Search found 280 matches
- January 11th, 2012, 7:50 pm
- Forum: Modding
- Topic: Profanity filter
- Replies: 11
- Views: 30916
Re: Profanity filter
I'll develop this more one day so players cant say things like fvck if fuck is in the list. The code I used before this one made it so fuck also blocked out fucking, but there are a lot of problems to consider when using that method. When server hosts add "ass" to the list, then you end up...
- January 11th, 2012, 3:38 am
- Forum: Modding
- Topic: Profanity filter
- Replies: 11
- Views: 30916
Re: Profanity filter
I made a cache for the list and for IEnumerable<Regex> badWordMatchers I can't see anything else to cache. Does this look ok? Top of the page: public static List<string> Swears = new List<string>(); public static IEnumerable<Regex> badWordMatchers; In SendGlobal: if (!player.Can(Permission.Swear)) {...
- January 11th, 2012, 2:52 am
- Forum: Modding
- Topic: Profanity filter
- Replies: 11
- Views: 30916
Re: Profanity filter
so would loading the profanity list on start-up solve this? So when the server starts, the SwearWords.txt is placed in a cache so the list doesnt need to be loaded again?
edit: nvm I just used a list
edit: nvm I just used a list
- January 11th, 2012, 12:40 am
- Forum: Modding
- Topic: Profanity filter
- Replies: 11
- Views: 30916
Profanity filter
Swearing on servers can be annoying, so I thought I'd share this. Its a simple profanity filter that I wrote. It works by replacing any bad words with a word of your choosing. The filter works by replacing full words, that way people can still say words like "Scunthorpe" 1. Add a permissio...
- January 10th, 2012, 12:48 am
- Forum: Suggestions
- Topic: Timer addition
- Replies: 12
- Views: 7857
Re: Timer addition
forum.yourservername.com ----> general discussion ----> Competition ------>
"Yo, we have a competition on. I will end in 7 days. Kthnx"
"Yo, we have a competition on. I will end in 7 days. Kthnx"
- January 7th, 2012, 11:05 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] /BanEx
- Replies: 6
- Views: 4477
Re: /Banex
But but but....
this is in the help:
23:06:22 > (console): /help banex
23:06:22 > # /BanEx +PlayerName or /BanEx -PlayerName
23:06:22 > # Adds or removes an IP-ban exemption for an account. Exempt accounts can log in from any IP, including banned ones.
this is in the help:
23:06:22 > (console): /help banex
23:06:22 > # /BanEx +PlayerName or /BanEx -PlayerName
23:06:22 > # Adds or removes an IP-ban exemption for an account. Exempt accounts can log in from any IP, including banned ones.
- January 7th, 2012, 9:10 pm
- Forum: Suggestions
- Topic: Timer addition
- Replies: 12
- Views: 7857
Re: Timer addition
What kind of timers need to be so long that they are still active on a shutdown?
I hope you dont have timers like "50w7d until christmas"
I hope you dont have timers like "50w7d until christmas"
- December 29th, 2011, 11:47 pm
- Forum: Support
- Topic: How do I host my server from another computer?
- Replies: 4
- Views: 4074
Re: How do I host my server from another computer?
I think fCraft uses .Net 2.0, which you can download on the microsoft website here: http://www.microsoft.com/download/en/details.aspx?id=19
if I'm wrong and it needs .NET 3.5, you can get that here: http://www.microsoft.com/download/en/details.aspx?id=21
if I'm wrong and it needs .NET 3.5, you can get that here: http://www.microsoft.com/download/en/details.aspx?id=21
- December 28th, 2011, 11:15 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] /Worlds populated
- Replies: 3
- Views: 3060
Re: /Worlds populated
Oh, facepalm, I forgot about hidden players thanks!
Is there a way I can see a long list of all your commits? Cia only shows me the last 20 or something.
Is there a way I can see a long list of all your commits? Cia only shows me the last 20 or something.
- December 27th, 2011, 8:17 pm
- Forum: General Chat
- Topic: fCraft's YouTube channel: Suggest videos to feature!
- Replies: 28
- Views: 72583
Re: fCraft's YouTube channel: Suggest videos to feature!
Feel free to upload my Nyan Cat video on there. The program I used to record it made the video about 500mb, but you can steal it with one of those youtube video stealing thingys. http://www.youtube.com/watch?v=-KqOc3CYtY4&list=UUStecUdb_tw4ghM4PbEIVfQ&index=2&feature=plcp edit: Not sure ...
- December 27th, 2011, 8:12 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] /Worlds populated
- Replies: 3
- Views: 3060
[FIXED] /Worlds populated
I noticed that /worlds populated lists all worlds that are loaded, but surely this will mean that if the main world is empty, it will still be listed? I noticed this and changed it to: if (world.Players.Count > 0) I also noticed quite a while back that in /help mark it says "/Mark X Y H". ...
- December 26th, 2011, 11:53 pm
- Forum: Bugs
- Topic: [FIXED] /Hide help
- Replies: 1
- Views: 5194
[FIXED] /Hide help
In /help hide the help text starts off as green, and then changes to gray (system color) after "type /unhide". Just spotted that.
- December 26th, 2011, 11:07 pm
- Forum: Modding
- Topic: /.... -text tab...
- Replies: 6
- Views: 7777
Re: /.... -text tab...
I am confused.
Can you give an example for what you are wanting?
Can you give an example for what you are wanting?
- December 25th, 2011, 12:18 am
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] /BanEx
- Replies: 6
- Views: 4477
[CLOSED] /BanEx
Hey, silly question but does /Banex work?
The code I have for banex is for 0.6x r1235.
I type /banex +jonty800 and it says "+jonty800 is not a valid player name"
Same for "-"
Was this fixed at some point or am i doing something wrong?
Thanks! Merry Christmas!!!
The code I have for banex is for 0.6x r1235.
I type /banex +jonty800 and it says "+jonty800 is not a valid player name"
Same for "-"
Was this fixed at some point or am i doing something wrong?
Thanks! Merry Christmas!!!
- December 23rd, 2011, 11:34 pm
- Forum: Suggestions
- Topic: Addition to /colors
- Replies: 2
- Views: 3070
Addition to /colors
After the list of colors, can you add something like:
Color codes can be used for players ranked "blah" and above? Guests get confused as to why they don't work for them
Color codes can be used for players ranked "blah" and above? Guests get confused as to why they don't work for them
- December 22nd, 2011, 9:38 pm
- Forum: Support
- Topic: It doesnt let me /wflush....t
- Replies: 12
- Views: 7224
Re: It doesnt let me /wflush....t
Aj, here is a list of every command on fCraft.
http://www.fcraft.net/wiki/Category:Commands
If you read each of them, your minecrafting ability will improve vastly
http://www.fcraft.net/wiki/Category:Commands
If you read each of them, your minecrafting ability will improve vastly
- December 22nd, 2011, 10:49 am
- Forum: Modding
- Topic: Just one question...
- Replies: 3
- Views: 3848
Re: Just one question...
When you update fCraft you will lose any custom code, so you would have to re-add any custom commands.
If you're modding fCraft then make sure you do not send any bug reports to fragmer (untick the box in the advanced tab of configGUI)
If you're modding fCraft then make sure you do not send any bug reports to fragmer (untick the box in the advanced tab of configGUI)
- December 22nd, 2011, 12:18 am
- Forum: Suggestions
- Topic: /banmask
- Replies: 13
- Views: 8430
Re: /banmask
Ban MAC addresses?
Is that possible?
Would it allow you to win the game?
Is that possible?
Would it allow you to win the game?
- December 22nd, 2011, 12:06 am
- Forum: Modding
- Topic: GeoLocation
- Replies: 0
- Views: 3829
GeoLocation
It seems the GeoIp code found here: http://forum.fcraft.net/viewtopic.php?f=34&t=946 no longer works. Anyone else experiencing this? I found something similar, I haven't been able to test it since I can't open up ports and I login in as "Private Address" (LocalHost) *code removed* nvm ...
- December 15th, 2011, 3:24 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] i am a noob at servers
- Replies: 9
- Views: 6111
Re: i am a noob at servers
Sounds like you haven't port forwarded properly. You can test this in the ConfigGUI by pressing "Check" next to the port number. Alternatively you can use http://canyouseeme.org/. You can use the software on http://www.simpleportforwarding.com/ to help open your port, I suggest you get you...
- December 15th, 2011, 3:20 pm
- Forum: Suggestions
- Topic: More map types to generate
- Replies: 14
- Views: 8457
Re: More map types to generate
Nevermind then
- December 15th, 2011, 10:40 am
- Forum: Suggestions
- Topic: More map types to generate
- Replies: 14
- Views: 8457
Re: More map types to generate
would it be possible to have a /Genx command which does pretty much what the map generator in configGUI does?
So you could do /Genx Template 128 128 128 Module1 Module2 Module2... filename.
for example: /genx swamp 128 128 128 caves water trees ore beaches Jonty800.fcm
So you could do /Genx Template 128 128 128 Module1 Module2 Module2... filename.
for example: /genx swamp 128 128 128 caves water trees ore beaches Jonty800.fcm
- December 15th, 2011, 6:29 am
- Forum: Suggestions
- Topic: Rearrangement of zones
- Replies: 2
- Views: 3138
Rearrangement of zones
I was thinking it might be easier for fCraft users to have the /zones list using the same listing method as /worlds and /info
/zones
Showing zones 1 - 30 of 57.
...... ..... ....
Type /zones 30 for zones 30-57
/zones
Showing zones 1 - 30 of 57.
...... ..... ....
Type /zones 30 for zones 30-57
- December 13th, 2011, 8:55 am
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 51721
Re: Post your custom code here
Thanks for updating Bob, everyone loves /door
- December 12th, 2011, 1:12 am
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 51721
Re: Post your custom code here
/door is not supported by the latest version of fcraft
- December 8th, 2011, 11:09 am
- Forum: Modding
- Topic: Post your custom code here
- Replies: 86
- Views: 51721
Re: Post your custom code here
I wouldn't try to add /door, it doesnt work with the latest fCraft due to a change of code in BlockUpdate.
I'll update the code on here for everyone once I get time to fix it.
Pretty much all the commands posted on here by me are very outdated.
I'll update the code on here for everyone once I get time to fix it.
Pretty much all the commands posted on here by me are very outdated.
- November 30th, 2011, 8:33 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /afk command
- Replies: 15
- Views: 9184
Re: /afk command
The only purpose I can think of is so players can be notified when a staff is afk.
But I also think people have forgotten just how annoying /afk was in mclawl based servers.
But I also think people have forgotten just how annoying /afk was in mclawl based servers.
- November 29th, 2011, 6:54 pm
- Forum: Support
- Topic: Can't build from source
- Replies: 3
- Views: 3007
Re: Can't build from source
This is in my source: /*public static int SizeOf( object obj ) { return SizeOf( obj.GetType() ); } public static int SizeOf( Type type ) { if( type.IsValueType ) { return System.Runtime.InteropServices.Marshal.SizeOf( type ); } else { RuntimeTypeHandle th = type.TypeHandle; return *(*(int**)&th ...
- November 29th, 2011, 6:42 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] /env map edge white
- Replies: 3
- Views: 3394
Re: /env map edge white
Also, the black block is grey.
Fixes to both:
[Block.Black] = "48dcdd9b63fe5ce1129baea990189653dc833d69";
[Block.White] = "d7d91aef7f07a0e0dbafca3b6387619098916953";
Fixes to both:
[Block.Black] = "48dcdd9b63fe5ce1129baea990189653dc833d69";
[Block.White] = "d7d91aef7f07a0e0dbafca3b6387619098916953";
- November 27th, 2011, 6:14 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Bug in /env level: Overflow Exception
- Replies: 1
- Views: 2574
[FIXED] Bug in /env level: Overflow Exception
There's a bug when you use a negative integer in /env level.
/env jonty800 level -1:
Error blah blah.
/env jonty800 level -1:
Error blah blah.