Search found 280 matches

by Jonty800
February 22nd, 2012, 1:39 pm
Forum: Modding
Topic: Allowing chars
Replies: 14
Views: 15002

Re: Allowing chars

Yeah, mcforge has this, and it is possible.

Fragmer told me a way about half a year ago, but I've totally forgotten.
by Jonty800
February 22nd, 2012, 1:31 pm
Forum: Modding
Topic: Allowing chars
Replies: 14
Views: 15002

Re: Allowing chars

How do we get all these to work Frag?

Image

My past attempts always return with a '?'
by Jonty800
February 19th, 2012, 2:09 am
Forum: Resolved Bugs and Requests
Topic: [DONE] Using '-' with @
Replies: 2
Views: 2622

[DONE] Using '-' with @

I'm not sure if this will be an annoyance or an improvement, but maybe allow '-' to be used with replies from Pm's? By annoyance, I mean the '-' would replace the name used in '-' for other commands during other '-' related stuff where '-' would be used as a shortcut for a full name. Also, I suggest...
by Jonty800
February 9th, 2012, 12:50 pm
Forum: Suggestions
Topic: /warn
Replies: 20
Views: 11451

Re: /warn

string note = cmd.Next(); -----> string note = cmd.NextAll();

.Next() = one word
.NextAll() = many words

:)
by Jonty800
February 9th, 2012, 1:10 am
Forum: Suggestions
Topic: /kickip
Replies: 9
Views: 5942

Re: /kickip

/Kickip. Kicks all players online that are using the same IP. I would imagine that an average household would have 2 computers. So, that's two players. I'd also imagine that 90% of team griefing cases are done over skype and not in a household. So is typing '/kickip 111.111.111.111 dey wer grifin ma...
by Jonty800
February 9th, 2012, 1:03 am
Forum: Modding
Topic: Is this theory right?
Replies: 11
Views: 11082

Re: Is this theory right?

My guide: 1. Make sure you supply a copy of the licence with the software 2. Bring up the replace tool, type "fCraft" to replace with "YourSoftwareName" and keep pressing find next. If you see namespaces, don't change them, really, all you want to do is change string values that ...
by Jonty800
February 4th, 2012, 10:14 am
Forum: Modding
Topic: How i start server?
Replies: 8
Views: 9798

Re: How i start server?

I would suggest this, it's more practical static readonly CommandDescriptor cdReview = new CommandDescriptor { Name = "Review", Category = CommandCategory.Chat, IsConsoleSafe = true, Usage = "/review", NotRepeatable = true, Help = "Request an Op to review your build.", ...
by Jonty800
February 4th, 2012, 5:48 am
Forum: Modding
Topic: How i start server?
Replies: 8
Views: 9798

Re: How i start server?

IsConsoleSafe pretty much means "can console use this command"

While the answer is "yes", you do not however want console to be reviewed. Console is not a player :P.

So I guess that's why he set it to false.
by Jonty800
February 4th, 2012, 3:04 am
Forum: Modding
Topic: How i start server?
Replies: 8
Views: 9798

Re: How i start server?

static readonly CommandDescriptor CDReview = new CommandDescriptor { Name = "Review", Category = CommandCategory.Chat, Aliases = new [] { "CheckBuild" }, IsConsoleSafe = false, NotRepeatable = false, DisableLogging = true, Permissions = new [] { Permission.Chat }, Usage = "...
by Jonty800
February 3rd, 2012, 2:39 pm
Forum: Modding
Topic: /Tpzone
Replies: 6
Views: 8347

Re: /Tpzone

Thanks for spotting that lol, it's weird that is says &Z because I copied that bit from CdZoneList back in 0.53x haha.

Edit: I have no idea why there was &Z, was this ever a part of fCraft? I've noticed that its also in some of Glenn's code too, but its not in Color.cs. Hmmm :/
by Jonty800
February 3rd, 2012, 4:18 am
Forum: Modding
Topic: /Tpzone
Replies: 6
Views: 8347

/Tpzone

I know this has been rejected from suggestions in the past, but in case anyone would like this command, here is the source I wrote quite a while back. static readonly CommandDescriptor CdTPZone = new CommandDescriptor { Name = "Tpzone", IsConsoleSafe = false, Aliases = new[] { "tpz&qu...
by Jonty800
February 2nd, 2012, 11:17 pm
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /Um
Replies: 14
Views: 8215

Re: /Um

Seconded :P
by Jonty800
February 2nd, 2012, 6:30 pm
Forum: Support
Topic: How do i bring maps from McForge to fCraft?
Replies: 9
Views: 6315

Re: How do i bring maps from McForge to fCraft?

The only time something should have a memory leak is when it is drunk.

Welcome to fCraft!
by Jonty800
January 29th, 2012, 11:53 pm
Forum: Support
Topic: PLEASE HELP
Replies: 17
Views: 8817

Re: PLEASE HELP

use:
http://www.minecraft.net/play.jsp?ip=127.0.0.1&port=____
replace _____ with your port number.

Then, use this address for WOM. There is a place in the wom server list where you can enter this address.
by Jonty800
January 29th, 2012, 6:25 am
Forum: Support
Topic: PLEASE HELP
Replies: 17
Views: 8817

Re: PLEASE HELP

Kinda related : I hope you have learned how to port forward, and have done that correctly? Related : Check if your server is public or not. Open up the configGUI and on the general tab (the first thing you see when you open it) check that your 'server visibility' is set to "public". This ...
by Jonty800
January 29th, 2012, 5:58 am
Forum: Resolved Bugs and Requests
Topic: [REJECTED] /Um
Replies: 14
Views: 8215

[REJECTED] /Um

/Unmute -> /Um

:)
by Jonty800
January 20th, 2012, 6:17 pm
Forum: Modding
Topic: Help with /Modreq.
Replies: 17
Views: 16422

Re: Help with /Modreq.

static void ModreqHandler(Player player, Command cmd) { if (player.Info.IsMuted) { player.MessageMuted(); return; } if (player.DetectChatSpam()) return; string message = cmd.NextAll().Trim(); if (message.Length > 0) { if (player.Can(Permission.UseColorCodes) && message.Contains("%"...
by Jonty800
January 20th, 2012, 5:36 pm
Forum: Modding
Topic: Help with /Modreq.
Replies: 17
Views: 16422

Re: Help with /Modreq.

Lol, I just deleted all my code :P. Put the "public static List<string>" above the first "static readonly CommandDescriptor" on the page. Understand that? The everything else should be put in the command, right under the part where it recognizes color codes and before the part wh...
by Jonty800
January 20th, 2012, 5:27 pm
Forum: Modding
Topic: Help with /Modreq.
Replies: 17
Views: 16422

Re: Help with /Modreq.

^Yeah but I used Staff Chat to make this. If you put the list in chat.cs, make it Chat.ModRequests.Add(); For the remove, maybe add something like this: if (message.ToLower() == "remove") { string ID = cmd.Next(); if (ID != null) { double Num; //number vs text checker bool isNum = double.T...
by Jonty800
January 20th, 2012, 5:20 pm
Forum: Modding
Topic: Help with /Modreq.
Replies: 17
Views: 16422

Re: Help with /Modreq.

List At the top of any page (probably chat.cs or chatcommands.cs public static List<string> ModRequests = new List<string>(); in the command Chat.SendModReq(player, message); ModRequests.Add(player.ClassyName + "&P: " + message); underneath if (player.Can(Permission.UseColorCodes) &...
by Jonty800
January 19th, 2012, 10:50 am
Forum: Modding
Topic: Quick question
Replies: 4
Views: 6912

Re: Quick question

I tested this, it didn't work haha! Even after a /wflush to update the visible entities. Out of curiosity, what is the safest way to change a player's skin? Nvm. Is the best way to update the player's new skin to use player.ResetVisibleEntities for everyone in the world? eg; foreach(Player p in pla...
by Jonty800
January 19th, 2012, 2:55 am
Forum: Modding
Topic: Quick question
Replies: 4
Views: 6912

Re: Quick question

So what would happen if I changed player.ListName to "fragmer"... would I become you?
by Jonty800
January 18th, 2012, 11:39 am
Forum: Modding
Topic: Quick question
Replies: 4
Views: 6912

Quick question

I was looking at the SetSpawn handler and saw: player.TeleportTo(player.World.Map.Spawn); player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position)); Why do you send an entity to the player? What does it do compared to just sending the Teleport packet? And why is the ID 255? Than...
by Jonty800
January 16th, 2012, 12:58 pm
Forum: Resolved Bugs and Requests
Topic: [CLOSED] /BanEx
Replies: 6
Views: 4485

Re: /Banex

I fixed this about a week ago by updating the ban code from the latest 0.6xx branch.

I noticed that I updated the ban code a while back

Code: Select all

updated ban handlers
Jonty800 authored November 23, 2011
Perhaps this was why?
Thanks for the help guys
by Jonty800
January 15th, 2012, 3:05 pm
Forum: Suggestions
Topic: outer body experience command?
Replies: 9
Views: 6085

Re: outer body experience command?

I think McTunnel made something like this with it's 'ghost command.

Not sure if they way they implemented it has a solution to the player changing world dilemma.
by Jonty800
January 15th, 2012, 9:05 am
Forum: Suggestions
Topic: Ability to edit ranks in-game
Replies: 15
Views: 8602

Re: Ability to edit ranks in-game

Is it possible to have rank permissions update with /reload config safely if the permissions have changed in the config?
by Jonty800
January 14th, 2012, 3:55 am
Forum: Terraria
Topic: Does fCraft have a Terraria server anymore?
Replies: 4
Views: 3439

Does fCraft have a Terraria server anymore?

Does it?

If so, what's the IP?
by Jonty800
January 13th, 2012, 10:12 pm
Forum: Suggestions
Topic: [REJECTED] Using '-' with /replace
Replies: 5
Views: 7616

Re: Using '-' with /replace

Yeah, but lets say you placed a /triangle where the volume of the /replace cuboid also contains part of another build. If you replaced colors, you may also replace the blocks of the other build.
by Jonty800
January 13th, 2012, 9:55 pm
Forum: Modding
Topic: Profanity filter
Replies: 11
Views: 31941

Re: Profanity filter

Thanks for the tips guys :) Nothing can be more cpu-intensive than Minecraft itself :P

I don't like profanity filtering either, it tarnishes Guest's anger when they get caught griefing haha!

Updated fCraft compatible code in the 1st post.
by Jonty800
January 12th, 2012, 6:19 pm
Forum: Suggestions
Topic: [REJECTED] Using '-' with /replace
Replies: 5
Views: 7616

[REJECTED] Using '-' with /replace

Scenario: Let's say I just made a giant Torus of red and yellow. I then decide that I don't like the red and the yellow. Instead of using /undo and then trying to make the exact same size torus again (click, /mark) I could instead use /replace - black... and the drawing I just did would be replaced ...