Search found 280 matches
- April 8th, 2012, 2:38 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Heartbeat saver?
- Replies: 21
- Views: 16847
Re: Heartbeat saver?
Do mojang still want a new server list written in Java?
- April 8th, 2012, 1:34 am
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Heartbeat saver?
- Replies: 21
- Views: 16847
Re: Heartbeat saver?
Someone who's good with web programming should re-write the classic list quickly, fix the bugs and send it to mollstam. Since no one at mojang seems to care about classic enough to do it themselves.
- April 7th, 2012, 11:16 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Heartbeat saver?
- Replies: 21
- Views: 16847
Re: Heartbeat saver?
If(Config.Version.ToLower().Contains(BobCraft))
Application.Close();
Application.Close();
- April 7th, 2012, 10:17 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Heartbeat saver?
- Replies: 21
- Views: 16847
Re: Heartbeat saver?
And if mollstam didn't change the way minecraft.net worked then we wouldn't need to make heartbeat savers
- April 7th, 2012, 9:34 pm
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Heartbeat saver?
- Replies: 21
- Views: 16847
Re: Heartbeat saver?
I cannot agree more with Lim, and I've heard about fragmer's infamous heartbeat sender :P My HeartbeatSaver was written very simply, and like the server itself, cannot guarantee anything due to minecraft.net. Like all of 800Craft, its open source and although its incompatible with fCraft, ill happil...
womid
Is there a better way to implement the womid without alienating the motd for non-wom players? For example, could the cfg file be sent as the client is connecting to the main world instead of having to be placed in the motd?
- April 7th, 2012, 9:07 pm
- Forum: Modding
- Topic: Searching webpages
- Replies: 8
- Views: 11569
Re: Searching webpages
Why do you want this done through a html page? Surely it will be easier to just use a .txt file? You could then upload the txt file to your website and then hook the command up to http://mywebsite.com/autorank.txt
- April 3rd, 2012, 1:07 pm
- Forum: Support
- Topic: map errors and login problems
- Replies: 11
- Views: 12262
Re: map errors and login problems
Ahhh, sorry for this ending up on here guys. There is a 'report bug' section on the GUI which takes you to the forums. There are no issues with world creating or loading, it sounds like the problem is with both your port forwarding and the way you used /Gen. You don't need to register on the forums,...
- April 2nd, 2012, 10:42 am
- Forum: Modding
- Topic: command making
- Replies: 3
- Views: 6424
Re: command making
Silv didn't write this command, its exactly the same as my code except its been badly modified and will not work. If you're asking about plugins such as my /Write, plugins are not a feature of fCraft just yet, they're coming soon. My /Slap command is not compatible with fCraft, if you have a reasona...
- March 31st, 2012, 7:58 pm
- Forum: Modding
- Topic: Command limits
- Replies: 3
- Views: 6365
Re: Command limits
Easiest way: 1. Press CTRL+F and search the entire source for permissionLimitBoxes[Permission.Kick] = new PermissionLimitBox( "Kick limit", Permission.Kick, DefaultPermissionLimitString ); 2. Go to the end of that section and paste: permissionLimitBoxes[Permission.Slap] = new PermissionLim...
- March 19th, 2012, 10:56 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] wrong line break placement in /players
- Replies: 5
- Views: 4336
Re: wrong line break placement in /players
Hey, Fragmer, want some medicine for that headache you're about to receive?fragmer wrote:Oh dear, time to dive into line-wrapper code again.
- March 17th, 2012, 1:50 am
- Forum: Suggestions
- Topic: Ability to hide whom shares your IP
- Replies: 8
- Views: 5473
Re: Ability to hide whom shares your IP
If I wanted to remove a player from the 'shares IP with' list, would changing an IP during runtime be safe?
For example: "Jonty800, shares an IP with fCrafters* and McForgeSucks*"
/Setinfo fCrafters IP 0.0.0.0
"Jonty800, shares an IP with McForgeSucks*"
For example: "Jonty800, shares an IP with fCrafters* and McForgeSucks*"
/Setinfo fCrafters IP 0.0.0.0
"Jonty800, shares an IP with McForgeSucks*"
- March 17th, 2012, 12:06 am
- Forum: Suggestions
- Topic: Ability to hide whom shares your IP
- Replies: 8
- Views: 5473
Re: Ability to hide whom shares your IP
You could make a modification yourself inside the /Info command. Wrap the "players also on IP" section with a if(target.Name != "BobKare") or something like that. You could also add something similar into the PlayerConnecting section in Server.Cs orrrr A permission, and wrap both...
- March 16th, 2012, 6:52 pm
- Forum: Modding
- Topic: Adding custom blocks
- Replies: 5
- Views: 7609
Re: Adding custom blocks
Thanks for the help, I'll probably just stick to using collections. Wow that's some ugly stuff! I've pretty much done physics, I wanted a custom block for water / lava physics so it'll be easy to unflood the physics without having to use a < 17 million block collection to identify what is water dama...
- March 16th, 2012, 9:21 am
- Forum: Modding
- Topic: Adding custom blocks
- Replies: 5
- Views: 7609
Re: Adding custom blocks
Ah ok, I didn't consider that. Thanks anyway
- March 15th, 2012, 8:35 pm
- Forum: Modding
- Topic: Adding custom blocks
- Replies: 5
- Views: 7609
Adding custom blocks
Does anyone know the easiest way to add custom blocks?
For example, I'd like a custom block which will show as admincrete when placed, but no matter what I try I always get the "An item with the same key has already been added" exception.
Thanks!
For example, I'd like a custom block which will show as admincrete when placed, but no matter what I try I always get the "An item with the same key has already been added" exception.
Thanks!
- March 14th, 2012, 10:14 pm
- Forum: Resolved Bugs and Requests
- Topic: [INVALID] /ping
- Replies: 4
- Views: 4630
Re: /ping
The best solution to a lag test is to write 'test'
test is shorter than /ping
test is shorter than /ping
- March 14th, 2012, 10:04 pm
- Forum: Modding
- Topic: [FemtoCraft] Help Command
- Replies: 3
- Views: 6706
Re: [FemtoCraft] Help Command
I think he was posting it in the 'Modding' section of the fCraft forums so he could share his modifications with the fCraft community, since a lot of people use/follow fragmer's work.
I am unable to confirm this
I am unable to confirm this
- March 14th, 2012, 9:02 am
- Forum: Suggestions
- Topic: "Rank Message" command
- Replies: 3
- Views: 3282
Re: "Rank Message" command
Shotgun.xN8Gx wrote:This might just be left up to plugins.
- March 10th, 2012, 2:09 am
- Forum: Suggestions
- Topic: Automatically export map images every x minutes
- Replies: 9
- Views: 6452
Re: Automatically export map images every x minutes
@fragmer that's awesome, I'm excited for that!
I know you'll probably do this, but some things are set to internal, like Player.RaisePlacedBlock so plugins cannot manually show who placed a block.
@Python pffft
I know you'll probably do this, but some things are set to internal, like Player.RaisePlacedBlock so plugins cannot manually show who placed a block.
@Python pffft
- March 9th, 2012, 8:57 am
- Forum: Suggestions
- Topic: Automatically export map images every x minutes
- Replies: 9
- Views: 6452
Re: Automatically export map images every x minutes
is fCraft going to have .NET plugins?
This'll be a cool plugin.
This'll be a cool plugin.
- March 4th, 2012, 4:06 am
- Forum: Support
- Topic: ERROR for players connection on WOM!
- Replies: 2
- Views: 3645
Re: ERROR for players connection on WOM!
The same is happening for me. I think that the WoM is is screwed or something, its not an fCraft bug. The best thing to do is to give everyone / tell everyone the server URL and have them paste it into WoM instead of them searching for your server. Also, I believe the WoM java bug is "java.lang...
- March 3rd, 2012, 11:17 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Typo (okt = oct)
- Replies: 4
- Views: 3832
Re: Typo (okt = oct)
I'm guessing his .NET is Dutch. Its not an fCraft bug, its the language settings of the .Net environment.
http://www.linguata.com/dutch/Days_and_ ... Dutch.html
http://www.linguata.com/dutch/Days_and_ ... Dutch.html
- March 3rd, 2012, 6:21 pm
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] Typo (okt = oct)
- Replies: 4
- Views: 3832
Re: Typo (okt = oct)
Do you have an English version of .NET?
- March 3rd, 2012, 2:13 pm
- Forum: Suggestions
- Topic: pm addition
- Replies: 5
- Views: 4216
Re: pm addition
I just read my post back to myself and it sounds a little rude. Wasn't supposed to haha! Sorry.
- March 3rd, 2012, 2:01 pm
- Forum: Suggestions
- Topic: pm addition
- Replies: 5
- Views: 4216
Re: pm addition
Using # would be a silly idea, since its next to the enter key on all UK keyboards and always accidentally gets pressed.
Frags idea is baws.
Frags idea is baws.
- March 2nd, 2012, 3:29 am
- Forum: Modding
- Topic: The Minecraft Sand and Water bug.
- Replies: 4
- Views: 7995
Re: The Minecraft Sand and Water bug.
Its not really ideal to get everyone to rejoin
And writing a solution would just decrease performance.
Notch needs to make a classic update!
And writing a solution would just decrease performance.
Notch needs to make a classic update!
- March 2nd, 2012, 2:12 am
- Forum: Modding
- Topic: The Minecraft Sand and Water bug.
- Replies: 4
- Views: 7995
The Minecraft Sand and Water bug.
I'm not sure if you are aware, but there is a bug in Minecraft Classic, where if you were to place sand above water, the water would disappear. I was wondering if anyone has any ideas on how this bug could be rectified as a server mod to stop things like this from happening: http://i.imgur.com/97tgC...
- March 1st, 2012, 1:41 pm
- Forum: Modding
- Topic: Rain Effect
- Replies: 7
- Views: 10286
Re: Rain Effect
I was wondering this the other day, it'd be awesome if there was a byte for rain that we could send to a player.
- February 23rd, 2012, 1:05 am
- Forum: Modding
- Topic: Allowing chars
- Replies: 14
- Views: 15006
Re: Allowing chars
Thanks for the help Fragmer. :) I made some changes to the LineWrapper, and I used a simple rawMessage = rawMessage.Replace("(smile)", encoding.GetString(chars)) ; to replace text with the byte. But I can't seem to get the emotes to come up on the chat feed, they're blank. The bytes defini...