youtube.com/watch?v=-KqOc3CYtY4&list=UUStecUdb_tw4ghM4PbEIVfQ&index=2&feature=plcp edit: Not sure ...
by Jonty800
December 27th, 2011, 8:12 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] /Worlds populated
Replies: 3
Views: 3060

[FIXED] /Worlds populated

I noticed that /worlds populated lists all worlds that are loaded, but surely this will mean that if the main world is empty, it will still be listed? I noticed this and changed it to: if (world.Players.Count > 0) I also noticed quite a while back that in /help mark it says "/Mark X Y H". ...
by Jonty800
December 26th, 2011, 11:53 pm
Forum: Bugs
Topic: [FIXED] /Hide help
Replies: 1
Views: 5194

[FIXED] /Hide help

In /help hide the help text starts off as green, and then changes to gray (system color) after "type /unhide". Just spotted that.
by Jonty800
December 26th, 2011, 11:07 pm
Forum: Modding
Topic: /.... -text tab...
Replies: 6
Views: 7777

Re: /.... -text tab...

I am confused.

Can you give an example for what you are wanting?
by Jonty800
December 25th, 2011, 12:18 am
Forum: Resolved Bugs and Requests
Topic: [CLOSED] /BanEx
Replies: 6
Views: 4477

[CLOSED] /BanEx

Hey, silly question but does /Banex work?

The code I have for banex is for 0.6x r1235.

I type /banex +jonty800 and it says "+jonty800 is not a valid player name"

Same for "-"

Was this fixed at some point or am i doing something wrong?

Thanks! Merry Christmas!!! :chicken:
by Jonty800
December 23rd, 2011, 11:34 pm
Forum: Suggestions
Topic: Addition to /colors
Replies: 2
Views: 3070

Addition to /colors

After the list of colors, can you add something like:

Color codes can be used for players ranked "blah" and above? Guests get confused as to why they don't work for them :P
by Jonty800
December 22nd, 2011, 9:38 pm
Forum: Support
Topic: It doesnt let me /wflush....t
Replies: 12
Views: 7224

Re: It doesnt let me /wflush....t

Aj, here is a list of every command on fCraft.

http://www.fcraft.net/wiki/Category:Commands

If you read each of them, your minecrafting ability will improve vastly :)
by Jonty800
December 22nd, 2011, 10:49 am
Forum: Modding
Topic: Just one question...
Replies: 3
Views: 3848

Re: Just one question...

When you update fCraft you will lose any custom code, so you would have to re-add any custom commands.

If you're modding fCraft then make sure you do not send any bug reports to fragmer (untick the box in the advanced tab of configGUI)
by Jonty800
December 22nd, 2011, 12:18 am
Forum: Suggestions
Topic: /banmask
Replies: 13
Views: 8430

Re: /banmask

Ban MAC addresses?

Is that possible?

Would it allow you to win the game?
by Jonty800
December 22nd, 2011, 12:06 am
Forum: Modding
Topic: GeoLocation
Replies: 0
Views: 3829

GeoLocation

It seems the GeoIp code found here: http://forum.fcraft.net/viewtopic.php?f=34&t=946 no longer works. Anyone else experiencing this? I found something similar, I haven't been able to test it since I can't open up ports and I login in as "Private Address" (LocalHost) *code removed* nvm ...
by Jonty800
December 15th, 2011, 3:24 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] i am a noob at servers
Replies: 9
Views: 6111

Re: i am a noob at servers

Sounds like you haven't port forwarded properly. You can test this in the ConfigGUI by pressing "Check" next to the port number. Alternatively you can use http://canyouseeme.org/. You can use the software on http://www.simpleportforwarding.com/ to help open your port, I suggest you get you...
by Jonty800
December 15th, 2011, 3:20 pm
Forum: Suggestions
Topic: More map types to generate
Replies: 14
Views: 8457

Re: More map types to generate

Nevermind then :)
by Jonty800
December 15th, 2011, 10:40 am
Forum: Suggestions
Topic: More map types to generate
Replies: 14
Views: 8457

Re: More map types to generate

would it be possible to have a /Genx command which does pretty much what the map generator in configGUI does?

So you could do /Genx Template 128 128 128 Module1 Module2 Module2... filename.

for example: /genx swamp 128 128 128 caves water trees ore beaches Jonty800.fcm
by Jonty800
December 15th, 2011, 6:29 am
Forum: Suggestions
Topic: Rearrangement of zones
Replies: 2
Views: 3138

Rearrangement of zones

I was thinking it might be easier for fCraft users to have the /zones list using the same listing method as /worlds and /info

/zones

Showing zones 1 - 30 of 57.
...... ..... ....
Type /zones 30 for zones 30-57
by Jonty800
December 13th, 2011, 8:55 am
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 51721

Re: Post your custom code here

Thanks for updating Bob, everyone loves /door :D
by Jonty800
December 12th, 2011, 1:12 am
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 51721

Re: Post your custom code here

/door is not supported by the latest version of fcraft
by Jonty800
December 8th, 2011, 11:09 am
Forum: Modding
Topic: Post your custom code here
Replies: 86
Views: 51721

Re: Post your custom code here

I wouldn't try to add /door, it doesnt work with the latest fCraft due to a change of code in BlockUpdate.

I'll update the code on here for everyone once I get time to fix it.

Pretty much all the commands posted on here by me are very outdated.
by Jonty800
November 30th, 2011, 8:33 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /afk command
Replies: 15
Views: 9184

Re: /afk command

The only purpose I can think of is so players can be notified when a staff is afk.

But I also think people have forgotten just how annoying /afk was in mclawl based servers.
by Jonty800
November 29th, 2011, 6:54 pm
Forum: Support
Topic: Can't build from source
Replies: 3
Views: 3007

Re: Can't build from source

This is in my source: /*public static int SizeOf( object obj ) { return SizeOf( obj.GetType() ); } public static int SizeOf( Type type ) { if( type.IsValueType ) { return System.Runtime.InteropServices.Marshal.SizeOf( type ); } else { RuntimeTypeHandle th = type.TypeHandle; return *(*(int**)&th ...
by Jonty800
November 29th, 2011, 6:42 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] /env map edge white
Replies: 3
Views: 3394

Re: /env map edge white

Also, the black block is grey.

Fixes to both:
[Block.Black] = "48dcdd9b63fe5ce1129baea990189653dc833d69";
[Block.White] = "d7d91aef7f07a0e0dbafca3b6387619098916953";
by Jonty800
November 27th, 2011, 6:14 pm
Forum: Resolved Bugs and Requests
Topic: [FIXED] Bug in /env level: Overflow Exception
Replies: 1
Views: 2574

[FIXED] Bug in /env level: Overflow Exception

There's a bug when you use a negative integer in /env level.

/env jonty800 level -1:

Error blah blah.