Yeah, mcforge has this, and it is possible.
Fragmer told me a way about half a year ago, but I've totally forgotten.
Search found 280 matches
- February 22nd, 2012, 1:39 pm
- Forum: Modding
- Topic: Allowing chars
- Replies: 14
- Views: 15002
- February 22nd, 2012, 1:31 pm
- Forum: Modding
- Topic: Allowing chars
- Replies: 14
- Views: 15002
Re: Allowing chars
How do we get all these to work Frag?
My past attempts always return with a '?'
My past attempts always return with a '?'
- February 19th, 2012, 2:09 am
- Forum: Resolved Bugs and Requests
- Topic: [DONE] Using '-' with @
- Replies: 2
- Views: 2622
[DONE] Using '-' with @
I'm not sure if this will be an annoyance or an improvement, but maybe allow '-' to be used with replies from Pm's? By annoyance, I mean the '-' would replace the name used in '-' for other commands during other '-' related stuff where '-' would be used as a shortcut for a full name. Also, I suggest...
- February 9th, 2012, 12:50 pm
- Forum: Suggestions
- Topic: /warn
- Replies: 20
- Views: 11451
Re: /warn
string note = cmd.Next(); -----> string note = cmd.NextAll();
.Next() = one word
.NextAll() = many words
.Next() = one word
.NextAll() = many words
- February 9th, 2012, 1:10 am
- Forum: Suggestions
- Topic: /kickip
- Replies: 9
- Views: 5942
Re: /kickip
/Kickip. Kicks all players online that are using the same IP. I would imagine that an average household would have 2 computers. So, that's two players. I'd also imagine that 90% of team griefing cases are done over skype and not in a household. So is typing '/kickip 111.111.111.111 dey wer grifin ma...
- February 9th, 2012, 1:03 am
- Forum: Modding
- Topic: Is this theory right?
- Replies: 11
- Views: 11082
Re: Is this theory right?
My guide: 1. Make sure you supply a copy of the licence with the software 2. Bring up the replace tool, type "fCraft" to replace with "YourSoftwareName" and keep pressing find next. If you see namespaces, don't change them, really, all you want to do is change string values that ...
- February 4th, 2012, 10:14 am
- Forum: Modding
- Topic: How i start server?
- Replies: 8
- Views: 9798
Re: How i start server?
I would suggest this, it's more practical static readonly CommandDescriptor cdReview = new CommandDescriptor { Name = "Review", Category = CommandCategory.Chat, IsConsoleSafe = true, Usage = "/review", NotRepeatable = true, Help = "Request an Op to review your build.", ...
- February 4th, 2012, 5:48 am
- Forum: Modding
- Topic: How i start server?
- Replies: 8
- Views: 9798
Re: How i start server?
IsConsoleSafe pretty much means "can console use this command"
While the answer is "yes", you do not however want console to be reviewed. Console is not a player .
So I guess that's why he set it to false.
While the answer is "yes", you do not however want console to be reviewed. Console is not a player .
So I guess that's why he set it to false.
- February 4th, 2012, 3:04 am
- Forum: Modding
- Topic: How i start server?
- Replies: 8
- Views: 9798
Re: How i start server?
static readonly CommandDescriptor CDReview = new CommandDescriptor { Name = "Review", Category = CommandCategory.Chat, Aliases = new [] { "CheckBuild" }, IsConsoleSafe = false, NotRepeatable = false, DisableLogging = true, Permissions = new [] { Permission.Chat }, Usage = "...
Re: /Tpzone
Thanks for spotting that lol, it's weird that is says &Z because I copied that bit from CdZoneList back in 0.53x haha.
Edit: I have no idea why there was &Z, was this ever a part of fCraft? I've noticed that its also in some of Glenn's code too, but its not in Color.cs. Hmmm :/
Edit: I have no idea why there was &Z, was this ever a part of fCraft? I've noticed that its also in some of Glenn's code too, but its not in Color.cs. Hmmm :/
/Tpzone
I know this has been rejected from suggestions in the past, but in case anyone would like this command, here is the source I wrote quite a while back. static readonly CommandDescriptor CdTPZone = new CommandDescriptor { Name = "Tpzone", IsConsoleSafe = false, Aliases = new[] { "tpz&qu...
- February 2nd, 2012, 11:17 pm
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Um
- Replies: 14
- Views: 8215
Re: /Um
Seconded
- February 2nd, 2012, 6:30 pm
- Forum: Support
- Topic: How do i bring maps from McForge to fCraft?
- Replies: 9
- Views: 6315
Re: How do i bring maps from McForge to fCraft?
The only time something should have a memory leak is when it is drunk.
Welcome to fCraft!
Welcome to fCraft!
- January 29th, 2012, 11:53 pm
- Forum: Support
- Topic: PLEASE HELP
- Replies: 17
- Views: 8817
Re: PLEASE HELP
use:
http://www.minecraft.net/play.jsp?ip=127.0.0.1&port=____
replace _____ with your port number.
Then, use this address for WOM. There is a place in the wom server list where you can enter this address.
http://www.minecraft.net/play.jsp?ip=127.0.0.1&port=____
replace _____ with your port number.
Then, use this address for WOM. There is a place in the wom server list where you can enter this address.
- January 29th, 2012, 6:25 am
- Forum: Support
- Topic: PLEASE HELP
- Replies: 17
- Views: 8817
Re: PLEASE HELP
Kinda related : I hope you have learned how to port forward, and have done that correctly? Related : Check if your server is public or not. Open up the configGUI and on the general tab (the first thing you see when you open it) check that your 'server visibility' is set to "public". This ...
- January 29th, 2012, 5:58 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Um
- Replies: 14
- Views: 8215
[REJECTED] /Um
/Unmute -> /Um
- January 20th, 2012, 6:17 pm
- Forum: Modding
- Topic: Help with /Modreq.
- Replies: 17
- Views: 16422
Re: Help with /Modreq.
static void ModreqHandler(Player player, Command cmd) { if (player.Info.IsMuted) { player.MessageMuted(); return; } if (player.DetectChatSpam()) return; string message = cmd.NextAll().Trim(); if (message.Length > 0) { if (player.Can(Permission.UseColorCodes) && message.Contains("%"...
- January 20th, 2012, 5:36 pm
- Forum: Modding
- Topic: Help with /Modreq.
- Replies: 17
- Views: 16422
Re: Help with /Modreq.
Lol, I just deleted all my code :P. Put the "public static List<string>" above the first "static readonly CommandDescriptor" on the page. Understand that? The everything else should be put in the command, right under the part where it recognizes color codes and before the part wh...
- January 20th, 2012, 5:27 pm
- Forum: Modding
- Topic: Help with /Modreq.
- Replies: 17
- Views: 16422
Re: Help with /Modreq.
^Yeah but I used Staff Chat to make this. If you put the list in chat.cs, make it Chat.ModRequests.Add(); For the remove, maybe add something like this: if (message.ToLower() == "remove") { string ID = cmd.Next(); if (ID != null) { double Num; //number vs text checker bool isNum = double.T...
- January 20th, 2012, 5:20 pm
- Forum: Modding
- Topic: Help with /Modreq.
- Replies: 17
- Views: 16422
Re: Help with /Modreq.
List At the top of any page (probably chat.cs or chatcommands.cs public static List<string> ModRequests = new List<string>(); in the command Chat.SendModReq(player, message); ModRequests.Add(player.ClassyName + "&P: " + message); underneath if (player.Can(Permission.UseColorCodes) &...
- January 19th, 2012, 10:50 am
- Forum: Modding
- Topic: Quick question
- Replies: 4
- Views: 6912
Re: Quick question
I tested this, it didn't work haha! Even after a /wflush to update the visible entities. Out of curiosity, what is the safest way to change a player's skin? Nvm. Is the best way to update the player's new skin to use player.ResetVisibleEntities for everyone in the world? eg; foreach(Player p in pla...
- January 19th, 2012, 2:55 am
- Forum: Modding
- Topic: Quick question
- Replies: 4
- Views: 6912
Re: Quick question
So what would happen if I changed player.ListName to "fragmer"... would I become you?
- January 18th, 2012, 11:39 am
- Forum: Modding
- Topic: Quick question
- Replies: 4
- Views: 6912
Quick question
I was looking at the SetSpawn handler and saw: player.TeleportTo(player.World.Map.Spawn); player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position)); Why do you send an entity to the player? What does it do compared to just sending the Teleport packet? And why is the ID 255? Than...
- January 16th, 2012, 12:58 pm
- Forum: Resolved Bugs and Requests
- Topic: [CLOSED] /BanEx
- Replies: 6
- Views: 4485
Re: /Banex
I fixed this about a week ago by updating the ban code from the latest 0.6xx branch.
I noticed that I updated the ban code a while back
Perhaps this was why?
Thanks for the help guys
I noticed that I updated the ban code a while back
Code: Select all
updated ban handlers
Jonty800 authored November 23, 2011
Thanks for the help guys
- January 15th, 2012, 3:05 pm
- Forum: Suggestions
- Topic: outer body experience command?
- Replies: 9
- Views: 6085
Re: outer body experience command?
I think McTunnel made something like this with it's 'ghost command.
Not sure if they way they implemented it has a solution to the player changing world dilemma.
Not sure if they way they implemented it has a solution to the player changing world dilemma.
- January 15th, 2012, 9:05 am
- Forum: Suggestions
- Topic: Ability to edit ranks in-game
- Replies: 15
- Views: 8602
Re: Ability to edit ranks in-game
Is it possible to have rank permissions update with /reload config safely if the permissions have changed in the config?
- January 14th, 2012, 3:55 am
- Forum: Terraria
- Topic: Does fCraft have a Terraria server anymore?
- Replies: 4
- Views: 3439
Does fCraft have a Terraria server anymore?
Does it?
If so, what's the IP?
If so, what's the IP?
- January 13th, 2012, 10:12 pm
- Forum: Suggestions
- Topic: [REJECTED] Using '-' with /replace
- Replies: 5
- Views: 7616
Re: Using '-' with /replace
Yeah, but lets say you placed a /triangle where the volume of the /replace cuboid also contains part of another build. If you replaced colors, you may also replace the blocks of the other build.
- January 13th, 2012, 9:55 pm
- Forum: Modding
- Topic: Profanity filter
- Replies: 11
- Views: 31941
Re: Profanity filter
Thanks for the tips guys Nothing can be more cpu-intensive than Minecraft itself
I don't like profanity filtering either, it tarnishes Guest's anger when they get caught griefing haha!
Updated fCraft compatible code in the 1st post.
I don't like profanity filtering either, it tarnishes Guest's anger when they get caught griefing haha!
Updated fCraft compatible code in the 1st post.
- January 12th, 2012, 6:19 pm
- Forum: Suggestions
- Topic: [REJECTED] Using '-' with /replace
- Replies: 5
- Views: 7616
[REJECTED] Using '-' with /replace
Scenario: Let's say I just made a giant Torus of red and yellow. I then decide that I don't like the red and the yellow. Instead of using /undo and then trying to make the exact same size torus again (click, /mark) I could instead use /replace - black... and the drawing I just did would be replaced ...